News

PPP v0.3 (PSP Application)

PPP allows you to protect your PSP with a password. It’s only for 3.40 OE and 3.5x M33 and only for PSP fat, no PSP SLIM!

INSTRUCTIONS :

1) Download the rar. Put PPPF folder into GAME150 folder of your memory stick. Read note.txt!
2) Go to the recovery and activate autoboot option. Press on the exit function of the recovery.
3) Generate your password.txt (with PPP utility) and put it in the PPPF folder which itself is located in the GAME150 folder.
4) Run the application . Later of this, you will have ppp installed or you will have a brick. Use it in your own risk

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Battle Monsters (PSP Game)

The aim of the game is to defeat the computer by destroying all his/her cards. Both players start with a deck of 20 cards selected randomly from the card library. On your turn you choose a card from your hand to play, you then choose its stance (attack or defense). The computer will then choose a card from its hand and they will BATTLE!

Depending on your stance the card with the highest points will win and stay on the gameboard. The loser will choose another card from his/her hand to play against the card left on the gameboard. The winner is the player who does not lose all his/her cards.

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Freeesh (PSP Game)

The player has to help his molecule to grow and avoid it to be eat

Evolution rules are :
– You can only catch and eat smaller molecule than you
– You can’t catch starving molecule (red)
– More the molecule you eat is bigger more it feed you and help you to reach the next step of evolution.
– You have 3 field force to protect you
– You can affraid molecules with a flash

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Retrogaming Times Monthly Issue 41 (misc)

A new issue of “Retrogaming Times Monthly” is online!

Topics in this issue:

* Lost Faces of H.E.R.O.
* Nintendo Realm – Late July to Aug 1986
* Old wine in new bottles – Activision TV Games
* NESCade – Mario Bros.
* Apple ][ Incider – EA Sports
* Mastering Sega – Kenseiden

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iPhone v1.1.1 exploit found, homebrew again soon? (iPhone misc)

It looks like the iPhone dev team is up to something. Locked has been following them over at IRC and it looks like Mobile Safari on both the touch and the iPhone are suffering from a one year old TIFF exploit.

Basically, opening a carefully crafted TIFF image will crash mobile safari, causing a buffer overflow and allow for arbitrary code execution. This same exploit was used more than 1.5 years ago to crack the PSP firmware.

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DungeonS v0.1 (NDS Game)

OutOfRange has updated his Nethack style game DungeonS. Thanks to http://www.dev-fr.org for the news.

Release notes:

I ran into a couple of problems this week that practically halted development of the game, since you couldn’t play the game because of them, and thus needed to be sorted out. Thankfully, they are now history, and I have been able to progress with the development. The biggest step forwards has been the start of the story mode, which features a character creation screen, where you can roll to try and improve your stats, change the hero’s name, and (in the future) choose a class for your hero. Currently, there are only five levels, and they still need a little work, but they do show the game working, and how it will look in the finished version. However, there are still a number of things I have planned that remain to be added, such as;

# I’m aiming for about 50 levels.
# Every ten levels, you get a “camping” screen, where you can (hopefully) save and purchase items from the shop.
# Adding the storyline, so you know why you’re there…
# Extra dungeon items, such as teleporters, to add some puzzle elements
# Greater variety of weapons and armour for each class.
# Better AI (as it’s just placeholder AI at the moment)

For two weeks development, I’m somewhat happy with how it’s turned out so far, especially due to some of the bugs I’ve had. It’s not the most complex game in the history of the world, but hopefully, with the features I have planned, I’ll increase my knowledge of c++, especially since I had practically none prior to starting this game.

I have just d/led the latest version of no$gba, and the buttons on the title screen don’t show at first… but they appear if you click the screen… don’t know what that’s about, will look into it -.-

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PocketNES (06-10-2007) (NES emu for GBA)

Dewit has updated his NES emulator for Gameboy Advance.

This is a ROM-based build. It must be exectued from ROM on a flash cartridge/supercard/m3. It will not multiboot at all. It should still work as a pogoshell plugin, just not as a multiboot plugin.

This version finally has working savestates (Based on GBAMP verison, does NOT load old savestates at all).

The big new feature is that it supports roms up to 256k compressed with the newest NesPack. (had to change the file format to add checksum information, old compressed files do not load) Cheatfinder is disabled for 256k sized compressed roms.

There are still a few crash bugs here and there.

Please test heavily, report anything that isn’t behaving perfectly.

Thanks to http://www.dev-fr.org for the news.

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