News

Woopsi v0.32 (NDS misc)

Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.

Changes:

– General bugfixes and API improvements
– New proportional fonts classes, and a Python script to create them
– New show/hide system that does not interfere with gadget z-ordering (the old system is still in there under the names shelve/unshelve)
– Double-click support
– All gadgets have modal support
– Buttons change colour when clicked
– ProgressBar gadget
– CycleButton gadget
– ListBox gadget (still a work-in-progress)
– Formalised the structure of a Woopsi application (with two รขโ‚ฌล“Hello Worldรขโ‚ฌย examples that illustrate the two suggested structures)
– Merged SDL code into main DS codebase for greatly simplified maintenance
– Updated doxygen documents

Discussion: http://forum.gbadev.org/viewtopic.php?t=14332&start=30

Source

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XRoar v0.21f1 (Dragon emu for NDS)

XRoar is a Dragon and Tandy CoCo emulator for Linux, Unix, Mac OS X, GP32, Nintendo DS and Windows32.

Features:

Emulates Dragon 32, Dragon 64, Tano Dragon, Tandy CoCo 1/2.
Emulates DragonDOS, Delta and RSDOS disk systems.
Raw and translated keyboard modes.
Reads and writes virtual cassettes (“.cas” files).
Reads audio files as cassette input.
Reads and writes DMK format virtual floppy diskettes.
Reads (and supports in-memory writing of) JVC and VDK format virtual floppy diskettes.
Custom snapshot format; no “.pak” support yet.

Changes:

More accurate single-bit sound (fixes issues with the game “Demon Attack”). Configurable because it also introduces the real-hardware artifact of buzzing/clicking in some games.
Supports changing the SAM RAM organisation.
NDS: Much improved video, sound and user-interface.
GP32: Chatboard support working again.

Source

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XRoar v0.21f1 (Dragon emu for GP32)

XRoar is a Dragon and Tandy CoCo emulator for Linux, Unix, Mac OS X, GP32, Nintendo DS and Windows32.

Features:

Emulates Dragon 32, Dragon 64, Tano Dragon, Tandy CoCo 1/2.
Emulates DragonDOS, Delta and RSDOS disk systems.
Raw and translated keyboard modes.
Reads and writes virtual cassettes (“.cas” files).
Reads audio files as cassette input.
Reads and writes DMK format virtual floppy diskettes.
Reads (and supports in-memory writing of) JVC and VDK format virtual floppy diskettes.
Custom snapshot format; no “.pak” support yet.

Changes:

More accurate single-bit sound (fixes issues with the game “Demon Attack”). Configurable because it also introduces the real-hardware artifact of buzzing/clicking in some games.
Supports changing the SAM RAM organisation.
NDS: Much improved video, sound and user-interface.
GP32: Chatboard support working again.

Source

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QBert (26-04-2008) (A2600 Game)

jbs30000 has updated his QBert remake for A2600.

Release notes:

I’m thinking of making a couple of improvements in the future, but for now, the game is complete.

I fixed the little mistakes that were in there and added the following:
1) When QBert or Coily fall to the bottom of the screen, there’s a “thud” sound effect.
2) When a round first starts, there’s a brief pause. I did this because I found that if I accidentally jump off of a bottom cube,
then when Qbert reappear at the top, he sometimes jumps off of the top too, and giving the game a brief pause where it can’t
read the joystick seems to help.
3) The game is harder than I thought, so QBert starts with 9 lives instead of 3. I did this because I had a hard time thinking of
how to make the game award extra lives at certain scores. If 9 lives isn’t enough I can make it start with more.
4) Pressing the Reset button puts you back to the Animation that plays when the game is first started, or after you lose all your
lives.

Well, there’s probably more but that’s all I can think of. Let me know if you find any bugs and I’ll fix them.

Source

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GP2X-7800 v1.0.4 (A7800 emu for GP2x)

Here is a port of ProSystem v1.2 PSP on GP2X. ProSystem is the best emulator of Atari 7800 game console, running on Windows system. It has been written by Greg Stanton, see http://home.comcast.net/~gscottstanton for details.

Changes:

– Optimizations to speed up the emulation, frame rate is now close to 50 fps even at 200Mhz
– Bug fix in the file requester
– L/R Trigger key can be used in the keyboard settings menu

Source

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GP2X-Colem v1.0.3 (Coleco Vision emu for GP2x)

GP2X-Colem is a port to GP2X of Colem Unix version 1.0.

Changes:

– Speed improvements, the z80 part has been rewritten using jump tables,
– Emulation accuracy improvements (original hidden frameskip of one has
been removed, and cpu cycles are modified according to ntsc/pal mode)
– Add ntsc/pal option
– Display and save thumbnail images for each save state
– Add several new hotkeys :
. settings such as fps, render mode, auto fire speed
can now be directly modified inside the emulator
(no need to enter in the settings menu)
. quick save / quick load current state
(no need to enter in the main menu)
– Default Hotkeys can now be set in the keyboard mapping menu
(useful to add hotkeys on existing/previous keyboard files)
– Auto-fire mode, press RTrigger+X to switch it on/off
– New graphics and add a simple intro splash screen
– Option to display frame rate
– Option to prevent the blue led to be displayed when
L or R are pressed

Source

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PSPDragon v1.0.3 (Dragon emu for PSP)

PSPDragon is a port on PSP of the version 0.19 of Xroar. For those who haven’t seen previous version, Xroar is the best emulator of Dragon32/64 and Tandy Coco home computer running on many systems such as Linux, Unix, Mac OS X, GP32 and Windows32. See http://www.6809.org.uk/dragon/xroar.shtml for further informations.

Changes:

– Fix sound issue using the patch sent by original X-roar’s author, aka Ciaran himself (big thanks to him !!) The sound on game such as “Demon Attack” is now much better.

Source

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Lockjaw v0.45 (NDS Game)

LOCKJAW is a free software implementation of the so-called Soviet Mind Game, a highly popular computer puzzle game that involves guiding tetrominoes into neat stacks in a well. This game was designed in the mid-1980s by Russian game designer Alexey Pajitnov and was first implemented in a software product called TETRIS(R).

Changes: v0.45 (2008-04-20)

* New unified speed curve system: less code, more tables, for future loading from a file (bug 0040).
* All speed curves except Rhythm and Rhythm Zero have been ported to the new system. Notably, Master has been rewritten based on the tables from the wiki, and Exponential uses sections. The lock delay speeds up as brutally after 600 pieces as always.
* Added kludge in the basic makefile that allows building on *BSD and GNU/Linux: ‘make linux’ (patch by kesiev).
* ljpath: Fixed a couple misspellings in the non-Windows code path (reported by kesiev).
* ljpath: Supports libfat when running on Nintendo DS.
* A few descriptions of options have been shortened to fit into the new GBA/DS look (reported by Bloodstar; patch by caffeine).
* Writes result and options text to standard output as well as to lj-scores.txt. This allows you to do ‘lj | postprocessor’ even if you can’t do ‘tail -f lj-scores.txt’ (requested by kesiev).
* DS: Writes result and options to /data/lockjaw/lj-scores.txt.

Thanks to http://www.nintendomax.com for the news.

Source

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