News

M33 v3.71 (PSP Firmware)

Here comes an updated version of the M33 custom firmware for PSP.

Changes:

– Now uses 3.71
– VSH Menu is not longer launched using HOME key, but using SELECT now. This is to not interfere with the XMB function of home, which is now more useful in this firmware.
– Psp Slim: umdcache was allocating memory even when homebrew was launched, wasting memory that homebrew programs may want to use. Now umdcache module is stopped before it can allocate any memory, only in the case homebrew is launched. Also, memory is unprotected for user memory usage by M33 core (only when homebrew is launched). Developer, for a sample of how to use the extra memory, see the extra ram sample of the M33 sdk.
– Both version boot now from 3.XX ipl, and are independent of 1.50. The main installer will not install 1.50 kernel anymore. A 1.50 kernel addon for 3.71 M33 that will install inside 3.71 M33 will be released in a few days (for fat only)

http://m-33.narod.ru/

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SimpleFlasher (PSP Application)

Here is a description from the author iamalinuxfreak:

this is a flasher that i mentioned last night, little did u know that it was already halfway done. this flasher is nice because theres no clutter, theres just the functions to flash and thats it. it depends on you to check the battery, you supply the customized files, like gameboots and it will flash it over for you, theres plenty of functions. there is always a chance of bricking, but its been tested thouroughly, and works fast and smooth and the menus are simple. good for people starting out. i might release the source code later. thanks to unique warrior for releasing his source, if i didnt have it to study i wouldnt know how to flash. enjoy, and READ THE README!

http://www.freewebs.com/imalinuxfreak/index.htm

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Dgen v1.00 (Slim) (Genesis emu for PSP)

Cpasjuste has made a port of DGen for Slim PSP’s. Original author is Syn-k at http://syn-k.sakura.ne.jp/dgen_psp/

Limitation of the crappy port :
– You can’t use compressed files, files must have *.smd or *.bin extension.
– DGEN folder must be in “ms0:/PSP/GAME/” and be named DGEN.

http://mydedibox.fr/modules/wfdownloads/singlefile.php?cid=5&lid=10

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Woopsi 16 (NDS misc)

Woopsi is a “Window System” for NDS.

Release notes:

I gave in to temptation and re-implemented all of the 8-bit Woopsi functions in 16-bit. Most of the complexities have vanished, and the SuperBitmap now scrolls properly. Any speed loss incurred by doubling the amount of data flying around isn’t noticeable, but I get a slew of benefits including:

* Tidier, simpler code
* No need for palette management – I wasn’t really looking forward to having to write 8-bit palette remapping routines in order to load bitmap data into windows on the screen
* SuperBitmap works properly

I rewrote the 8-bit code that’s been giving me so much trouble in no time at all. The only problem I came across was some weird behaviour from the DMA_Copy() routine, but I soon figured out that it was the bracket problem again. Still not fixed, then…

I’ve broken the naming convention for this release – it’s called “Woopsi 16” as I duplicated the original project for the 16-bit upgrade rather than change the code, just in case I change my mind. If anyone has any good arguments against using 16-bit mode, I’d love to hear them.

http://ant.simianzombie.com/blog/

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ApolloIM v1.0 (iPhone Application)

ApolloIM is an instant messaging client for iPhone’s.

Changes:

Added support for DotMac, ICQ, MSN in addition to AIM. Through libpurple.
Buddylist notification of open conversation
Multiple account sign on – I’ve been on 8 accounts at once, although, I wouldn’t recommend more than 2-3 active accounts on edge, otherwise it gets slow real quick
Sectioned buddy list by accounts
Away / Unaway via the pretty green dot in the upper right. Tap it, turns red, you’re away. Tap it again, turns green, you’re back.
Support for Alias’d buddy names.
Support for Status Messages – shows up in the buddy list
Time Stamps in conversation windows
Removed Buddyinfo, for now
Preparing to add a pane to “Settings” – eliminates need for “Prefs” button for us, will allow extended user options
Completely brand new UI.
Entire application is brand new, recoded from the bottom up. Stability should be amazingly enhanced.
Wifi Keepalive still requires summerboard.

http://code.google.com/p/apolloim/

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NES.app v1.4.1 (NES emu for iPhone)

NES.app is a Nintendo emulator for Apple’s iPhone. NES.app uses a modified version of the popular InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM dump of any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.

NES.app started as a fork of iPhoneNES v0.01, but has been completely rewritten to run very fast, and with many additional features including full sound, game genie codes, saved games, battery-saved ram support, and full screen support.

Changes since v1.4.0:

[nervegas] Updated mapper 118, added save-state (Pro Sport Hockey)
[nervegas] Updated mapper 119, rendering issues still exist however
[nervegas] Cleanup mapper 1 (unnecessary reset)
[nervegas] Cleanup IRQs in mapper 4
[nervegas] Began work on list of unsupported mappers (5, 13, 21, 119)
[jordan] Mapper 4 fixes (fixes Star Wars, TMNT 3)
[nervegas] More mapper 4 IRQ fixes (Rolling Thunder issues again)
[jordan] Mapper 0 fix for games without VROM (BurgerTime)
[nervegas] Step 10 instead of 8 before NMI for GI Joe, Bad Dudes

http://iphone.natetrue.com/nesapp/

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