News

12 Balls (22-11-2011) (Caanoo Game)

Filipe Vieira‘s game 12 Balls has reached the Caanoo system. Its a logic game, where you have 12 balls, 11 equal 1 different, with the help of a scale you need to find just in 3 weights what is the different ball and if is heavier or lighter. You can NOT win with luck.

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Wireshark v1.3.3-lighweight.1 (Pandora Application Port)

Wireshark is a network traffic analyzer, ported to Pandora. It lets you capture and interactively browse the traffic running on a computer network. It is the de facto (and often de jure) standard across many industries and educational institutions.

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Dexter’s Labyrinth (17-11-2011) (NDS Game)

jdl has been working for ages on a Boulder Dash style game featuring Dexter from Dexter’s Laboratory. Dexter’s Labyrinth is not yet complete, but partially playable, as few gameplay elements are still missing.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13997&f=19 for the news.

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Retro Hunter #28 (misc)

Sven Vรƒยถรƒลธing presents another and unfortunately the last “Retro Hunter” Video-Podcast. It’s in German language only. Usually of interest for every Retro-Fan!

Quote:

Sven Vรƒยถรƒลธing alias Retro Hunter tritt heute zum letzten bei GamersGlobal auf. Ganz normal startet die Sendung mit Choplifter hoch in die Lรƒยผfte, wรƒยคhrend uns Urban Champion wieder zurรƒยผck auf den Boden der Tatsachen holt. Aber fรƒยผr die letzte Episode von Retro Hunter hat Sven noch was ganz besonderes ausgegraben: die nicht gesendete Chernobyl-Gurke hat heute ihren Auftritt รขโ‚ฌโ€œ und etwas zu gewinnen gibt es auch noch. Freut euch also noch mal auf รƒยผber 18 Minuten Retro-Schwelgerei. Bevor diese Sendung leider zu Ende geht, sieht unten.

Mal was Persรƒยถnliches, man mรƒยถge es mir fรƒยผr meine letzte Folge verzeihen: Mir hat es wirklich Spaรƒลธ gemacht, die Sendung fรƒยผr GamersGlobal zu produzieren. Mich hat es beruflich nun in woanders hin gezogen, und das schlieรƒลธt leider eine Weiterfรƒยผhrung der Retro-Hunter-Sendung hier aus. Ich danke dem GG-Team fรƒยผr die tolle Zusammenarbeit, und werde euch als User auf jeden Fall in den Kommentaren erhalten bleiben!

Euer Sven

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Seaweed Assault (26-10-2011) (A2600 Game)

Seaweed Assault is an Atari VCS game by Random Terrain.

Your name is Captain Nalad Modnar and you are part of an advanced underwater civilization. It’s your duty to patrol your section of the ocean in a semi-organic submarine called the Manatee. Highly aggressive seaweed surrounds you and it keeps trying to replicate faster than you can shoot. Use your torpedoes to blast any bits of seaweed that appear before they clog up your sector and spread to others, making it nearly impossible for anyone to travel. Don’t let the seaweed strangle your civilization to extinction.

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ScummVM v1.4.0 (misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes: 1.4.0 (2011-11-11)

New Games:
– Added support for Lands of Lore: The Throne of Chaos.
– Added support for Blue’s Birthday Adventure.
– Added support for Ringworld: Revenge Of The Patriarch.
– Added support for the Amiga version of Conquests of the Longbow.

New Ports:
– Added PlayStation 3 port.

General:
– Fixed the ARM assembly routine for reverse stereo audio.
– Added support for building with MacPorts out of the box.

AGI:
– Implemented sound support for the DOS version of Winnie the Pooh in the Hundred Acre Wood.

AGOS:
– Implemented support for loading data directly from InstallShield cabinets in The Feeble Files and Simon the Sorcerer’s Puzzle Pack.
– Fixed loading and saving in the PC version of Waxworks.
– Fixed music in the PC versions of Elvira 1/2 and Waxworks.

Groovie:
– Added support for the iOS version of The 7th Guest.

Lure:
– Fixed crash when trying to talk and ask something at the same time.

SCI:
– Added better handling of digital vs. synthesized sound effects. If the “Mixed Adlib / MIDI mode” checkbox is checked, the engine will prefer digital sound effects, otherwise their synthesized counterparts will be preferred instead, if both versions of the same effect exist.

SCUMM:
– Implemented PC Speaker support for SCUMM v5 games.
– Fixed priority bug in iMuse. As a result the AdLib music should sound better, since important notes are not interrupted anymore.
– Implemented CMS support for Loom, The Secret of Monkey Island and Indiana Jones and the Last Crusade.
– Improved palette handling for the Amiga version of Indiana Jones and the Fate of Atlantis.

Broken Sword 1:
– Fix freeze in Windows demo.
– Fix crash when using cutscene subtitles pack with the Macintosh version.

Tinsel:
– Fixed deleting saved games from the list of saved games (from the launcher and the in-game ScummVM menu).
– The US version of Discworld II now shows the correct title screen and language flag.

Android port:
– Fixed plugins on Android 3.x.
– Moved the default saved game location to the SD card.

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