ScummVM is a cross-platform interpreter for several point-and-click adventure engines. This includes all SCUMM-based adventures by LucasArts, Simon the Sorcerer 1&2 by AdventureSoft, Beneath a Steel Sky and Broken Sword 1&2 by Revolution, and many more.
Release notes:
Hi Everyone,
Here is a beta version of the 0.11.0 release of ScummVM DS. It needs lots of testing, since there are so many games that I don’t have time to do much of it myself. So please download it. Please post, even it it works fine!
Games that could do with testing most are Elvira 1/2 and I Have No Mouth. Please try these and post if there are problems.
The new scaler makes text a lot more readable, at the expense of some slowdown in some of the newer games.
New function keys should make all the AGI games playable.
This is a beta release, therefore there are not full instructions. This is designed for those who already know how to use ScummVM DS. Full instructions for the older version 0.10.0 are provided on the ScummVM DS website. Please refer to these instructions, as this beta works in mostly the same way.
Changes in This Version
– New games supported: I Have No Mouth, and I Must Scream, Elvira 1 and 2
– Software scaler for improved image quality. Turn it on using the DS options screen (press select during the game). Thanks to Tramboi and Robin Watts for this feature!
– Function keys added to virtual keyboard (used in AGI games)
– Plenty of bug fixes
Supported Games
Build A:
Manic Mansion
Zak McKracken and the Alien Mindbenders
Indiana Jones and the Last Crusade
Loom
Passport to Adventure
The Secret of Monkey Island
Monkey Island 2: LeChuck’s Revenge
Indiana Jones and the Fate of Atlantis
Day of the Tentacle
Sam & Max Hit the Road
Build B:
Beneath a Steel Sky
Flight of the Amazon Queen
Build C:
Simon the Sorcerer 1/2
Elvira 1/2
Build D:
Sierra AGI games
Gobliiins 1 – 3
Bargon Attack
Ween: The Prophecy
Future Wars
Build E:
Inherit the Earth
I Have No Mouth, and I Must Scream
Build F:
The Legend of Kyrandia
Download it here:
http://scummvm.drunkencoders.com/scummvmds0-11-0beta1.zip
http://forums.scummvm.org/viewtopic.php?t=4926
POWDER is a roguelike game. It is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16×16) rather than the traditional characters.
Release notes:
POWDER now supports the stylus. Playing some Zelda Phantom Hourglass proved to me that there is hope for a stylus only roguelike. I’ve taken advantage of the slightly larger screen on the DS to insert a row of action buttons at the bottom. I have also updated all the input methods to make sure they support the stylus. I’ve done quite a bit of playtesting on the DS with the stylus only, so I hope I have shaved off most of the rough corners and there is a clean game experience. Still to do is some documentation on the stylus controls, customizeable action buttons, etc.
Changes:
* Further use of just-in-time buffers to keep the stack small when hit with a fireball. Hopefully this avoids the GBA blowing up when killed by a summoned imp’s fireball splash damage.
* [DS] The play screen is now on the bottom. This means the text history scrolls into the top screen that makes a bit more sense.
* [DS] The splashscreen is now centered on the DS display.
* Messages are properly reported again when dipping items into certain potions.
* You again receive a message saying what is revealed as a result of polymorphing an item.
* Attempting to eat a book no longer grants you the spells – you must succesfully eat the book.
* [DS] No longer weird a characters in history. (Richard Quirk, Peter Biocini)
* [DS] Removed debug messages from startup. (Richard Quirk)
* [DS] I had ctrl_isanyrawpressed backwards on the DS which meant that all the prompts would require your button to be DOWN before continuing rather than UP, thus creating accidental clicks later rather than preventing them.
* No longer spam about submerged objects getting wet when you load a game.
* “Al the large bat munch on a bat corpse.” will now properly conjugate the munch.
* [DS] You can now remap the [X] and [Y] keys from the default Verb List and Inventory commands. These commands are likewise now available for general mapping to any key. (Mark Ehlke, Peter Biocini)
* “atom’s of the victim’s” now properly “atoms of the victim’s” (David Damerell)
* Generally, dimension, pleasant, and reminiscent spelled properly in the encylopedia entries (Richard Quirk)
* Dumped the encyclopedia through a spell checker to reduce the low-hanging fruit for bug reporters.
* [DS], [SDL] On screen keyboard to enter name using stylus/mouse rather than having to use my insane input mechanism.
* [DS] [X] and [Y] work as [R] and [L] for doing text input to make it easier to chord on the DS.
* When a ring falls off your finger, there is a period to mark the end of the sentence. It also properly reports cases where it isn’t a finger that it falls off. (David Damerell)
* A successful leap attack could leave a “ghost” of yourself in the old tile which you would attack if you tried to move into.
http://www.zincland.com/powder/index.php?pagename=release
POWDER is a roguelike game. It is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16×16) rather than the traditional characters.
