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Project Panic v1.01 (Wii Game)

Project Panic is a Jump’n’Shoot game where you need to protect your planet against an alien invasion. This version has decreased difficulty and couple of bugfixes.

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Toy Wars v0.6.1 (Wii Game)

Toy Wars by davidgf is a game inspired in Toy Commander from Dreamcast. The game consists on missions which take place in a house, like the original. At the moment only a few missions are available, but the house is almost complete.

Release notes:

Fixed some bugs and updated the splash-screen. I fixed a bug with the controls, one button was wrong (the vehicle change I presume).
Can anyone test it please? Now you can change the button mapping for the wiimote/nunchuck. Also changed the files location.

Note that now everything is located at apps/toywars instead of root folder. Note also that in order to change the button mapping you have to edit the config file (located at sd:/apps/toywars/) and modify the button numbers.

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DS2x86 v0.10 (DOS emu for NDS)

DS2x86 by Patrick Aalto is a PC emulator for Nintendo DS. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. DS2x86 is a port of DSx86 port using the SuperCard DSTwo’s MIPS processor, therefor it will just run with such a card.

Release notes:

This version does not bring many improvements. It is mainly just a small maintenance update, for the Homebrew Bounty competition. I fixed a potential memory alignment problem in the EMS emulation, which could cause a BSOD exception. This happened in Colonization, at least. I also implemented several previously unsupported INT calls.

For the whole of this weekend I worked on a completely rewritten audio handling for DS2x86. Sadly, I was not able to make it work reliably yet, so I could not include that in this version. It has gotten quite frustrating, as the new code is much cleaner and faster than the current audio code, and it should work much better, but it just doesn’t! I have been debugging it for several hours now, and everything seems to work as it should, but still the audio sounds very bad! Very frustrating!

Looks like I will need more time to thoroughly debug this problem, and compare the behaviour of the new code to that of the original audio code. The reason I want to rewrite the audio code is that it is nearly impossible to add other emulated audio sources (besides the SB digital audio) to the current code. I want to start working on the AdLib audio code soon, so I needed to rewrite the audio code so that it can be extended with other audio sources. But, the first step is obviously to make it run the plain SB digitized audio at least as well as the current code.

The Homebrew Bounty 2011 competition will close after tomorrow, so I believe DSx86 0.34 and DS2x86 0.10 are the final versions that I participate in the competition with. Any last minute changes have a high risk of breaking some previously working code, and I try to avoid releasing versions I haven’t tested properly. Since both my emulators are still in a continuous “work-in-progress” state, the competition versions will in any case be kind of snapshots of the evolution of x86 emulation on the Nintendo DS. Now I’ll just wait and see what happens, whether the judges feel my entries are worthy of some prizes. So, good luck, me! ๐Ÿ™‚

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LameCraft (OP-10) (PSP Game)

LameCraft by Drakon is a game heavily inspired by Minecraft, where you can destroy or build block worlds.

Changes:

– cleaner code (less warning while compiling)
– small changes in transparent object rendering(still lot to change)
– fake shadows in the corners

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Lunar Cluckerz (04-06-2011) (A2600 Game)

Lunar Cluckerz is a game where you guide the chicken with limited amounts of fuel(feed) onto the landing pad below hit the pad too hard and you bounce off wasting fuel trying to land safely again, miss the landing pad and explode into feathers. After 3 successful landings, the stage progresses to harder levels. Play by yourself or compete with friends in multi-player.

Release notes:

Okay, I tossed together 3 demo levels. The full game will have plenty more and a few different game modes once done, so I won’t be updating this post again until the full version is completed.

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Pyskool v0.0.2.2 (Pandora Game Port)

Pyskool is a rewrite the classic ZX Spectrum games Skool Daze in Python and pygame.

Changes:

Cleaned up the screen and corrected the problem of part of the screen missing when loading a saved game. Also corrected the problem of writing not being displayed on the blackboards.

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