PSP Power Controller v4.8 (PSP Application)

PSP Power Controller by SnyFbSx allows to set various options on your PSP.

Changes:

a lot of bug fix. and little modify.

http://wololo.net/talk/viewtopic.php?f=26&t=5739

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Tropas Aereas (29-05-2011) (PSP Game)

Destroy all the planes and survive as the difficulty increases.

http://wololo.net/talk/viewtopic.php?f=26&t=6578

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MindCraft (Revision 6) (PSP Game)

perli55 released the fourth revision of his 2D Minecraft interpretation “MindCraft”.

Changes:

* Swords
* Ghost Spawners
* Ghosts Drop 1-7 cloud blocks and theres a 8 percent chance to get a gold bar
* Mushroom Stew (can heal you)
* Object’s health and tool’s power reorganized

http://wololo.net/talk/viewtopic.php?f=26&t=4481

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Wings Of Wor v1.0 (Game)

GECA soft‘s Wings Of Wor remake has been ported to Caanoo, Wiz and Pandora!

Caanoo Version: http://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,30,695
Wiz Version: http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,1,541
Pandora Version: http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,406

http://www.gp32x.com/board/index.php?/topic/59538-wings-of-wor/

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Arkanoid v0.0.0.1 (Pandora Game Port)

Arkanoid by Clément Corde is a remake of Arkanoid, initially released for Dingux. Developer Tom got the permission to port the game to Pandora, so here it is.

http://repo.openpandora.org/?page=detail&app=Arkanoid-23673

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MunchiToy (Demo 2) (NDS misc)

MunchiToy is a physics application which lets you manipulate “Munchi” using the microphone. This program has been updated after almost 1.5 years!

Changes:

– New Gravity functions to control 1 Munchi.
– Collisions fixed and properly working
– Microphone fixed from previous version (not tested)
– Added Collisions to Munchi
– Added 2 Munchi’s instead of 1.
– Freeze feature.

http://gbatemp.net/t294710-munchitoy-demo-2-wip-ds-entry

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Earth Shaker DS (27-05-2011) (NDS Game)

ant512 comes up with a remake of “Earth Shaker“, a “Boulder Dash” like game, originally released on ZX Spectrum in 1990.

Changes:

This one features a few bugfixes and a preview of the level editor. Everything is more or less functional except for the load and save buttons.

http://gbatemp.net/t292171-earthshakerds-ds-entry?&st=15

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Fireworlds (Beta 1) (NDS Game)

Fireworlds by Dirbaio is a completely original puzzle/platform adventure game for Nintendo DS. Objective is to collect all energy bits from the level and then reach the exit. For now the game has four levels.

Fireworlds Trailer - by Dirbaio

http://gbatemp.net/t294404-fireworlds-a-ds-platformer-puzzle-game-ds-entry

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Space Impakto DS v1.0.0 (NDS Game)

Space Impakto DS by relminator is an old school space shooter for Nintendo DS.

Changes:

Finally got it non beta!!!
Fixed the replay system for Red Agila (mistyped variable)
Changed how the intermission screen works
Boss Rush Mode
BGM is attenuated when pausing
Added more menu items
Added a way to save or load Replays(3 slots)
Player is able return to main menu when paused.

http://gbatemp.net/index.php?showtopic=288012&st=30&start=30

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Cherophobe v1.0 (Wii Game)

Cherophobe is an FPS in which you must defend yourself against the unending assault of smiley faces. For every Smiley face that you defeat you will be rewarded with ten points (the high score is automatically saved). Your health drains away when a smiley face is too close to you and when you run out of health the game restarts. Scattered around the environment are health packs which will raise your health. There are also boxes containing addition ammo. Like the smiley faces the health packs and ammunition will infinity re spawn but always in random places that are out of view so you will need to continue wandering around the map to find them. Use the nunchuck analog stick to move, the wiimote pointer to turn and press or hold the B button to shoot.

Changes:

I’ve added a tile screen.
There is now a home menu pause screen.
The cursor is now a nice Wii style pointing hand.
Now when you hold down the A button you wont turn.
When you shoot the shots now go in the direction that the cursor is pointing in instead of simply going in the direction of the camera.
I tweaked a lot of number (you turn faster, enemies move faster, they do more damage, there are fewer health pickups, etc)
I’ve also added background music.

http://thatotherdev.com/2011/05/28/cherophobe-v1-0-–-wii-windows/

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