Space Blast plus Trivia is a PICO-8 game by gward2489. Z to shoot. Arrows to move. Shoot space bugs, dodge asteroidsd, shoot correct trivia answers to slay boss. Shoot the wrong answer and pay the price!
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Love Is A Battlefield by F1Krazy combines a bullet-hell shooter with a dating sim. On the surface, it’s a game about shooting hearts at coloured circles while your date asks you if you know who Pat Benatar is for the sixth time. Deep down, though, it’s about helping others to deal with their insecurities and break down their emotional barriers.
Michael Chiaramonte shows us once again how to do some NES Programming.

Quote:
I continued working on getting sprite 0 hit detection working. And it did finally work, but I couldn’t get it to scroll vertically after sprite 0 hit is triggered. I learned today that apparently you can’t do that like you can with the horizontal scroll. Need to research about that some more. Update: I have researched this and have a solution. Requires some optimization though
Taco for the Super Nintendo Entertainment System / Super Famicom makes even more progress.
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When we discussed last week, 1041uuu suggested placing coins on the field to give player ‘fun of collecting items’ and it looks good. Now I’m considering ‘reward’ coins which will appear after player wins all fishes.
Progress for Tanglewood by Big Evil Corporation doesn’t stop!
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TANGLEWOOD has now been passed to two external QA services – a small outfit in the UK, and a larger team in South Africa. Both have already performed their first playthroughs and have sent back preliminary reports.
Jayenkai of A Game A Week fame shows more progress tweaking his AGameAWeek C++ Framework for the Nintendo 3DS. Read more at GBAtemp.

The Mojon Twins currently beta test their new game Cheril the Writer for the Nintendo Entertainment System (NES) / Famicom. Tested via a NES emu running on a Caanoo ๐
sdm released another demo game called Cybroitek. It’s a Berzerk style game for NES / Famicom.
GodMode9 Explorer by d0k3 is a full access file browser for the Nintendo 3DS console. It gives you access to your SD card, to the FAT partitions inside your SysNAND and EmuNAND and to basically anything else. Among other functionality you can copy, delete, rename files and create folders. You can find the source here.

Changes:
[new] Support for PNG (for splashes, script previews, screenshots) (thanks @Wolfvak)
[new] Display the SD FAT volume label in the drives listing
[fixed] Several smaller bugfixes and improvements
[deprecated] Deprecated PCX support in favor of PNG
Michael Chiaramonte shows us once again how to do some NES Programming.

Quote:
After being off for a week we did some small optimizations, messed with how levels are loaded, and then played around with sprite 0 hit detection. It was a pretty fun stream because I was mostly messing around with the NES code and not the asset tool. I need to get map building working properly in the NES asset tool so we can get more serious about building backgrounds. I also need to figure out the sprite 0 hit detection better (or, you know, just figure it out)




