News

snes9xTYL v0.3 (SNES emu for PSP)

YoYoFR has released a new version of snes9xTYL which is a Super Nintendo Entertainment emulator for the PSP. Changes:

  • [NEW] mode 7 optimizations when no rotation is used (maps in rpg, …). Does not apply to fzero, mario kart, …
  • [NEW] now 2 versions ! the”me”one is using media engine for sound mixing.
  • [NEW] roms can be deleted from file browser (press SELECT).
  • [NEW] savestates can deleted from menu.
  • [NEW] screen adjustement (pseudo calibration) to get rid of those nasty black borders!
  • [NEW] minor GUI adjustements (easily swap analog/pad, easier navigation with triggers)
  • [NEW] now accept 8bpp and 24bpp logo.bmp background file.
  • [NEW] new logo from pochi.
  • [FIX] some rendering&internal emulation core bugs.
  • [FIX] stability issues&memory card corruption should be gone (at least on my psp).
  • [FIX] debug settings are now correctly saved.
  • http://yoyofr92.free.fr/psp/files/

    Atari800 v0.9 (Atari800 emu for GP2x)

    Atari800 is an Atari 800/XL/XE emulator. Changes for the GP2x version:

  • Bumped emulator core to 2.0.1
  • Moved CPU clock speed into external script, seems to differ depending on peoples LCD prefs etc.
  • I included cpu_speed_light, cpu_speed built with dietlibc and an example script
  • Added 16-way input and simple speed control for 5200
  • Added default menus for people who put the config in the wrong place!
  • Now uses proper atari800 config file, so things can go anywhere. I included an example.
  • Still accesses /tmp (booo), but I included the Linux ramdisk module. I recommended mounting /tmp on that.
  • Lots of other things I’ve forgotten
  • Broke my GP32 version again:-( Plan to fix in the next few weeks.
  • http://www.scrameta.net/a800.html

    GnGeo v0.6.8 (NeoGeo emu for GP2x)

    A new version of the NeoGeo emulator GnGeo has been released. Changes:

  • Update the game list that need sram protection hack
  • GP2X: Optimize a little sound mixing routine
  • GP2X: By default, return to selector after exit (use –no-selector to disable it)
  • GP2X: Add sound volume support.
  • GP2X: some optimisation here&there
  • GP2X: Use Hw Accelerated Sdl made by Paeryn for the build.
  • http://www.gp32spain.com/foros/showthread.php?t=27791

    BlockZ (PSP Game)

    BlockZ is a Bust-A-Move Clone. You control a vertically bouncing block, which is changing it’s color regularly. You have to prevent the other blocks from reaching the bottom of the screen! You have some time to clear those blocks by touching them with your block, when its got the same colour. After a short time, another line of blocks will appear on top.http://forums.ps2dev.org/viewtopic.php?t=4919