Although the code is embarrassing to look at, I updated it so it will now work with the latest version of batari Basic. The code is unnecessarily bloated and hard to understand, so I’ll try to fix it up one of these days, but until then, at least the .bas file will run now.
Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.
Release notes from atari2600land:
Changed level 5’s background color to gray. With it red, it was kind of hard to tell where Terrance’s shirt was.
G-Alarm is an alarm clock with a special mechanism to wake you up. Before the alarm clock stops you need to guide a ball through a labyrinth.
Changes:
– [ADDED] Finger-friendly skin
– [ADDED] Support for skins (take the default skin in the “gfx” directory as an example to create a new skin!)
– [ADDED] Support for vibration
– [ADDED] Second maze added
– [ADDED] Option: Play mazes randomly
OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage.
Beats of Rage is a freeware open source video game and moddable game engine made by Senile Team ( http://www.senileteam.com/beatsofrage.html ) and inspired by Sega’s classic Streets of Rage series. The term “moddable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.
Beats of Rage was first made available for download November 2003. It was not advertised in any way other than by word of mouth, yet it soon gained enormous popularity.
OpenBOR is now managed by the guys at Lava Lit.
Thanks to wraggster of some banner and product placement blown page called http://www.dcemu.co.ukfor the news, who claimed to be the first one who has found this marvellous news. God bless you for your sharp eyes!
At both pages, Lava Lit and DCemu you need to register to get the file, you may bypass this by downloading the desired version locally from PDRoms, in particular here: //files/1870/
OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage.
Beats of Rage is a freeware open source video game and moddable game engine made by Senile Team ( http://www.senileteam.com/beatsofrage.html ) and inspired by Sega’s classic Streets of Rage series. The term “moddable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.
Beats of Rage was first made available for download November 2003. It was not advertised in any way other than by word of mouth, yet it soon gained enormous popularity.
OpenBOR is now managed by the guys at Lava Lit.
Thanks to wraggster of some banner and product placement blown page called http://www.dcemu.co.ukfor the news, who claimed to be the first one who has found this marvellous news. God bless you for your sharp eyes!
At both pages, Lava Lit and DCemu you need to register to get the file, you may bypass this by downloading the desired version locally from PDRoms, in particular here: //files/1869/
OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage.
Beats of Rage is a freeware open source video game and moddable game engine made by Senile Team ( http://www.senileteam.com/beatsofrage.html ) and inspired by Sega’s classic Streets of Rage series. The term “moddable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.
Beats of Rage was first made available for download November 2003. It was not advertised in any way other than by word of mouth, yet it soon gained enormous popularity.
OpenBOR is now managed by the guys at Lava Lit.
Thanks to wraggster of some banner and product placement blown page called http://www.dcemu.co.ukfor the news, who claimed to be the first one who has found this marvellous news. God bless you for your sharp eyes!
At both pages, Lava Lit and DCemu you need to register to get the file, you may bypass this by downloading the desired version locally from PDRoms, in particular here: //files/1868/
Kukulcan updated his Sokoban game “New Caisse DS”.
Changes:
– Correction of 40 levels, thank you Mollusk and the PPC community
– Remove the table movements to see the image above
– Fixed a bug when displaying a level too high