MazeGen3D v3.0 (PSP Lua Techdemo)

MazeGen3D is a Lua application which generates a 3D labyrinth for you. As it’s XMAS time, the special feature of this release is, you control “Pacman”.

http://forums.qj.net/showthread.php?t=130639

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Road Dog v2 (PSP Application)

Art has updated his WiFi sinffer “Road Dog”.

Changes:

– Large size graph is set by default since six connections still fit on the screen.
– Made a correction so that all the PSP’s LEDs function normaly once the program is exit.
– Added implementation of registry tools ported by Skylark to update a PSP network profile ready for browser.
– Added failing to read properly before pasting into news articles, etc.
– Added a small animated graphic indicator for when there has been no activity for a few minutes.

http://forums.qj.net/showthread.php?t=129892

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PSPVista v0.3 (PSP misc)

Jack updated PSPVista. It’s a GUI for the PSP aiming to imitate Windows Vista.

http://xtreamlua.com/modules.php?name=Forums&file=viewtopic&t=2743

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Music Quiz v0.2 (PSP Lua Game)

xevious78 updated his “Music Quiz” for Playstation Portable. It comes with a bunch of enhancements and highscore is now fully working.

http://xtreamlua.com/modules.php?name=Forums&file=viewtopic&t=2746

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Mobile RSS v2.3 (iPhone Application)

Sick of having to keep RSS feeds as bookmarks on the iPhone? Don’t like having to browse to a website to check your feeds? Ever wanted a native RSS reader on the iPhone/Touch? Well this project is here to fix all of that!

The goal of Mobile-RSS is to create a native iPhone application which will remember all your feeds and give you an easy interface for viewing, adding, and removing. Mobile-RSS is part of the MobileStudio.

Release notes:

Yes you read right… It looks as if I have found a solution to the dreaded item view text wrapping!

This solution lets us keep the working links and all that fun stuff, while at the same time wrapping the text to fit on the screen.

Basically what I am doing is throwing in a div around all the text and throwing a style sheet on that div where I set the width to 315px.

I have also been making a bunch of fixes to help with some of the crashing that has been happening, so that should be nice also.

I will be releasing the new version on the google code site within the hour, and I will get it sent off to be updated in installer.app right after that. Now how long that takes… well some times its fast and some times its slow… thats all I can say…

http://code.google.com/p/mobile-rss/

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we-iSMS v1.0 Public (Preview b1222) (iPhone Application)

we-iSMS ia a native SMS application for iPhone, with many useful functions. This version fixes problems with long SMS (over 160 chars).

http://code.google.com/p/weisms/

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Nethack DS v1.11 (NDS Game Port)

The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience.

Changes:

Support commands with repeat counts (tap-and-hold command in the command window and a keyboard will pop up prompting for a count). This also works when binding keys.
Support binding R+[A,B,X,Y,Start,Select] (or L, if in left-handed mode).
Message history is now implemented (use the ‘Prev Mesg’ command).
Different names now create separate games, allowing multiple games on the same card (this is actually a bug fix).

http://frodo.dyn.gno.org/~brettk/NetHackDS

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Son Antre (NDS misc)

Son Antre is a french text-adventure style program in early stages.

Thanks to http://www.dev-fr.org for the news.

http://sonantre.citronet.org/

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Tangled Bugs (22-12-2007) (PPC Game)

TangledBugs is a remake of the good old Untangle game !

Nothing special in this version, just the arcade mode for now : start by untangling 6 bugs, then 10, 15, 20, etc… Until you give up !

This is still a WIP version, an update should come soon with highscores…

Code by Mollusk, graphics by DayDream.

Release notes:

I guess I really messed up when I released the last version :s The stylus code WAS more accurate to select a bug, but would also automatically switch to other bugs when moving over them… Anyways, this is now fixed !

I also removed the “Ok” button to skip levels, as you now automatically have a level selection screen with saves to unlock higher levels 🙂

And, last but not least, the lines now change to a nice light green when they don’t touch any other line ! Makes things a bit easier, so please tell me what you think of it :p

http://www.xflib.net/index.php?action=games&name=TangledBugs

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Pipes (22-12-2007) (PPC Game)

Pipes is a classic in the puzzle world.

Select one of the 6 difficulty levels (actually 12 as for each you can activate wrap mode, making it MUCH harder…) and try to light up all the flowers…

Turn the pipes by clicking on them, and try to bring water throughout the whole board in as little time as possible.

Release notes:

Here’s a quick re-release of Pipes to fix a stupid saves problem : the top/average scores only worked for non-wrap levels, sorry ^^ Now it works great

Thanks to Mollusk for the news.

http://www.xflib.net/index.php?action=games&name=Pipes

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