spinal_cord released a new version of Menu. It should work on all the cards that chishm’s loader works on, but for some reason it fails on gbamp.
Changes:
Folder support
Smoother scrolling
GBAMP detection and loader (the dldi loader fails for some reason)
http://forum.gbadev.org/viewtopic.php?t=14309
Directly from ZodTTD’s homepage:
Currently 56.52 percent of zodttd.com visitors would like to hear me ramble. This is great news! I love to ramble on. It usually is about something technology related, but this special 56.52% want me to specifically talk about my ongoing development projects. Crazy, I know.
So to please the the majority, I have whipped together this summary of instant gratification.
– PSX4ALL
This is what keeps me active within the homebrew gaming community. I’ve been working on it for years now, and sometimes it gets better. For those of you who are strangely unaware yet reading this, psx4all is a Sony Playstation emulator focused on being portable within a range of low-performance handhelds. The largest community of users of psx4all is the great GP2X handheld community.
Unai has been busy with his day job and has been unable to get much put into psx4all as of late. He’s done so much already, he deserves some rest.
Hlide is currently focusing on figuring out why my crazy dynarec is performing as well as it is. We tried some optimizations to the dynarec where we expected slight, but noticeable gains. We didn’t get the gains. So he is very determined to get this emulator in tip top shape, even if it means we start rewriting this emu from scratch and plug in some existing parts such as Unai’s already excellent GPU. Taking things step by step, Hlide is researching other dynarecs and static binary translation techniques and seeing how they handle things such as register allocation. It’s always good to learn from others who have been writing similar code and have dealt with pitfalls that are to be encountered. If this week of dynarec improvements to the current psx4all ARM Dynarec core don’t shape up, we may consider tearing out a lot of existing framework and using hlide’s work in progress psx emulator sources. This project is being worked on by at least one team member every day. It may be the Craiginator handheld that brings this emulator to life though.
– DOSBOX
I recently got back in touch with c2woody (“wd”) from the DosBox team. I am getting my Sharp Zaurus C1000 out. Dusting it off, and compiling the 0.72 DosBox build for it. The next step, get an ARM Dynarec running! Simple? No. Fun? Yes!
– CRAIGINATOR
Wouldn’t OpenTTD be really cool on a wide resolution VGA touchscreen? Wouldn’t DosBox be better with a hardware based keyboard and an ARM Dynarec to allow for more “recent” DOS titles? Wouldn’t PSX4ALL be great if it were running fullspeed, sound, and all, and gave me some room to not work constantly on performance but allow me to polish it up as well?
– COMMERCIAL DEV
I’m currently working for a great dev studio on commercial handheld development. While my freetime is limited, I strive to use that little bit to get my projects done. All the while, keeping you, the reader, informed.
http://www.zodttd.com/
Victor Raymond decided to enhance the homebrew PSP Trivia v1.0 by Anonymous D, because his trivia was very limited to the things.
New features and changes:
– Added background music at selection screen (less boring)
– Hold “select” to see Previous Answer (very useful)
– A simple shortcut to play the Trivia on PC (useful when your psp is low battery at school, don’t say it will never happen, procastinator)
– Press “Start” to stop Trivia and see your result at anytime
– Questions can now take up to 4 lines!
– Proper Score counting (bug fixed)
– Trivia now support up to 15 quizzes
– Trivia now support up to 25 questions per quiz
– New Skin (jpg) and layout design by ME
http://forums.qj.net/f-psp-development-forum-11/t-release-vtpw-lua-trivia-v10-124014.html
Here comes another Flasher application for PSP.
Changes:
-Fixed Bugs on Backup
-Changed exit button from L+R to SELECT
-Changed some folder names, to get prepared for 3.71M33 compatibility.
-Changed Battery Limits:
*If you are under 30%, you either plug in your AC adaptor to continue,
or press X to exit.
-Corrected grammar and mistakes in “USERS GUIDE.txt”
http://forums.qj.net/f-psp-development-forum-11/t-release-flash0-spacer-v201-124043.html
DimensionT released a preview of his upcomming game Assault Mission. All you can do right now is fly around and enjoy the scenery/music.
http://www.dcemu.co.uk/vbulletin/showthread.php?t=76591
Added Oct 11, 2007, Under:
iOS
The author of iFrotz posted this on his page:
2007/10/10 Known Issue with 1.1.1
I just upgraded to 1.1.1 and jailbroke my phone using the new method, and I’m sad to say that it looks like iFrotz is one of the apps which doesn’t run under 1.1.1. I’m looking into it and I’ll try to get a fixed version out soon.
http://code.google.com/p/iphonefrotz/
Kitsuta released a technical demo of his upcomming game “Lights of Myndell”.
More information at it’s release thread!
http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=3695&forum=9
DungeonS is based upon a game called Nethack.
Changes:
# Changed the stats distribution when creating a character.
# Seven more levels.
# New tiles, such as teleporters and enemies
# Some bugs fixed
http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=3658&forum=9
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