Mega Hits TV WIP (NDS misc)

cid2mizards latest project is a compilation of “TV Hits”. Various retracked tunes of famous TV shows can be found there. Just check it out.

http://cid2mizard.dev-fr.org/p3872/2008-02-28-mega-hits-tv-wip.html

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ScummVM DS v0.11.1 (Beta 2) (NDS misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page.

Release notes:

This beta will be the final version, since the source has been tagged (which means no more changes are allowed). Still, it would be good to know if there are major problems with it.

This version contains the following changes since beta1:
– Possibly workaround for buggy DLDI drivers. If your card didn’t save properly in previous builds, you should try this one!
– Fix for problems with the DS Options Menu in Elvira
– Fix for hover mode in Elvira/Waxworks

Please post if it works, or if it doesn’t.

http://scummvm.drunkencoders.com/scummvmds0-11-1beta2.zip

http://forums.scummvm.org/viewtopic.php?t=5277

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Time Baby v12b (PSP Application)

Art once again updated his Time Baby application for Playstation Portable. It’s a clock tool with mulitple functions.

A changelog is not available by now.

http://forums.qj.net/f-psp-development-forum-11/t-time-baby-v12b-mp3-player-135905.html

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Caissa v0.89 (Alpha) (iPhone Game)

Caissa is a native chess game for Apple’s iPhone.

Changes:

Board flipper
Core animation for moves
new button menu
new letter markings
In Human vs. Human mode caissa undoes one move, when against Comp it reverts yours and opponent moves
Half a dozen bugs fixed in Human vs. Human mode
Memory leak associated with animations fixed

http://byteeasy.com/projects/wiki/Caissa

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K.O. Cruiser (A2600 Game)

Devin released his first Atari 2600 homebrew game to the public.

Release notes:

Hello everyone,

I am announcing that I am in the process of writing my first homebrew Atari 2600 game – K.O. Cruiser.

This game has a bit of a history. Back in 1986, I started programming my first graphical game on the Commodore 64. I was inspired by the arcade version of the Punch-Out. While I was impressed by the graphics of that classic game, I didn’t like the simple stick-and-move logic. The version I was working on would allow the players to move around the ring. At first I played around with the idea of a side-view of the boxers, but it didn’t allow much flexibility on designing the faces. So, like Punch-Out, I went for a first-person view.

I went as far as to design a total of 15 characters. I also was able to get an early version of the game working. By this time, it was the start of 1987 – and events would discourage me from finishing the project. Later in 1987, Nintendo released “Mike Tyson’s Punchout”. I realized, sadly, that I couldn’t make my Commodore BASIC version look better (and I didn’t know how I could). As a result, I abandoned the project and concentrated on knocking out Tyson (which I never did).

Anyway, I was introduced to the idea of writing an Atari 2600 homebrew by Zach. So, why not finish the game I started 20+ years ago? Even though I have a third of the horizontal resolution than I did on Commodore 64 BASIC, I have far more control over the vertical resolution and colors. Not a bad tradeoff. In fact, my Atari 2600 version might have better graphics.

I’m attached a screenshot of the original Commodore 64 version. I’ve also attached a copy of the Atari 2600 version (still in progress obviously).

Please remember that my Commodore 64 version came before Mike Tyson’s Punchout.

Notes:
To punch, hold down the button and push either left or right. The button + up/down will block.
The computer runs off a simple macro-language that I wrote for the game. It controls animation, basic timing, and conditional branching. This will allow each of the boxers to have different styles and behavior. For this early version, the computer simply walks up to the human. There is a 10% chance he will throw a punch for each cycle (flip torso, legs, bob). If he throws a punch, there is an equal chance of a left or right.
The computer currently doesn’t block. I will add this functionality later.
The ring will not be green in the final version. I was testing the colors read from the background buffer and choose a rather visually-offensive pattern. This will change in the final version – as will the appearance of the ropes.
The computer moves back slowly when hit. The system will update the speed later.
I’m updating the color of the computer every two scanlines. I just haven’t gotten around to creating some nice shading.

To Do:
Sound.
Knockdown logic. Right now both the computer and human are in “god mode with infinite ammo”.
Health bars. I will probably use a combination of the playfield and missiles.

Future:
I don’t plan to write a fancy intro screen. It will probably just be a player0+player1 bitmap.
I hope to fit 4 or 5 boxers on the final version. However, I might be forced to bank-switch. If so, I should be able to fit far more boxers. I’m not sure how hard it is to implement.
Since I have a basic “boxing platform”, I can add characters by just updating graphics and the macro for each. As a result, I will create several sequels. One will be the “Homebrew Circuit” where everyone here can create their own boxers!

http://www.atariage.com/forums/index.php?showtopic=121541

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Nepharious Atarious (A2600 misc)

Nepharious Atarious is a homebrew “song” cartridge for Atari 2600.

http://www.atariage.com/forums/index.php?showtopic=121657

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SuperPong 2600 (A2600 Game)

SuperPong 2600 is a major rewrite of LS_Dracon’s game Another Pong, which he wrote two years ago.

http://www.atariage.com/forums/index.php?showtopic=121382

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Terrance and Phillip (Build 3) (A2600 Game)

Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.

The game is a bit basic at the moment, but expanding day by day.

http://www.atariage.com/forums/index.php?showtopic=121915

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Colored Bear Throwdown v1.2 (A2600 Game)

The colored bears from the land of clouds every once in a while tire of caring and sharing and want to “throw down”!

Changes:

fixed climb down so you can still fall when pushing down

http://www.atariage.com/forums/index.php?showtopic=121449

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Trucha Signer v0.21 (Wii Application misc)

Trucha Signer is a tool that let us extract and replace files withing a disc and after that insert a “Trucha Signature” to be autenticathed by the Wii.

http://www.ingenieria-inversa.cl/?p=12

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