News

Basilisk II v1.0 RC1 (Basilisk II Macintosh emulator for GP2x)

Basilisk II is an Open Source 680×0 Macintosh emulator developed by Christian Bauer. That is, it enables you to run 68k MacOS software on your computer, even if you are using a different operating system. However, you still need a copy of MacOS and a Macintosh ROM image to use this program. Basilisk II is distributed under the terms of the GNU General Public License (GPL).

Thanks to EvilDragon for the news.

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Symbolica v0.7 (GP2x Game)

The symbols on the screen represent a numeric value in the


order as they are displayed on the right. As you move over
a symbol, it is decrements to the next lower symbol or
disappears.

The author is seeking for people who are willing to create more levels for his game.

Source

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Pipes v2.0 (GP2x Java Game)

Pipes, previously released as Beerware, has now been released to the Freeware pool. Along with this Nagelfar comes up with Version 2. This game needs the GP2x Java-Enviroment installed.

As additional download you can find 11 skins, to modify the look and feeling of the game.

Donations are explicitly welcome.

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Paladin (01-04-2007) (A2600 Game)

This is a Telengard style game. The working title is Paladin.

espire8 has hacked the original homebrew, which is currently under development, to add more sprites/enemies.

Some notes from the author:

I looked at the code and found room for 15 monster sprites and 3 color tables for the current number that’s playable so far. I figure one different monster for each of the 10 dungeon levels and having 3 different frames for each; 1 attacking and a 2-frame animated stand by (between turns in battles). The original 3 monsters that were in there had repeated sprites for up to Lv 5 and only those will show up at the moment. I put in place the dwarf, goblin and dragon though they are still static; I did however animated the knight somewhat using the repeated frames for HP up to 16.

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PSPSSH v1.0.3 (PSP Application)

PSPSSH is a SSH2 Client for the Playstation Portable.

Changes:

– New Danzeff keyboard layout (alt keys are now available)
– New option to save the vt100 screen as a text file.
– New login menu (more friendly, and with new options)
– Improve vt100 emulation (for example, the nano editor works fine now)
– As Matt Johnston advice me, i’ve added a new initial random seed generation, using keystroke latency (you have now to press psp keys randomly, the first time you run pspssh).
– bug fix in random number generator
– bug fix in key send function
– bug fix in vt100 emulator

Thanks to http://dcemu.co.uk for the news.

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