News

Fill It Up (GBA Game)

Matt Gummo released a new homebrewn game for GBA. This time it’s a puzzle game where you have to walk through an entire level without going over a location you have already been at. It is quite addictive and has some great features like a random level generator, and even a level editor. [Description stolen from krom/gbadev.org :]

http://www.gbadev.org/

Layout Changes (misc)

Heya!

Because Kojote told me to, I’ve changed the appearing of these systems in the following way:

Arcarde –> Arcade
Master System II –> Master System
Playstation II –> Playstation 2

See ya!
Pancid

By
Thrust Advance v1.01 (GBA Game)

Matthew R. Partridge did a coversation of the old Commodore 64 game “Thrust” and send it to GBAdev. The changes compared to the C64 are:

Differences to Thrust (C64)

The door opens the wrong way on level 5.The teleport effect is missing.There should be 2 types of fuel pod, there is only one. There are no collisions between the ship or orb and static objects.The particles for players bullets, limpet bullets and debris are all the same colour.

http://www.gbadev.org/

New Files (PCE misc)

PC Engine
A Music Player by DamageX
Airman by Trilinear (Sound Demo)
Akumajou Dracula X2 by Aramis
Backup RAM Generator for Bomberman by David Shadoff
Blox Demo 1 by Dave Shadoff
Blox Demo 2 by Dave Shadoff
Blox Demo 3 by Dave Shadoff
Fade InOut and Multi Palette BKG Demo by Aramis
Flipit Demo 1 by Dave Shadoff
Green Hill by Trilinear (Sound Demo)
Speech by Trilinear (Sound Demo)