PSP MAME4ALL v4.7 r3 Hires (Arcade emu for PSP)

TTYman has updated his MAME port.

Release notes:

Specific Features:
– Based on latest GP2X MAME4All releases v4.7;
– 480×272 full PSP Hires Support, now games with >320 orizz. and >240 vert. pixels are fully playable (Loderun, Galaga etc.);
– Overclock support, from 133 to 333 MHz;
– Fixed, Fixed Divided by 2, Software Scaled and Software Full Screen Stretched resolutions (all maximum 480×272);
– Frameskip as GP2X version (fixed 0-5, auto 1-5);
– Vsync on/off;
– Save configuration support, default and per game;
– 22KHz with 16 voices predefined sounds, 33KHz and 44KHz frequencies with 4, 8 and 16 voices combinations added;
– Preliminary analog support;
– Autocentering fix for all resolutions;
– Optimized compiled code as derived from GP2X version, but for PSP cpu (fastest graphics core!);
– Stripped & Packed executable, only 2.1MB;
– Original graphics theme from Gold edition;
– Music in menu (filename music.psp in data folder), in these supported formats: .MOD, .S3M, .IT, .XM and .OGG;
– Added, as bonus, 1st classified OldSkool at Assembly 2007 Music Competition (Commodore 64 based), in .OGG format;
– Graphic theme 480×272 BMP skins support, both pspmenu480.bmp and pspsplash480.bmp in folder skins;

Specific Controls:
– Button SELECT: Insert credits.
– Button START: Play.
– Button HOME: after Pause exit game and return to menu.
– Buttons L+R: Activate/deactivate screen fixed/fixed div2/scale/stretch.
– Buttons L+R pressed during one second: Pause.
– Buttons L+HOME simultaneously: Reset emulation.

Fixed from 4.7r2:
– Sounds now are near arcade perfect, with minor gliches in some sound chips emulations;
– Gold (CPS1, System16 and Neogeo) specific emulations are now stand-alone, as require different z80 cpu implementation;
– Improved performance with sounds, oldies with 0 frame skip and vsync on, others with auto-1 and auto-2;

http://ttyman.free.fr/?p=12

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MobileTetrominos v0.8.1 (iPhone Game)

MobileTetrominos is a clone of a certain famous falling block game for the iPhone.

http://code.google.com/p/tetrominos/

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MobileTetris (iPhone misc)

The team of MobileTetris was forced to change their name because of using the copyrighted name “Tetris” in their product.

Author notes:

NOTICE
Due to the Digital Millenium Copyright Act, we have been forced to change our name, which was, unfortunately, in the URL. The site, with all of the name changes, has been relocated to http://tetrominos.googlecode.com

DMCA
We love you, DMCA. Please, everyone, take a second to drop Senator Orrin Hatch a line. He made this all possible. (He’s my home state Senator.) (Note: I respect copyright. I don’t mind being asked to change the name. I do, however, mind when it comes under a blanket threatening law like the DMCA, which is unnervingly broad.) Senator Hatch, you will never get my vote.

http://code.google.com/p/mobile-tetris/

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2 Player Adventure v0.2.5 (A2600 Game)

Fort Apocalypse has updated his “2 Player Adventure” game for Atari 2600.

Release notes:

Ok, I forgot there is no pfpixel in multisprite so no shovel for now. Two items both have actions now:

* Wand of Izgborsh – widespread mayhem
* Staff of Grobazz – shoots magical burst of energy

Thought that would be more interesting than a gun, and slightly less violent. No monsters yet… that will be next

http://www.atariage.com/forums/index.php?showtopic=114436

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Kindercomp (09-10-2007) (A2600 Game)

atari2600land has updated “Kindercomp” once more.

Release notes:

Addition is now added. It’s listed in the menu under “ADD.” Basically, it’s like Fun With Numbers where you scroll through the available answer numbers using the joystick and putting in your answer with the fire button. If you respond correctly, it goes to a new math problem. If you answer incorrectly, it still has the same problem for you to answer until you get it right. The code still refers to this game as “Math” because I didn’t know whether to call it Math or Add. Oh, and I bumped the size up from 8k to 16k. I think I’ll call it quits for today.

http://www.atariage.com/forums/index.php?showtopic=114570

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JelloCar (XBOX 360 Game)

JelloCar is a physics-based vehicle platformer, where you must guide a squishy car from through a level filled with squishy objects! Features full soft body physics on all objects in the world, and over 15 levels included! You can also transform the car for a limited time to aid in navigating the level.

http://www.gameprojects.com/project/?id=8d57264258

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The Collector (06-10-2007) (XBOX 360 Game)

The Collector is a 2D arcade game created in Microsoft XNA and is still in progress. There are currently 3 levels and multiple powerups which may help you beat them.

Gameplay:
Moving back and forth you must collect the proper color powerup and drop it in the proper spot.You can only release the powerup by pressing the corrisponding button/key.

Note:
If you do not have an XBOX 360 controller and play on Windows, the buttons are replaced by keys and gameplay remains the same.

http://aztecgames.spaces.live.com/

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Kindercomp (08-10-2007) (r2) (A2600 Game)

atari2600land has updated “Kindercomp” twice yesterday.

Changes:

Release notes Update 1
Minor update: Man on title screen bows before the music plays. If you’ll notice in the code, in the third frame, I had to use “missile1height=0” in order to have a missile height of 1. WTF? Anyway, missile 1 is the guy’s right arm.

Release notes Update 2
Drawing is now an option. On the menu screen, press fire to select it when the arrow is pointing to it. BTW, the other options are just a silly test to see whether the arrows work or not and definitely will not be in the final version. The “Names” and “scribble” games won’t be on here because the 2600 does not have a built-in font/text function.

In the “draw” game, move the cursor with the joystick, and press fire while using the joystick to put the pen to the paper. Believe it or not, the other versions I’ve played (A800 & C64) drawing game do not have a cursor and you just draw like an Etch-A-Sketch, so this is a little bit better than the others because you can draw wherever you want without making a line.

http://www.atariage.com/forums/index.php?showtopic=114570

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Little Piggy Tracker Midi Interface Upgrade (GP2x misc)

firestARTerjust released a new version of the GP2x Midi Interface for the LittlePiggyTracker. In the new version it is possible to use all Midi-Commandos now. So LGPT can be used as a little Handheld Midi-Sequencer. If someone like to add Midi to her/his Application, it is no problem with the GP2x-Midi Interface.

http://www.firestarter-music.de/gp2x/

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MobileChat v2.0b (iPhone Application)

MobileChat is a multi instant messenger application for iPhone’s.

Changes:

Removed libfiretalk/BBTOC
Integrated libpurple
Buddy Alias Support
New non-invasive IM notifications
New Protocol Support: .Mac, ICQ, GTalk, MSN
Complete overhaul to Conversaiton view. No more scrolling bugs. Bubble’s look like iChat’s now, no more extra padding.
Complete overhaul to Buddy List backend. Manages memory much better, should handle large buddy lists far better.
A lot of the memory management and leaks issues have been fixed.
Far more stable then previous versions
Ability to view an away message in “More” view
Added ability to keep EDGE alive.
Added ability to bring EDGE up when it’s down, you no longer need use safari to force it up
Completely redid the way Vibration and Sound notifications are handled for much better stability.
Uses new “Event” manager to deliver events between classes
Tons of other misc bug and stability fixes.
New icon from Louie Mantia

http://blog.twenty08.com/2007/10/08/mobilechat-v20b-released/

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