News

MNPlight v2.21 (iPhone Application)

MNPlight aims at getting rid of the need for a computer with iTunes. It runs on your iPhone, and is able to modify the iPhone calendar, address book and iPod databases.

MNPlight can be of particular interest for Linux users who don’t have iTunes, but it can also be used by other users when they want to update their iPhone data when they are away from their iTunes computer.

If you keep using iTunes, you may experiment problems with the Calendar and the Address Book since modifications done on your iPhone won’t be seen by iTunes.

Changes:

Mails:
Save big mail attachments on iPhone
Options:
Bug concerning deletion of imported mime types fixed

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

GP2x N-Gage QD D-Pad MOD (GP2x misc)

Dave C. has released all necessary information for his GP2x N-Gage QD D-Pad modification.

Here is what he wrote:

Here are all of the CAD files for the N-gage QD D-pad mod that I did. It includes all gerber and exellon files for PCB manufacture as well as 3D CAD models for the pad mod itself. Do what you want with these. Mod them for your own use, reproduce and sell them and make a fortune, they are now public domain ๐Ÿ™‚

I realize that not everyone can use these but if you can have fun.

http://www.geocities.com/dcancilier@sbcglobal.net/GP2Xdpadmod.zip

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Colors (Beta 2) (NDS Game)

NightFox released another beta of his puzzle game Colors.

Release notes:

Here’s a beta from my new game

http://www.mediafire.com/?agzoi592sbi

I just added pause, bg music and some sound effects.

Hope you enjoy it.

Regards

Fox

Controls

Move Left: Left, L
Move Right: Right, R
Drop: Down, B
Change color: Up, A
Pause: Start, X, Close LID

Need to patch with DLDI

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Nethack DS v1.16 (NDS Game Port)

The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience.

Changes:

Allow users to bind commands to individual chordkey presses (note, you can’t bind combination presses, and commands are activated when the key is released).
Added support for binding run and fight movements (movements prefixed with ‘g’ and ‘F’, respectively).
Added the ‘cmdkey’ option, which lets the user define the key used to open the command window.
Added ‘keyhelp’ option which controls whether the bindings are shown on the screen (default is now off).
Added HELPLINE1 and HELPLINE2 directives. These take key lists, which determine which keys appear in the key help, and in what order.
Moved minimap colours into a palette file (minimap.pal).
Properly ignore all input when in sleep mode.
Various commands which didn’t show a prompt now do (eg, wear, take off, eat, etc).
Fixed a bug in the default X keymapping. ie, it actually works now (the default was mistakenly set to “o,” instead of just “o”).
Fixed a bug where dismissing the “Toggle Option” key binding submenu without selecting anything would cause a crash.
Fixed a bug where responding to the “Press Aรขโ‚ฌยฆ” prompt would result in the action bound to A getting executed.
Fixed keyboard colours, and changed the palette to plain text.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

PSX4iPhone WIP (PSX emu for iPhone)

ZODTTD posted some news about his Playstation 1 emulator PSX4iPhone on his page.

Here is the quote:

Hello from ZodTTD!

As I had said in the beginning of the psx4iphone project, I would be working on another Sony Playstation 1 emulator alongside it. This upcoming emulator should increase performance quite a lot over the current psx4iphone. This upcoming emulator is being lead by Hlide, a very talented programmer. He even contributed some of the generator of the psx4all projectรขโ‚ฌโ„ขs dynamic recompiler!

Now itรขโ‚ฌโ„ขs time for me to return the favor and help him bring his project to ARM platforms such as the iPhone. Hlideรขโ‚ฌโ„ขs project is titled yapse4all (YAPSE- Yet Another PlayStation Emulator) and though in itรขโ‚ฌโ„ขs early stages, it shows so much promise that I would like to bring some of his framework and dynarec over to psx4all. Since yapse4all currently lacks important device emulation such as the Graphics Processing Unit, Sound Processing Unit, and etc., I am able to extend yapse4all into psx4iphone. It would help Hlide by getting the ARM implementation completed, and help me by improving the core of psx4iphone. Eventually yapse4all will be in a more complete state, and could then maintain his own, more advanced, ARM arch which could take advantage of things currently not possible in psx4all such as threaded devices.

So basically if Hlide doesnรขโ‚ฌโ„ขt mind this being done, soon psx4iphone could get a very large update due to his excellent work and my extension of it.

Lots of work to be done, but piece by piece itรขโ‚ฌโ„ขs getting there!

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.