Buckshot Roulette (2026) by Ko-Ko (Kornel Kolma) for Commodore 64.
One shotgun. Live and blank shells, unknown order. Shoot the Dealer, or yourself and pray for a blank. Free fan port, made with Mike Klubnika’s blessing.
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Buckshot Roulette (2026) by Ko-Ko (Kornel Kolma) for Commodore 64.
One shotgun. Live and blank shells, unknown order. Shoot the Dealer, or yourself and pray for a blank. Free fan port, made with Mike Klubnika’s blessing.
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Mille Bornes (2026) by Enarkz for Game Boy Advance.
A GBA take on Dujardin’s classic road-trip card game: rack up miles, dodge hazards, play your safeties.
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Grenfall (2026) by Mjnurney for Commodore 64.
A new AI platformer.
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Super Slotzee (2026) by kaisle51 for Game Boy Color.
Slots meets Yacht in a bite-sized strategy blend. Spin and roll your way up the high score list. This game is always great to cover a short break.
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Odyssey (2026) by Fausto Pracek for MSX.
Homer’s epic retold as an MSX dev entry: sail the dangerous seas, dodge sea serpents and lightning, and face gods with their own attack styles on themed islands. Get Odysseus and his crew home safe.
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Berzerk (2026) by Pixel Forge for MSX.
A 1980 Stern arcade maze chase, rebuilt fast and tense for MSX. Dodge robots, watch for Evil Otto, PSG samples included. Speedier than Aackosoft’s 80s take.
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YokoXevi (2026) by GW’s-Workshop for MSX.
A sideways shooter in the spirit of Xevious, built with 1983 tech: PSG samples, parallax layers, multiplexed sprites.
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Stardust Logic (2026) by Roroto_Sic for Game Boy.
A logic puzzler about placing stars and crosses. Simple controls, real deduction.
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The Boats Of The Glen Carrig (2026) by codename_B for Game Boy Advance.
A deckbuilding voyage through strange southern seas, told by John Winterstraw in 1757.
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Flashback (2026) by haroldo-ok for Sega Master System.
The cutscenes and level-1 gameplay now run from a 4 MB ROM, checked pixel-exact. Object tables are built live on the Z80 too. Gameplay is still a recorded replay: the script interpreter, collision and sound are not ported yet.
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