Akop Karapetyan updated Atari800 PSP with a new release. There is now a binary compiled for 1.00 and 2.00+, which does work on Slim PSP’s.
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Akop Karapetyan updated Atari800 PSP with a new release. There is now a binary compiled for 1.00 and 2.00+, which does work on Slim PSP’s.
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Akop Karapetyan updated Handy PSP with a new release. There is now a binary compiled for 1.00 and 2.00+, which does work on Slim PSP’s.
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
LS_Dracon has updated his volleyball style game for A2600 where you are a bee and throw a “honey ball” at the CPU-opponents field.
Changes:
I made a quick update, fixing the screen freeze. In machover, the screen pause for few seconds, and return to title screen.
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NightStalker is a remake of “Respectueux” (1981) known from the Intellivision.
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It now has it’s premiere release to the public!
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DScratch is the first module made using Protein engine – it’s a little audio manipulation software running on DS which ables you to play with an existing .wav file or recorded audio sample; you can pitch it, scratch it, rewind, mute and apply effects on it. Moreover, DScratch sends MIDI through wifi connection, which ables you to control external applications, like a VJing software.
Thanks to http://www.drunkencoders.com for the news!
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The coding toolchain devkitARM has seen a new update!
Changes:
Upgraded to gcc 4.1.2
Added gdb by popular request
Now including libraries for ARM big-endian devices – this relates to a request from the winARM maintainers, not DS related.
Newlib patches extended to allow time() to work on the DS
argv has been added – this will require support from the homebrew launcher menu on various cards
ndstool now uses the default arm7 core distributed with libnds in preference to an embedded one
Now working on Vista/Vista64 – users who were impatient and modified paths should now remove those changes
For DS, GBA and GP32 you require devkitARM. There is a mailing list for support issues and general development discussion at http://lists.sourceforge.net/lists/listinfo/devkitpro-arm-users
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
The coding toolchain devkitARM has seen a new update!
Changes:
Upgraded to gcc 4.1.2
Added gdb by popular request
Now including libraries for ARM big-endian devices – this relates to a request from the winARM maintainers, not DS related.
Newlib patches extended to allow time() to work on the DS
argv has been added – this will require support from the homebrew launcher menu on various cards
ndstool now uses the default arm7 core distributed with libnds in preference to an embedded one
Now working on Vista/Vista64 – users who were impatient and modified paths should now remove those changes
For DS, GBA and GP32 you require devkitARM. There is a mailing list for support issues and general development discussion at http://lists.sourceforge.net/lists/listinfo/devkitpro-arm-users
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Here are a few news from the Giana’s Return team:
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after a heavy motivation lack of the organizer (the coder and beta tester were still pretty active) here comes a larger update…
* we have a new graphic artist, who was and is involved in commercial gba and nds games. he will take care of the tilesets and will adjust them to the backgrounds of each world. we can assure you, the first drafts look excellent and the game will rock even more. if the first tileset has been retouched, you’ll find a screenshot or more here.
* our main musician operator is currently not reachable, or not answering our mails, for whatever reason. this ain’t too bad, because there are two other people who are willing to help out. music isn’t really an issuse and quality chipmusic is granted as well. the two guys i am talking about made a soundtrack for “poussin”, the successor of “xump” (gp32, dreamcast, win32) but as the second part of xump will take some time, we will just misuse the unreleased tracks for giana.
* parts of the storyline are drawn, just minor work is left.
* when time comes, we need few translators, who will localize the game into their mother tongue. so far there is an english version and a pretty poor german translation. basically everything is possible if we have a translator: french, spanish, hungarian, finish, swedish, whatever… but for this we will need you! you can already start posting in the comments, we will get back to you. english, french and german are already covered.if we keep the speed as it is, we hope to pull the game out by around new year, but this shouldn’t be a promise ๐
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
The coding toolchain devkitARM has seen a new update!
Changes:
Upgraded to gcc 4.1.2
Added gdb by popular request
Now including libraries for ARM big-endian devices – this relates to a request from the winARM maintainers, not DS related.
Newlib patches extended to allow time() to work on the DS
argv has been added – this will require support from the homebrew launcher menu on various cards
ndstool now uses the default arm7 core distributed with libnds in preference to an embedded one
Now working on Vista/Vista64 – users who were impatient and modified paths should now remove those changes
For DS, GBA and GP32 you require devkitARM. There is a mailing list for support issues and general development discussion at http://lists.sourceforge.net/lists/listinfo/devkitpro-arm-users
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
JelloPhysics is a soft body library for XNA Windows and XBOX360.
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.