Here is a fangame featuring Zelda. Beta 2 adds sound._(PSP_Game).jpg)
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Here is a fangame featuring Zelda. Beta 2 adds sound._(PSP_Game).jpg)
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Font Loader is a simple interface for utilising the freetype2 library..png)
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Snow Naval is helding a PSP coding competition. Create a homebrew game. Not an application, just a game. It can be any type. Price is a “4GB Memory card”.
PDRoms note: As we at PDRoms have not heared about this guy before, we can not give any information about the reliability of this competition. Please keep this in mind.
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Changes:
Changelog:
Added New Weapons
Added New Hud
Added Map Selection
Added New Menu Style
Added Blood in shoot direction
Added Drop shotgun shell
Added Drop shell other guns
Added Kick heads
Added Footsteps
Added Music in Menu
Added Gyro 2.1a Physics
Added Zeusbot 2.05
Added Zeusbot Drop shells
(zeusbot can not throw blood in shoot direction only player)Removed Load/Save Menu
Removed Unused Maps
Removed Unused Sounds
Removed Unused ModelsCF users copy to psp/game
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Introducing the most realistic myspace simulater ever! (quoting the author) – MYSPACE THE GAME.
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The rules are simple: 1. Log in 2. Try to stay logged in as long as possible
Notes:
You may think that this sounds easy, but remember this game is EXACTLY like a true myspace experience, in other words its extremely annoying to use, thats right you won’t even be able to do anything because of all the ads and popups, so you have to try and close the ads before you run out of patience and log out
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The concept: dodge the robots while making them run into each other. If they get too close you can teleport away. Use the d-pad to move and press X to teleport but use the teleport ability only when you must; you might land right next to a robot..png)
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PSPExel is an Excel-Clon for PSP, completly written in Lua.
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Thanks to http://www.playeradvance.org for the news.
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This is a fangame coded in LUA featuring Rayman..png)
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kayvenm keeps up the work on his Descent port and brings us Alpha 3 for the Nintendo DS.
_(NDS_Game_Port)_2.jpg)
Changes:
New version. Been working on new features but it is taking longer than expected so here is a bug fix release in the mean time :
* Picking up a vulcan canon ammo auto-switched the primary weapon to the vulcan cannon even with auto select disabled
* Brightness setting changes in menus without being asked
* Wrong aspect ratio on death/escape sequence (see pictures below)
* Robot animation
* ambient sounds not working properly
* static in some sounds
* master volume is saved properlyNew :
* Part of the work for rendering robots has been moved to hardware and should help improve speed when multiple robots are on screen.
* New sound engine
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DroppingSkill by t4ils sees an update. This version adds music in the menus..jpg)
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