Boom by 3gengames and Tokumaru is a Kaboom! style game for NES. The goal is to catch all bombs in a ton, before they blast.
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http://nesdev.parodius.com/bbs/viewtopic.php?t=7242&postdays=0&postorder=asc&start=15
Boom by 3gengames and Tokumaru is a Kaboom! style game for NES. The goal is to catch all bombs in a ton, before they blast.
_(nes_game).png)
http://nesdev.parodius.com/bbs/viewtopic.php?t=7242&postdays=0&postorder=asc&start=15
Color Squares by KHS shows 16*14 squares of 12 different colors (plus black). On each frame, two adjacent squares are swapped. Assembler source code is available.

Clock by KHS is a digital seven-segment 24-hour clock. Set the time with arrows, toggle between NTSC and PAL with A button, toggle the visibility of unlit segments with B, and press start to start the clock. The clock should be more accurate than exactly 50 (PAL) or 60 (NTSC) frames per second.
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24 Balls by KHS shows 24 16*16-pixel balls that bounce off walls. The balls don’t flicker because there’s never more than four of them (eight sprites) per scanline. (That’s because there are no more than two balls per scanline at the beginning and all balls have the same vertical velocity.) The color palette changes every 8th frame.
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Gradient Demo by KHS is a technical demo written in Assembler. It shows rapidly moving colors and text that moves in a circle (using a sine look-up table).
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KHS-NES-Brainfuck by KHS is an Interpreter for Brainfuck, an esoteric programming language. Assembler source-code is available.
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KHS-NES-Paint by KHS is a simple drawing application for NES. It’s completley coded in assembler.
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Snail Maze Game by Roth – Use the directional buttons to move the snail, and to start the game you have to push Up, B, and A.
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Mine Shaft by Nioreh is a classic fall down game, but instead of a ball with a litte guy. The level is endless and the game ends when you fall off the screen.
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Pogo Cats by Yggi is a brand new NES homebrew!
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The gameplay is very simple. You need to jump to upper platforms. Each pixel scrolling will give you 1 point. If you fall down the screen, you’ll loose. The goal is to make as many points as possible.