Playstats v1.1 (Wii Application)

Playstats by chris is a utility to analyse the play history on the Wii (shown under Today’s Accomplishments on the Wii Message Board). It shows such stats for each game/channel, including total time played, total number of times played, average time played, first and last time played.

Recent updates to the Nintendo Channel now allow it to do much the same thing, often with more stability. However, unlike Playstats it does not display all third party titles and does not give you as much analysis.

Changes:

* Fixed some of the bugs causing strange results for some people.
* Added sanity checks to work around the remaining bugs.
* Added Unicode support.
* Added ability to log stats to the SD card.

http://wiibrew.org/wiki/Playstats

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Adventure Game Studio (AGS) Runtime v3.21 (R7) (PSP misc)

JJJ’s “Adventure Game Studio Runtime for PSP” allows you to run AGS games. This port can run games made with AGS 2.60 or higher.

Adventure Game Studio PSP port

Changes:

– Added the flashlight plugin
– Various bug and compatibility fixes

http://jjs.at/software/ags.html

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NESICIDE v1.011 (NES misc)

NESICIDE is a Nintendo 8-bit IDE.

The intent of NESICIDE is to be able to start with absolutely nothing (well, maybe at least an idea!) and work your way through background tile development (playfields), foreground tile development (sprites), sounds (effects and music), stitching it together with some source code, and finally to generate a ROM.

Changes:

Added Tile Editor that can be used to create tiles of sizes from 8×8, 8×16, up to 128×128. Tile Editor includes
many common “paint program” tools like: pencil tool, line tool, hollow/filled box tools, paint bucket tool,
selection-drag/copy/erase tool, rotate clockwise/counterclockwise tools, and flip horizontal/vertical tools. Tiles
that are big enough to contain multiple attribute-block segments (ie bigger than 16×16) will adjust the attributes
of any conflicting pixels whenever necessary. The full 16-color attribute table is available to paint with. The
only tool that behaves a bit differently in the “conflict resolution” is the selection-drag/copy/erase tool. Since
it is possible to select an arbitrary portion of the image it is thus *impossible* to resolve attribute conflicts from
moving this arbitrary chunk around the rest of the image. Thus, instead of the image adjusting to the selected region, the selected region adjusts to the local Attributes of the image. Attributes can be fixed with the familiar “paint attributes”
tool. Created tiles can be added to Graphics Banks items to be used in ROMs. Also, any created tiles, including any
loaded binary files (PNGs) can be used to paint any portion of any other tile by selecting the tile from the tile list
and drawing with it. I think I might rework how the tile-drawing works to make it tool-dependent, but for right now
the tile-drawing just lets you paint any-size rectangles of the tile at 8×8-pixel grid resolution.

Discussion: http://nesdev.parodius.com/bbs/viewtopic.php?t=8157

https://sites.google.com/site/nesicideproject/documents

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Pocket Island DS v0.95 (NDS misc)

Pocket Island DS by MJaoune is an unofficial remake of “Pocket God”. There are little guys which you can annoy with your stylus and there are few options to change the weather. It’s not yet a game, but the coder plans to add missions.

Changes:

* Removed many unneeded stuff in RAM.
* Added a Meteor to the killing list.
* Added a Coconut that can hit the Pygmie on the head (On the top of the pygmie’s hair).
* Many GUI modifications.
* Added more sounds.
* Fixed many bugs and glitches.
* Released a FAT version.

Thanks to http://nintendomax.com/viewtopic.php?t=13906&f=19 for the news.

http://www.ds-scene.net/?s=viewtopic&nid=11261

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Pandora Hotfix Pack VI (RC) (Pandora misc)

EvilDragon of the Pandora development team released a release client version of their sixth Hotfix pack for the Pandora.

Changes from Hotfix 6 Beta 1 to Hotfix 6 RC are:

* TV Out-fixed (NTSC Composite was broken), included TV Out Configuration tool from Caine
* PNDStore updated to latest version
* Included drivers for RTL8712/8188/8191/8192SU/8192CU WLAN Sticks. This has been done for the WiFi-Less-Pandoras sold with a WiFi Stick.
* Fixed Gigolo
* Some Lid-Closing / Power Saving-Bugs fixed
* Fixed issue that prevented unmounting of SD Cards in some cases
* pnd_run: restore the framebuffer status on PND exit. Hide $HOME into $REAL_HOME
* Increase Panel size so that the remaining battery time should now always stay below the %age.

http://boards.openpandora.org/index.php?%2Ftopic%2F5616-hotfix-6-rc-released%2F

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Crazy Eyes v1.1 (PSP misc)

Crazy Eyes by Killerfeeshy is a fun app that lets you choose a pair of eyes from a list, then lets you control the winking of each eye (separately or together).

