Tunnels and Trolls (Coleco Vision Techdemo)

Here comes a christmas release from PkK:

Release notes:

A few month ago I’ve started working on Tunnels & Trolls for the ColecoVision. Due to lots of university work I wasn’t able to make anything really interesting yet though.

However I just took my old code and made it into a little techdemo. It’s a map viewer. The map is rather big for a ColecoVision game. Most of it is just a huge swamp. However you start in the map’s upper left corner and it takes about 6 minutes of continuous scrolling to reach the swamp.

Here’s a map description so you don’t get lost:
You start in a small rural village with some houses, a pond and some fields where crop is planted. Some trees surround the village. Two roads lead out of the village. One leads to the south, where it approaches some farms (you find them south and west of the road at the roads’ second big turn to the east) before it turns east and north. The other road leads east, then turns south (southwest of the turn is a forest, east of the turn is some rocky area and further east a forest and a river). Where the two roads meet another road goes to the east, leading to a river. On the other end of the bridge a gate guards the entry to a town. North of the town is a forest. If you follow the road for some time, then go southeast where it splits or follow the river leading south you’ll reach a lake. There’s a town at the lake’s north shore. Farms are scattered throughout the area.

I’ve attached screenshots of the pond in the starting village and the bridge with town gate.

As you can see this simple techdemo needs about 29KB, so I’ll have to sacrifice some of what you see in this demo to be able to make a game out of it.

Merry christmas to all of you!
Philipp

http://www.atariage.com/forums/index.php?showtopic=118543

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Project X (A2600 Game)

atariland2600 comes up with a new game “Project X”.

Release notes:

Here’s a game I’m working on called Project X. The instructions are included in the zip file. Basically, it’s like a combination of Qix & Surround where you try to cover as much as the boards as possible without getting killed. What do you think of it?

http://www.atariage.com/forums/index.php?showtopic=118492

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Zeta WIP (23-12-2007) (A2600 Game)

MausGames released his first “Work in progress” of Zeta. Explore caves and have fun!

Release notes:

This was an experiment with very large maps. 100 Chambers for the first area alone! Use the Select Switch to see where you are! The first area only has one exit, so far nothing happens when you get to it. Now that I have a ship exploring a cave, I’m not sure what to do with this. Suggestions?

http://www.atariage.com/forums/index.php?showtopic=118560

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Christmas bB Greeting Card 2007 v0.7d(A2600 misc)

Here comes a “Christmas bB Greeting Card 2007” for the Atari 2600 community, coded by atari2600 land.

http://www.atariage.com/forums/index.php?showtopic=118521

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Chess v1.0.2 (iPhone Game)

Robota Softwarehouse were porting GNU Chess over to the iPhone, as a christmas gift to the community.

Release notes:

This game works very much like the XBoard or WinBoard providing a graphical user interface that allows you to move pieces by tapping with your fingers.

The application is not yet perfect and has some limitations. Currently known problems are: – pawn promotion is not handled properly

Please read at the official GNU Chess page for more information about the engine used.

Thanks to http://www.iphoneskinning.com once again for the news.

http://www.robota.nl/products/iPhone%20Chess.html

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iDigger v1.0a (iPhone Game)

iDigger is a “Boulderdash” style game for the iPhone.

Thanks to http://www.iphoneskinning.com for the news and the illustration screenshot.

http://idigger.narod.ru/

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we-iSMS v1.0 (Preview b1224) (iPhone Application)

we-iSMS ia a native SMS application for iPhone, with many useful functions.

Changes:

Display unread messages in springboard
Suspend to background instead of quit if Home button is pressed
Support long sms perfectly

http://code.google.com/p/weisms/

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PuzzleManiak v3.5 (23-12-2007) (NDS Game)

Alex has updated his game PuzzleManiak with a bunch of themes.

Release notes:

Due to the growing number of available themes I’ve packaged PuzzleManiak 3.5 with only the best themes.
This package is available in 2 format : rar (2,9 Mo) or 7z (1,2 Mo).
And in addition you can still download all themes.

http://www.puzzlemaniak.com/blog/?p=228

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PSP Tube (24-12-2007) (PSP Application)

This application enables you to watch Youtube Videos on your PSP. This is an experimental release, even the author doesn’t recommend using it.

Thanks to http://www.dcemu.co.uk for the news.

http://nekomimi.cafe.coocan.jp/wiki/?%CA%AA%C3%D6#a24210f3

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Le Compte est Bon v0.2 (NDS Game)

The_Pimousse released another update to his NDS conversion of the Television gameshow “Le Compte est Bon”.

http://www.dev-fr.org/projets/(ndsjeu)-le-compte-est-bon/

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