Changes:
* Further use of just-in-time buffers to keep the stack small when hit with a fireball. Hopefully this avoids the GBA blowing up when killed by a summoned imp’s fireball splash damage.
* [DS] The play screen is now on the bottom. This means the text history scrolls into the top screen that makes a bit more sense.
* [DS] The splashscreen is now centered on the DS display.
* Messages are properly reported again when dipping items into certain potions.
* You again receive a message saying what is revealed as a result of polymorphing an item.
* Attempting to eat a book no longer grants you the spells – you must succesfully eat the book.
* [DS] No longer weird a characters in history. (Richard Quirk, Peter Biocini)
* [DS] Removed debug messages from startup. (Richard Quirk)
* [DS] I had ctrl_isanyrawpressed backwards on the DS which meant that all the prompts would require your button to be DOWN before continuing rather than UP, thus creating accidental clicks later rather than preventing them.
* No longer spam about submerged objects getting wet when you load a game.
* “Al the large bat munch on a bat corpse.” will now properly conjugate the munch.
* [DS] You can now remap the [X] and [Y] keys from the default Verb List and Inventory commands. These commands are likewise now available for general mapping to any key. (Mark Ehlke, Peter Biocini)
* “atom’s of the victim’s” now properly “atoms of the victim’s” (David Damerell)
* Generally, dimension, pleasant, and reminiscent spelled properly in the encylopedia entries (Richard Quirk)
* Dumped the encyclopedia through a spell checker to reduce the low-hanging fruit for bug reporters.
* [DS], [SDL] On screen keyboard to enter name using stylus/mouse rather than having to use my insane input mechanism.
* [DS] [X] and [Y] work as [R] and [L] for doing text input to make it easier to chord on the DS.
* When a ring falls off your finger, there is a period to mark the end of the sentence. It also properly reports cases where it isn’t a finger that it falls off. (David Damerell)
* A successful leap attack could leave a “ghost” of yourself in the old tile which you would attack if you tried to move into.
http://www.zincland.com/powder/index.php?pagename=release
Added Dec 21, 2007, Under:
iOS
Move discs from one peg to a third! You can place disks on top of larger disks only!
How to install the app:
Go to Installer -> Sources than add a new source named
http://www.soneso.com/iphone
After doing so you will find a new install folder named Soneso (Installer -> Install). Now you are able to install soneso apps.
Picture thankfully provided by http://www.iphoneskinning.com
http://soneso.com/Site/apps.html
Added Dec 21, 2007, Under:
iOS
MNPlight aims at getting rid of the need for a computer with iTunes. It runs on your iPhone, and is able to modify the iPhone calendar, address book and iPod databases.
MNPlight can be of particular interest for Linux users who don’t have iTunes, but it can also be used by other users when they want to update their iPhone data when they are away from their iTunes computer.
If you keep using iTunes, you may experiment problems with the Calendar and the Address Book since modifications done on your iPhone won’t be seen by iTunes.
Changes:
iTunes: bug #4718 fixed.
Calendar: multiple calendars can be saved.
http://movenplay.gforge.inria.fr/
Added Dec 21, 2007, Under:
iOS
iBlackjack is a Blackjack aka 21 game, developed in Apple’s UIKit framework, it runs natively on your iPhone/iPod Touch.
Changes:
Fixed some card themes not displaying
http://code.google.com/p/iphoneblackjack/
Virus DS is a puzzle game for Nintendo DS – now there is a special christmas version, with new graphics by Lobo.
http://kukulcan.dev-fr.org/p3778/2007-12-21-08b-virus-ds-xmass-edition.html
Added Dec 21, 2007, Under:
GP2x
Paolo ‘Neurox’ Borzini has released his Christmas gift tot he GP2X community.
Help Santa Claus to find some specific object. The game is in italian language, so if you don’t know italian, it might be a good opportunity to learn it 🙂
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,26,2428
Android Manifest is a pretty new directory, which aims to collect plenty of Android related links, such as news etc. If you have useful resources, feel free to add them up.
http://www.androidmanifest.com/
Added Dec 21, 2007, Under:
iOS
ZODTTD has updated his private beta of PSX4iPhone. It’s a Playstation 1 emulator for iPhones.
Release notes:
A new version has now been released of the private psx4iphone beta to Beta Tester Club members. Here’s what’s new in v0.0.8…
Changelog:
v0.0.8 –
– Changed the PSX CYCLE to 4.0 for a balance of performance and compatibility.
– Improved the dynarec code (better optimising for the MIPS zero register). Better performance.
– Changed default settings to mute sound and turn interlacing off.
– Included new icons and controller design by those at ipodtouchfans.com. Thanks everyone!
– Fixed memory card in-game saves. Better testing needed to confirm though.
I’m trying to improve performance and polish up some things for a public release. Things are shaping up well! 🙂
http://zodttd.com/wp/
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