Changes:

.Added 4 new sets of eyes:Asian eyes2, Anime eyes, Robot eyes 2, old man eyes
.Removed test eyes
.Added an opening sound for each of the eyes
.Changed menu sounds
.Added page numbers (currently there are 4 pages)
.Added a detailed 2 page instructions with a preview
.Added an arrow pointer for the menus
.Made slight changes to the eboot icon
.Added an eboot sound track that i made

http://wololo.net/talk/viewtopic.php?f=2&t=8766

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licas v3.24.1 (J2ME misc)

Build lightweight networks of service-based components (SOA). Framework for autonomous behaviour, self-organising mechansim and distributed/remote communication. Separate packages for server, client/GUI and problem solving. Java J2ME CDC compatible.

Features:

* The capability to build distributed networks of autonomic service-based components.
* Permanent and dynamic linking mechanisms to construct the network architecture.
* Autonomic self-organisation through a dynamic (stigmergy) linking mechanism.
* Password protection of the services, providing some level of security.
* Remote communication capabilities through an XML-RPC message passing mechanism.
* Framework for adding an Autonomic Manager to a service.
* Framework for adding metadata and negotiation through Service Level Agreements.
* Dynamic Web Service invocation through WSDL document parsing.
* Compatability with the Java mobile (J2ME) environment.
* Example instant messenger and file sharing services.
* New look all-in-one GUI for viewing or testing networks.

http://sourceforge.net/projects/licas/

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DaedalusX64 (Revision 733) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Release notes:

[=>] Merged from Dev branch:

Rev 416 – Corn
[!] Fixed CPU clipping (used for reference and is ~5% slower than VFPU)
[!] Fixed Kirby blend and removed offending blend for Rocket-robot on wheels (tnx Bdcanay)
[!] Disabled Loop Opt for Rocket-Robot on wheels
Rev 417 – Corn
[!] Optimized CPU and VFPU VectorClip
[!] Reduced max number of clipped verts to 192 from 1024 (saving some memory)
Rev 418 – Corn
[!] Use another(faster) way to front/back face cull to avoid using 1/w for the cross product.
[!] small update/boost to reference CPU clip.
[!] optimized both VFPU and CPU clip flag generation
[+] added hack to make memory opt work in PD
Rev 419 – Salvy
[+] Add back compile option to disable VFPU code(Note : Not all VFPU code is suppressed yet)
Rev 420 – Corn
[!] fixed compiler adding more mults than needed for front/back face culling test
[!] fixed all compile warnings in release mode
Rev 421 – Salvy
[!] Optimized LoadFPR_Long
[!] Don’t use pspFpuFloatToDouble (adds too much bloat and is only used by a few games, anyways I doubt it helps at all..)
[!] Small optimization in TLBP
Rev 422 – Salvy
[!] Forgot this
Rev 424 – Corn
[!] Various improvements and simplifications in TnL of Conker and PD
Rev 426 – Salvy
[!] Simplified set/fetch ucode names
[!] Patch ucode name tables to create custom name tables (Dlist dumps of custom ucodes are accurate now)
[+] Added GBI1_S2DEX ucode name table
Rev 427 – Corn
[!] fixed dlist debug text and warnings
Rev 428 – Salvy
[!] Clean ups in DLParser_SetUcode
[~] Reverted change from 421, was breaking several games (thx re4thewin for reporting it)

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

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Stella v3.4.2.2 (A2600 emu for Pandora)

Stella is a multi-platform Atari 2600 VCS emulator released under the GNU General Public License (GPL). The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980’s. Now you can enjoy all of your favorite Atari 2600 games on your Pandora device thanks to Stella!

Release notes:

I just updated the package. Fullscreen should be default now, config written to the appdata-folder and an a quick documentation shown on the first run, which also can be found in Start->Documentation->Stella-Documentation.

http://repo.openpandora.org/?page=detail&app=stella-svn

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SDLSnake (05-10-2011) (Caanoo Game)

Kavb is a new developer to the Caanoo scene and comes up with his very first game SDLSnake. Currently it’s a rather simple Snake game without scoring – consider it a “minimalistic” version.

http://www.gp32x.com/board/index.php?showtopic=60458

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