News

Brainfuck Interpreter (07-08-2007) (GP2x misc)

Out of boredom Goobers decided to write a brainfuck interpreter.

The brainfuck language is an esoteric programming language noted for its extreme minimalism. It was designed to challenge and amuse programmers, and is not suitable for practical use. Its name has been variously bowdlerized, as in brainf*ck or brainfsck, since its name contains the expletive “fuck”. The name of the language is generally not capitalized, despite the fact that it is a proper noun.

The interpreter is NOT AVAILABLE in binary form, just the source has been published.

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Fish Ball v1.2 (GP2x Game)

Fish Ball has been updated and reaches version 1.2. In this game you are a fish. As you get close enough to the other fish they recognize you and turn from blue to yellow and begin to follow you and keep up as best they can. It is up to you to guide them to safety from the hungry orcas that keep appearing every 25 clicks on the clock craving yellow fish. The round ends when you are eaten or have greater ball shrinkage than ball swelling. You may then either re-spawn or hit any button for top score and exit. Final score is your balls apex minus a quarter of the carnage.

Changes:

Improved color and a flicker free ocean zoom.

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BattleJewels (Build 050) (GP2x Game)

Battlejewels is simple to pick up — just match coloured mana gems together to clear them — and gives you a lot of meat to chew on as you play more. Delve into the game.. theres lots to fiddle with! There are dozens of gem-swapping games out there, but lets face it – you can play Bejewelled for hours on end, but why? Just to clear the level? Fine and good, they perfected the form. But in Battle Jewels you can clear the level, and smash the opponent too. Its as simple or as complex as you want .. play to clear, play to win, or play to level up.

Changes:

o Load and Save slots — you can have 4 saves now, so you can try more classes out for instance
o New Friar class — mostly pure defence with a heal-over-time, damage reflection shield and cure-poison spells
o Some interesting new mechanics; damage over time, poison over time, heal over time, and some other buffs/debuffs, including some simple (not-finalized) icons
o The Knave can fire a poison dart; not sure if he is now overpowered, or if all the classes balance when played their respective way; when I add more opponents, and start gearing them up as you gear up it shouldprove interesting…

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DSCompress v1.0 (NDS Application)

DSCompress is a GZip compression front end for the Nintendo DS. It uses the latest libfat, so it should be compatible with any homebrew compatible flashcard.

Instructions
Select a file in the browser, and press A to compress.
Select a file ending in .gz in the browser, and press A to decompress.
Select a directory in the browser, and press A to enter it.
Select ‘..’ in the browser, or press B, to go up a directory.

Thanks to http://www.dcemu.co.uk for the news.

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Shoot4Fun (06-08-2007) (PSP Game)

This shooter game has been updated and comes with these changes:

-Addons system WORKS! You can have one of 5 updates,health,shield,Double Speed,Double Power,Triple Power.They make gameplay faster and much more fun and addictive!
-Fourth level of enemies,very difficult
-Various Eye-candy,like fading screens.
-You can die now
-You can pause using start button
-Added instructions option in main menu
-Modified insane mode – now it’s even more insane
-Added neoflash logo

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DScent v4.2 (Alpha) (NDS Game Port)

kayvenm has updated his port of Descent to the NDS again.

Release notes:

It seems most errors are occurring because of the lack of memory so I’ve add some code to check that and flush some cache memory when it occurs, so there maybe some more slow downs when cache is emptied/refilled but hopefully less crashes as a result. Also, this build is more optimized compiler-wise, so frame rate should be steadier.

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Cave Story (GP2x Game Port)

Cave Story, or Doukutsu Monogatari, is a Japanese freeware PC side-scrolling platformer game developed by StudioPixel. It has been translated into English by Aeon Genesis Translations and will have an official translation script published sometime in the near future.

Simon Parzer is now working on a GP2x version and the first beta has been released.

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