Cydia (iPhone misc)

Cydia is a new package management format for iPhone.

http://www.modmyifone.com/forums/showthread.php?t=41091

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SwirlyMMS v0.3 (iPhone Application)

A new version of the MMS application SwirlyMMS for iPhone is out!

Release notes:

Hi all you swirly iPhoneMMSers!

We are happy to announce that we have just submitted a new version of SwirlyMMS to the Ste source repository! Expect to see it soon on the Installer. The major feature in this release is the capability to receive MMSs, which we know many of you have been quite eager for…

So, now you can both send and receive MMSs with your iPhone! Isn’t that cool? Besides the new receive feature, a couple of bugs have been fixed and a few under-the-hood enhancements have been made.

Admittedly, this release is still pretty rough. Ok, it is very rough 😉 However, we will make major improvements in the user interface till the next v0.4 release, or dare we call it v1.0…

Have fun!

Tommy & Mats

http://blog.swirlyspace.com/

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PDRoms Coding Competition 3.99 – 6 days left (misc)

The PDRoms Coding Competition #3.99 deadline is approaching soon, if you have not started yet, you may do so 🙂

Competition running time: 24th January 2008 to 2nd March 2008
Deadline: Sunday, 9th March 2008 @ 23:59, in YOUR timezone!

Systems allowed: Atari 2600, Coleco Vision, Gameboy, Gameboy Color, Gameboy Advance, Game Gear, Genesis/Megadrive, GP2x, Intellivision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES), Nintendo DS, PC Engine, Playstation Portable (PSP), Wonderswan, Wonderswan Colo, Neo Geo CD

Topic: Create any kind of childproof game (no pr0n, racisms, extraordinary violence and adult humour, …) by using maximum four colors only on screen at once per scene (this could be a level, menu, etc) (also applies for dual screen systems – 2 screens count as one unit). Black, white, grey do count as color! You can choose your four colors freely. If your game features music and/or sound fx is up to you.

Good luck!

http://pdroms.de/phpbb/viewforum.php?f=59

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Chroma X (GP2x Game)

ant512 was about the enter the current PDRoms Coding Competition, but gave up and released what he had to the public.

Get the download and further details at the PDRoms webboard.

http://www.pdroms.de/phpbb/viewtopic.php?f=59&t=405&st=0&sk=t&sd=a&start=90#p1833

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fMSX PSP v3.5.1 (MSX emu for PSP)

fMSX PSP is a MSX emulator for PlayStation Portable.

Changes:

PSP version brought up to par with Marat’s official release
Sound should now function correctly following a state load – though since fMSX PSP uses a different sound engine, this may not work as expected (please report!)
MSX MUSIC bug fixed – the FMPAC ROM should now be loaded correctly. If someone gets a chance to confirm this, please let me know
When switching games, latest save state will be automatically highlighted

Thanks to http://www.tehskeen.com for the news.

http://psp.akop.org/fmsx

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Genesis Plus (01-03-2008) (Genesis emu for GC)

Eke-eke released a new version of Genesis Plus a Sega Genesis/Megadrive emulator for the Gamecube.

Changes:

[Genesis]
– added SVP emulation: Virtua Racing is now emulated (big thanks to Notaz and TascoDeluxe)
– fixed VDP registers behaviour when VDP Mode 4 is enabled: fix Bass Masters Classic Pro, Captain Planet & The Planeeters
– corrected a bug in DMA Fill operation: fix James Pond 3, Rockman World/Megaman Willy Wars (corrupted VRAM)
– corrected typo errors in CPU cycle counters update: fix optiom screen music in “College Slam” and probably others games.
– added preliminary support of undocumented YM2612 bug: fixes soundtracks of Shaq Fu, Spiderman, Comix Zone, Ariel and some others
– added support for mappers & copy protection devices used in many unlicensed/pirate cartridges (see cart_hw.c for details)
– rewrote memory handlers for better modularity and some (little) speedup
– reduced Savestate size

[NGC]
– compiled with last LibOGC (20080228): fix issues when unplugging controller, support for Wii mode (see release.txt)
– added “hard-coded” IPL font (no more direct access to BOOTROM): fix font problem for Qoob users
– added SDCARD Slot B support for loading Roms
– removed unused MAME PSG Core
– added ‘Force DTACK’ option for prototype games usually hanging on real hardware (example: Sonic Crackers)
– added an option to underclock SVP core (with default cycle count, Virtua Racing actually does not run fullspeed in GC mode)

Thanks to http://www.tehskeen.com for the news.

http://www.tehskeen.com/forums/showthread.php?t=3919

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Geckoloader v0.0.2b (Wii Application)

Geckoloader is a native wii application which helps you to load and execute wii homebrew binaries in the easiest and fastest way possible. It acts as a server which will receive binaries directly using a usbgecko adapter a client tool to transfer such files is included.

Changes:

fixed a timing issue in the usbgecko flash code. since i couldn’t reproduce this on my setup, thanks go out to my testing bitches bLAStY and NoNameNo
the included client now works on osx thanks to bushing
added an extra check for malformed .dol files (some doltool converted .elf’s)
included a tiny test application

Thanks to http://www.tehskeen.com for the news.

http://wiibrew.org/index.php?title=Geckoloader

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Simple Media System v2.7 (PS2 Application)

Eugene Plotnikov has updated his SMS (Simple Media System) multimedia playing application for the Sony PS2. Using this program you can view multimedia files including DIVX, AVI, XVID, MPEG, MP3, etc … on your Sony Playstation 2 video gaming console.

Changes:

– Fixed problem with (S)VCD .DAT files. Thanks to ‘Salacho’ for the remark;
– USB mass storage driver is rewritten from scratch (though some elements from ‘ps2dev’s’ one were used). Added support for up to 4 USB mass storage devices (FAT formatted) that are simultaneously connected to the console. USB devices with multiple logical units (like -in-1 cardreaders) should also work (tested here with SWEEX CF004 53-in-1 cardreader with CF and SD cards)). Transfer speed varies depending on filesystem fragmentation (peak rate exceeds 800KB/s sometimes (btw., maximum raw transfer rate (without filesystem overhead) I’ve got here is around 950 KB/s which is the same as on my PC (USB 1.1 slot). If this driver will cause problems then there’s still a possibility to use older driver as described in changelog from 05-FEB-2008;
– Improved .aac file autodetection algorithm. Thanks to ‘lee99’ for the sample clip;
– Added support for HE-AAC sound. Thanks to everybody who provided sample clips;

http://home.casema.nl/eugene_plotnikov/

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Doom (20-02-2008) (PS2 Game Port)

A guy called Lukasz made a quick port of Doom to Playstation 2. ptek picked up the work and enhanced it.

All information you need is in the release thread, linked below.

http://forums.ps2dev.org/viewtopic.php?t=9798

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PVCS Reloaded v0.1 (A2600 emu for PS2)

PVCS Reloaded attempts to bring PVCS 1.3 (Atari 2600 emulator by BraveDog) back to life! It now
supports following devices:

:. Memory Card
:. USB Devices
:. CD/DVD
:. HDD

This version was converted to PS2SDK/GsKit by bootsector.

http://forums.ps2dev.org/viewtopic.php?t=9893

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