Martin Korth has updated his genious development/emulator tool to version 2. The program comes in three different flavours: free, light and commercial :)9th September 2004 - version 2.0- webpage: just being moving to http://nocash.emubase.de, added xboo screenshot- xboo: updated standalone version, new up/download switches, header auto-fix- cartloader: redraws debug screen (if any) moved to new cartridge entrypoint- media: run-length compressed SAV/SNA files (simple, but better than nothing)- emudetail: allows reading from second wave ram bank (in diag cpu data cycles)- help: described newly discovered Halt behaviour (depends on IE AND IF only)- emudetail: allows low power HALT to pass through even if CPSR.I=SET or IME=0- emudetail: emulates CPU spsr bit4 being always set - even writing zero to it- internal: removed A22i pack_dest buffer (did allocate 256K - even if unused)- bugfix: re-fixed eeprom writes (crashed on new lifetime counters, bad ebx*8)- debug: now also supports memory breaks (thanks joe for giving the kick)- emudetail: prevents eeprom backup mirrors at addresses>10000000h (upper 4bit)- emudetail: emulates various bios prefetch even when not having bios rom-image- emudetail: emulates power-up bios prefetch even when booted bios intro- help: explained"SO During Inactivity"details, added note on SIODATA32- help: described flashcard write/erase/detection (thanks to jeff's cartlib)- xboo: simplified pull-up ascii arts drawing in cable connection schematic- xboo: CAUTION: changed reset signal (if any) now also drags select+start low- xboo: automatically closes upload box on uploads only (not after downloads)- a22i: fixed bad crash on invalid parameters in"adrl"pseudo instructions- help: refined ascii arts for link plug/cable schematics (using underscores)- help: added gba sp power supply/headphones info in tech data and aux chapters- help: added gba sp case dimensions ascii arts picture in tech data chapter- gba sp: got old SP from marcel and replaced damaged oscillator- emudetail:emulates VCOUNT=99h on direct FLASH/ROM-cartridge start entrypoint- xboo: flashcard write and erase (erase phase simultaneously with cable upload)- xboo: flashcard skips writing/erasing blocks if old block did have same crc- xboo: flashcard highspeed 16MB/sec mechanism analyses remote/local checksums- xboo: flashcard upload rejected if missing or if too small for rom-image- xboo: flashcard upload automatically chosen if xboo image bigger than 256K- xboo: new utility function shows detected info (without downloading anything)- xboo: detects type/size/presence of remote flashcarts, flashbackup, srambackuphttp://nocash.emubase.de/gba.htm
Shahzad Sahaib's Articles
GBA Jpeg Viewer is a tool to display Jpeg pictures on your Gameboy Advance. Changes:Version 3.0In Jpeg Packer:* Switched to jpeglib: Improved Jpeg Packing* Headers are automatically fixed with gbarm, now GBA Jpeg Viewer should work with all flashcarts* Rewrote Bilinear and Bicubic resize, now they are up to four times fasterIn Jpeg Viewer:* Slighlty Faster jpeg decoding* Can play bg music! It sounds crazy to me too, but so many peopole asked for this feature that I had to add it :-)http://www.caimans.net/gba/
Image provided by: woogalwoogal informed us about a new version of the gpQuake port. You can grab the new version from: Changes:0.4Removed gamma bug, water bug. Enabled particles and gamma during game (brightness control and flashing effects). Timing fixed (added RTC from Mr.Spiv). Game will run at correct pace on all clockspeeds. FPS counter added. Mods supported (both .pak and loose file types). Autoexec.cfg and other config file loading. - Configuration is saved when quitting through quit. Game saving/loading (current buggy - saved game list will disappear at random). Initial demo playback disabled but operational (On main Quake demos cause a crash when starting game, but on some mods they work fine). - Playdemo command renamed to gpplaydemo for those that really want to see demos. Added launcher app - Clockspeed (133-256mhz). - Graphic detail. - FPS counter toggle. - Mods selector. - Turbo mode toggle Changed menu to support A,B,START. New keymapping: - L: , (default strafe left) - R: . (default strafe right) - L+R: K_INS (+unpress L,R) (default keyboard look) Full chatboard support (can be used in game, not just console). Fixed input when trying to start new game.http://gpquake.sourceforge.net
Roman informed PD Roms about new demos for the good old Nintendo 8-Bit system. There are 5 new demos uploaded to nesdev.parodius.com recently. In detail:GZS- Generator of sound signalsCopper Bars- A visual effect accomplished using a combination of multiple techniquesSMW Stomper- A demonstration of mid-frame vertical scroll adjustmentScanline- A test of emulator PPU accuracy (note that the final test's text should NOT be readable).The Tao of 007- Official game of Project: Sachen.http://nesdev.parodius.com/
Image provided by: WoogalWoogal is the first to use our `Submit News` function :) Here is what he says about his Wordpad-Style application:Not added a lot of the interface stuff yet due to lack of time, but this release has a load dialog (supports .txt .cfg .log and .thm extensions and files can now be in any folder), several very annoying bugs fixed, a nice little icon (thanks Antiriad), and a set of detailed instructions.http://gp32.sector808.org/edgewrite.php
Ladies and Gentlemen......as you can see, there is a new design and a couple of new features. The new features are;Rating system for all available productionsTOP 50 (those TOP 50 are calculated in realtime and will show up there if a production has reached at least more than 50 votes)Submit News feature - You have news for us? Submit news yourself now, fast and easy!In the top right area there is a fast-search boxFile-Search engine has been improvedNews Archive has been improvedRSS Feed!Better overview of productionsetc etc etc... :)If you recognise any problems, please write an email to `kojote at pdroms dot de`. Thanks in advance! And now... have fun!!! :)
For the second issue of the german GP32 print-fanzine 'GP Mania' we are still looking for people who want to place an advertisement. Your advert will be shown in the print (50 prints) and online (pdf) magazine. If you are interested please mail us. Your advert will help to keep the print-issue at a reasonable price and will hopefully bring you a few customers. The first issue can still be downloaded at the official homepage linked below. Mail your offers directly to the main editor at 'kojote at pdroms dot de'. Thanks in advance!http://www.gpmania.de
Image provided by: MauloKlimt for GP32 is a port of Klimt, a 3D graphics library for mobile devices. The target of this port is to give the GP32 the ability to work with 3D graphics using the popular API OpenGL, which Klimt does indeed implement.Klimt was originally developed for small handheld devices (PocketPC, Smartphone, ...) but with enough math and horsepower to process 3D graphics operations. Many of these devices have a lot in common with the GP32 (ARM9 processor, 8 MB of RAM, ...) so porting Klimt to the GP32 seemed doable and obvious.Klimt for GP32 relies heavily in Mr.Mirko's SDK replacement and in a cross-compiling to ARM environment based on GCC and another free tools. As the software in which it's based, Klimt for GP32 is entirely free software, released and protected by the GPL license.http://on.to/maulo
Image provided by: GP32xDalton is still working on his chess game. Version 0.6 has been released recently and can be downloaded from:http://www.gp32spain.com/archivos.php?tipo=Juegos&pagina=detalles&numero=563
The guys at Next-Players conducted an interview with FX-Man, webmaster of GP32news.com. The interview is in french language.Link: Interview with FX-Man/GP32news