News

Christman Pacman (PSP Lua Game)

Luke Spalding released a “Christman Pacman” man to the PSP community.

Release notes:

hi everybody im luke spalding
As u can see i am a newby here and when it comes to LUA.
Finished the game and here is the link to it, its uploaded onto megaupload
http://www.megaupload.com/?d=384GG148

In the game you have to catch the ballballs to score points and it all decorated christmassy lol
its been create 100% on psp lol using diffrent apps and it for 1.5FW i created it using 3.71m33 with 1.5 addon so just drag the two CPM and CPM% to the game150 folder and you away D PAD for moving left and right and start for pause menu.
the highest i have got my score to was 1324 so tell me if u beat that!!!!!
PS its 100% LUA so if u want to mess around with it or anything go ahead!!

hope you all like it and have fun oh and
MERRY CHRISTMAS!!!!

Luke Spalding

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Road Dog v2 (PSP Application)

Art has updated his WiFi sinffer “Road Dog”.

Changes:

– Large size graph is set by default since six connections still fit on the screen.
– Made a correction so that all the PSP’s LEDs function normaly once the program is exit.
– Added implementation of registry tools ported by Skylark to update a PSP network profile ready for browser.
– Added failing to read properly before pasting into news articles, etc.
– Added a small animated graphic indicator for when there has been no activity for a few minutes.

Source

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Mobile RSS v2.3 (iPhone Application)

Sick of having to keep RSS feeds as bookmarks on the iPhone? Don’t like having to browse to a website to check your feeds? Ever wanted a native RSS reader on the iPhone/Touch? Well this project is here to fix all of that!

The goal of Mobile-RSS is to create a native iPhone application which will remember all your feeds and give you an easy interface for viewing, adding, and removing. Mobile-RSS is part of the MobileStudio.

Release notes:

Yes you read right… It looks as if I have found a solution to the dreaded item view text wrapping!

This solution lets us keep the working links and all that fun stuff, while at the same time wrapping the text to fit on the screen.

Basically what I am doing is throwing in a div around all the text and throwing a style sheet on that div where I set the width to 315px.

I have also been making a bunch of fixes to help with some of the crashing that has been happening, so that should be nice also.

I will be releasing the new version on the google code site within the hour, and I will get it sent off to be updated in installer.app right after that. Now how long that takes… well some times its fast and some times its slow… thats all I can say…

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Nethack DS v1.11 (NDS Game Port)

The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience.

Changes:

Support commands with repeat counts (tap-and-hold command in the command window and a keyboard will pop up prompting for a count). This also works when binding keys.
Support binding R+[A,B,X,Y,Start,Select] (or L, if in left-handed mode).
Message history is now implemented (use the ‘Prev Mesg’ command).
Different names now create separate games, allowing multiple games on the same card (this is actually a bug fix).

Source

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Tangled Bugs (22-12-2007) (PPC Game)

TangledBugs is a remake of the good old Untangle game !

Nothing special in this version, just the arcade mode for now : start by untangling 6 bugs, then 10, 15, 20, etc… Until you give up !

This is still a WIP version, an update should come soon with highscores…

Code by Mollusk, graphics by DayDream.

Release notes:

I guess I really messed up when I released the last version :s The stylus code WAS more accurate to select a bug, but would also automatically switch to other bugs when moving over them… Anyways, this is now fixed !

I also removed the “Ok” button to skip levels, as you now automatically have a level selection screen with saves to unlock higher levels ๐Ÿ™‚

And, last but not least, the lines now change to a nice light green when they don’t touch any other line ! Makes things a bit easier, so please tell me what you think of it :p

Source

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