News

SVG Viewer (PSP Application)

SVG Viewer is the first display and rendering system and application platform for embedded hardware that has been designed from the ground up to deliver superior display quality and interaction. It provides a high level and intuitive API to control and customize all aspects of thefinal rendering as well as being totally independent from the underlying hardware and software layer. Finally, it is very, very small and very, very fast. SVG Viewer is a port of eyeGT to the PSP.http://bareblogs.com/BB.php

Attack of the Mutants v0.2 (PSP Game)

Image provided by: WraggsterDeNitro has updated his Arcade style shooter for the PSP.

9/20/05 – 0.2

  • Analog Support Added Due to Popular Demand!
  • Added Highscore List
  • Updated Main Menu and Pause Screen
  • Difficulty Slightly Lowered (Increased buffer size around player during new waves)
  • Boss Difficulty slightly increased
  • Fixed Bug with Power Up on Boss Level
  • Fixed Bug with Podgun firing on player spawn right away
  • Other Minor Changes
  • http://www.dcemu.co.uk/vbulletin/showthread.php?t=11069

    Tickle Girl v1.0 (NDS misc)

    cybereality has released his first finalized project”Tickle Girl”. It’s multimedia experience where you interact with a virtual vixen via the touchscreen. Tickle different areas of your dream girl to watch her reaction. Utilizes full motion video, sampled audio and looping background music. A unique fusion of video gaming with media art, TickleGirl is less like a game and more like an experience.

    http://forum.gbadev.org/viewtopic.php?t=6929

    dsHeretic v0.3 (NDS Game Port)

    Heretic is a classic first person shooter created by Raven software released on 21-12-1994. It is based off the Doom engine by ID Software. Raven released the source to Heretic on 11-01-1999. dsHeretic is a port of this game to the Nintendo DS. Changes:

  • Added touch controls for switching weapons, using inventory, and flying up and down.
  • Added optional music support.
  • Smoothed out touch screen look a little.
  • Slowed down the framerate on the automap so it is more reasonable to leave it on all the time.
  • http://heretic.drunkencoders.com/

    Colony 7 (19-09-2005 r2) (A2600 Game/Techdemo)

    Cybergoth is still experimenting with is new game”Colony 7″for the Atari 2600. The current release is dated by 19th September. Here is what the author said:

    More or less a proof of concept that I can get my engine working with single line resolution

    BUT: I think the sprites are getting to small with it. Or is it just me?The shape you see is the one of the main attacking sprite in Arcade size.

    Ultimately I think it’s no improvement over the 2LK version and I think I’ll better make a step back again.

    http://www.atariage.com/forums/index.php?showtopic=75038&st=25