Added Sep 30, 2007, Under:
iOS
THIS METHOD WON’T DOWNGRADE YOUR BASEBAND OR UNLOCK YOUR PHONE AGAIN
Preliminary reports say that the OS is downgrading but the modem firmware is not (aka, the modem firmware stays at 04.01.13_G instead of downgrading to 03.14.08_G). This allows use of Wi-Fi but not GSM functions (phone/edge/sms) unless you’re using AT&T. Note: this only applies to fresh out of the box 1.1.1 or phones upgraded from 1.0.2 that was never unlocked. 1.1.1 iPhones that were previously unlocked at 1.0.2 with methods that fake the bb firmware version will have their firmware version remaining at 03.14.08_G.
Read the full article by following the link below…
http://iphone.fiveforty.net/wiki/index.php/Downgrade_from_1.1.1_to_1.0.2
Added Sep 30, 2007, Under:
iOS
MobileTetris is a Tetris clone for the iPhone.
Changes:
Save state/suspend: When you receive a call, your game is no longer lost.
New tiles. (All PNG, all changed to have transparent edges.)
Game speed adjusted. (Switched to the speeds given on Wikipedia for Tetris DS.)
http://code.google.com/p/mobile-tetris/
Added Sep 30, 2007, Under:
iOS
NES.app lets you play Nintendo games on your iPhone. It is a fully functional, feature-rich Nintendo emulator.
NES.app uses an emulator core we call NESCore, which we’ve forked from pNESx and InfoNES and re-engineered as a highly-portable and high-performance Nintendo emulator core.
In order to use NES.app, you will need ROM images of Nintendo games. ROM images are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM imageof any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.
NES.app started as a fork of iPhoneNES v0.01, but has been completely rewritten to run very fast, and with many additional features including sound, multitouch support, full-screen, landscape mode, game genie codes, saved games and much more. It now contains zero code from the original iPhoneNES project.
Changes:
[jordan] CPU clocking tweaks
[nervegas] All games appear to work well with clock 339 now, new default
[nervegas] Removed palette B (vivid), all shift left
http://iphone.natetrue.com/nesapp/
Hellcat has updated his Pandora Installer for 3.xx Kernels.
Changes:
Revision 2: Now you can now also perform the actions on the memorystick, you so far needed to use “mspformat” and “msint” on the PC for! That is repartitioning and formatting the memstick to reserve some space for the MS IPL and then install the IPL (MSIPL.BIN) into that reserved area. The “Pandora Installer for 3.xx” holds options to perfom those tasks with a simple button press! No more hazzeling around with the command prompt tools.
….and yes, can use this to install ANY msipl.bin, not only the original one (Boosters multiboot, for example)
Please follow the instructions CAREFULLY if you use this application!
http://forums.qj.net/f-psp-development-forum-11/t-release-pandora-installer-for-3xx-kernels-122449.html
Two players control tanks and try to return “supplies” to their respective bases. Scoring is based on how many returns the player gets as well as how many times he kills the other player.
http://www.bogost.com/games/student_atari_games.shtml
The player controls a tank and attempts to hit the cute little duck on the other side with projectiles. Each player has one weapon and can select the velocity and angle of the weapon. A player wins a round by hitting the duck three times.
http://www.bogost.com/games/student_atari_games.shtml
Space Cowboys by Paul Stamatiou, Rohan Bansal, Mike Alberghini
Our game will have two players on the field. Each player can move freely and fire one homing missile at the other player.The homing missiles will home in on each player. If the player who fired it is moving, the missile will move towards them at high speed. If they are standing still, then the missile moves towards them slowly.If your missile gets to the opposing player before you get shot, you get a point.
http://www.bogost.com/games/student_atari_games.shtml
Sdioretsa by Matthew Yannetti, Mike Roth, James Truesdell.
In our game player 1 is put in the seat of the space ship once again, but this time player 2 gets to be the asteroid field. The way we decided to represent the asteroid field was to have the asteroids appear in random places so long as player 2 is holding down the fire button on their controller. Player 1’s controls work the same as usual, they steer using the joystick and they shoot using the fire button.
http://www.bogost.com/games/student_atari_games.shtml
The game soccer is inspired by pong. Each player controlls a soccer player and the 2 players try to kick the ball into the other players goal. If the ball goes past the goal and not in then it is reset into the field. Movement of the players is restrict horizontally and vertically to keep them close to the goal. As a bonus a crazy naked fan will run across the screen at random times and if the players hit him with the ball a bonus is achieved.
http://www.bogost.com/games/student_atari_games.shtml
Page 2,407 of 3,085« First«...102030...2,4052,4062,4072,4082,409...2,4202,4302,440...»Last »