News

Video: NES Programming #22 – Oh, I guess I missed that word (NES misc)

Michael Chiaramonte shows us once again how to do some NES Programming.

Quote:

I continued working on getting sprite 0 hit detection working. And it did finally work, but I couldn’t get it to scroll vertically after sprite 0 hit is triggered. I learned today that apparently you can’t do that like you can with the horizontal scroll. Need to research about that some more. Update: I have researched this and have a solution. Requires some optimization though

GodMode9 Explorer v1.6.3 (3DS Application)

GodMode9 Explorer by d0k3 is a full access file browser for the Nintendo 3DS console. It gives you access to your SD card, to the FAT partitions inside your SysNAND and EmuNAND and to basically anything else. Among other functionality you can copy, delete, rename files and create folders. You can find the source here.

Changes:

[new] Support for PNG (for splashes, script previews, screenshots) (thanks @Wolfvak)
[new] Display the SD FAT volume label in the drives listing
[fixed] Several smaller bugfixes and improvements
[deprecated] Deprecated PCX support in favor of PNG

Video: NES Programming #21 – I’m the map, I’m the map… (NES misc)

Michael Chiaramonte shows us once again how to do some NES Programming.

Quote:

After being off for a week we did some small optimizations, messed with how levels are loaded, and then played around with sprite 0 hit detection. It was a pretty fun stream because I was mostly messing around with the NES code and not the asset tool. I need to get map building working properly in the NES asset tool so we can get more serious about building backgrounds. I also need to figure out the sprite 0 hit detection better (or, you know, just figure it out)