Open Tyrian 2x v0.2 (GP2x Game)

Here comes a christmas version of the OpenTyrian port to the GP2x. Tyrian is a 2D oldschool shooter.

Changes:

* Fullscreen mode (selectable from main menu)
* Access to in-game menu with SELECT button
* Pause (START button)
* Christmas mode (see xmas startup script)
* Icons for normal and xmas mode

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,30,2421

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we-iSMS v1.0 Public (Preview b1221) (iPhone Application)

we-iSMS ia a native SMS application for iPhone, with following enhancements:

– Search your message
– Forwarding received message
– Delete message one by one
– Send message to multi-recipients
– Send contact information via SMS
– Support smilies in Message
– User could create pre-defined texts and append them into message
– i18n support
– More …

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http://code.google.com/p/weisms/

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ScummVM (22-12-2007 12-53) (iPhone misc)

ScummVM is a cross-platform interpreter for several point-and-click adventure engines. This includes all SCUMM-based adventures by LucasArts, Simon the Sorcerer 1&2 by AdventureSoft, Beneath a Steel Sky and Broken Sword 1&2 by Revolution, and many more.

Changes:

* Fixed some mutex handling, should fix the sound issues encountered in the last build.

http://forums.scummvm.org/viewtopic.php?t=4744&postdays=0&postorder=asc&start=15

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PSX4iPhone v0.1.0 (PSX emu for iPhone)

We just got a message from ZODTTD that PSX4iPhone is now available in a first public version. In hughe parts it’s almost like the v0.0.9 private beta. If you want to try Playstation 1 emulation on your iPhone, you know where to go.

Release notes:

For frequently asked questions, installation support, and tips, join the public forums at:
http://zodttd.com/forum/index.php?board=1.0

If you would like to get upcoming beta’s of psx4iphone that are constantly released between public releases, join the Beta Testers Club here:
http://zodttd.com/forum/index.php?action=profile;sa=subscriptions

Soon Beta Testers Club members will receive a v0.1.1 with support for CSO (compressed ISO)!

http://zodttd.com/forum/index.php?topic=154.0

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Rubiks Cube v1.0 (NDS Game)

Morgan has finally finished (for now) his Rubis Cube game for Nintendo DS.

Features:

-Extensive touch screen support… touch the icons or drag the stylus along the cube to turn and rotate it
-Nice graphics
-Store as many as four sequences of up to 18 turns, then access them quickly and easily by pressing A, B, X, or Y
-Use the D-pad, L, and R to rotate the cube if you don’t like using the touchscreen
-All six sides of the cube are also displayed on the top screen

http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=4020&forum=9

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MyPSP v4.4.5 (PSP misc)

The guys at PSP-Ita released “MyPSP 4.4.5 con GOCR”.

Due to lack of italian language skills, we can not give details.

http://www.psp-ita.com/forum/viewtopic.php?t=11549

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PSX4iPhone v0.0.9 (Private-Beta) (PSX emu for iPhone)

ZODTTD has updated his private beta of PSX4iPhone. It’s a Playstation 1 emulator for iPhones.

Release notes:

New in v0.0.9 of the private psx4iphone beta available to those who donate:

– Added save state support!
– Fixed graphic bugs introduced in v0.0.8.
– Fixed a dynarec bug related to the graphics bug.
– Fixed memory card in-game saving.
– Fixed delete rom bug. Should delete .table files as well now.
– Default settings have autosave enabled, interlace disabled, frameskip disabled. Adjust as needed.
– Changed icon to kmacleod’s icon. Thanks! 🙂

I am nearing a public release which will be v0.1.0! Not much longer wait for those who haven’t joined the Beta Testers Club here at ZodTTD.com.

For those who are a part of the Beta Testers Club, I will be continually updating my projects and releasing betas before they are released publically. It’s my way of saying thank you for donating. 🙂

http://zodttd.com/wp/

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Marble (Demo 2) (NDS Game)

Noda updated his 3D game “Marble”. Currently you can move a ball trough a 3D level.

http://playeradvance.org/forum/showthread.php?t=16901

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ZXDS v0.7.0 (Beta 1) (Spectrum emu for NDS)

This is ZXDS – Sinclair ZX Spectrum emulator for Nintendo DS coded by Patrik Rak.

For quick install, simply copy the entire ZXDS directory to the root of your card, then run ZXDS.nds as you run any other application. For more detailed documentation, usage instructions and updates, please go to http://zxds.raxoft.cz

ZXDS 0.7.0 beta 1 (21.12.2007)

+ Finally added keyboard graphics, for both 48k and 128k keyboard.
+ Replaced the ad-hoc file requester with proper touch screen version.
+ Configurable button to key/action binding, with 9 predefined customizable settings.
+ Tape browser and manual tape control.
+ Autoload feature, with both tape-loader and USR0 mode support.
+ Skinning support for changing graphics and color of each UI element.
+ Builtin online help.
+ Pentagon emulation (no TR-DOS yet, though).
+ Z80 snapshots are now compressed.
* Added 1 forgotten T state to EX (SP),* instructions.
* Fixed #7FFD paging decoding (A15+A1 instead of A14-15+A1), more demos now work.
* Changed #1F kempston joystick decoding (loose A5 instead of strict A5-A7), more games should work.
* Disable autoplay when tape end is reached, more flawed tape files should now load.
* Few other subtle fixes (triple buffering race, halt timing upon requester).

http://zxds.raxoft.cz/

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ScummVM (21-12-2007 00-33) (iPhone misc)

ScummVM is a cross-platform interpreter for several point-and-click adventure engines. This includes all SCUMM-based adventures by LucasArts, Simon the Sorcerer 1&2 by AdventureSoft, Beneath a Steel Sky and Broken Sword 1&2 by Revolution, and many more.

Changes:

* Reworked some sound handling stuff, should fix the crashes in BS1/2.

http://forums.scummvm.org/viewtopic.php?t=4744&postdays=0&postorder=asc&start=15

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