Scott sent a"Multiplayer Demo"to gbadev.org. Here are the details:ere's a little demo that shows how to replicate a MULTIBOOT ROM across a link cable (without a 2nd flash cart), and then exchange structured data between the gameboys. Once the ROM is replicated, the gameboys call a function called ExchangeStructs() once per game loop. Each player has their own STRUCT that you can change to be anything you like. The function handles the multiplayer transfer, ensuring that everyone has a"current state"view of the game.http://www.gbadev.org/
Shahzad Sahaib's Articles
Tony recently released an updated version of his program GBA JPEG Viewer. In fact GBA JPEG Viewer is a windows program which outputs GBA slideshows of decided JPEG pictures.http://www.caimans.net/gba/
Another update to PCE Advance, which is a PC Engine / TG16 emulator for the Gameboy Advance. Changes:-Added speedhacks for A LOT of games.-Optimized all the fransfer operands.-Fixed the"one folder under the root"problem in Pogoshell.-Fixed the TRB&TSB operands."Parasol Stars"works.http://hem.passagen.se/flubba/gba.html
Vorton is a remake of the classic game Highway Encounter. It is built with Simple DirectMedia Layer libraries, portable on Windows, Linux, Dreamcast, GP32.http://vorton.sourceforge.net/
Whoever thought the NGPC (Neo Geo Pocket Color) developer scene is dead is wrong. Darek J Davis released a brandnew game for NGPC called"Neo Yahtzee". Beside this game you can also find an early RPG engine on his page, which is for NGPC as well.http://www.ngpc.darekdavis.com
Another update of PCE Advance (PC Engine / Turbo Grafix 16 emulator for Gameboy Advance) is out. Changes:V5.4 - 2004-01-11 (FluBBa)* Fixed LSR from zeropage,x (Gunhed(J)/Blazing Lazers(U)).* Fixed multibooting from multibooted GBA.http://hem.passagen.se/flubba/gba.html
Mike sent an update version of his Babarian GBA conversation to GBAdev. You can get the download from there. The changes:Changes so far from last release:-* Completely reworked the animations and cut down the number of frames per move (the GBA version still has more frames than the origonal version).* The sword is now incorporated into each frame whereas before the sword for most frames was drawn seperately due mainly to a smaller cell size. (NOT ALL FRAMES HAVE SWORD IN YET)* Painted in all clothing.* Completely reorganised all data structures to make frame drawing and animations quicker and more compact code-wise. This also meant a complete rewrite for most of the code but I'm pleased with the result. I've now had to put in a delay loop which gives me spare CPU time....* Added hit detection. You can now hack the opponent about and he responds by staggering or falling over. (Decapitation also done.)* Added blood splatter at point of impact.* Added blood staining to the floor (An extra improvment on the origonal).* Added scoring updates for successful attacks.* Added life level updates for successful attacks.* ADDED SOUND. Fulldirect sound added during fights.* Fixed bug on title screen which caused glitching if A or B pressed instead of START.TO DO.* AI* Tweaking. (Sfx, Gfx and collision.)http://www.gbadev.org
JyCet released a brandnew game for the GP32 called Bug Attack. You can get it from his page.http://anthologie.emu-france.com/
Seems two days ago there were two updates of PCE Advance (PC Engine / Turbo Grafix 16 emulator for Gameboy Advance) and we missed the latest one. You can grab v5.3 from FluBBa's page.http://hem.passagen.se/flubba/gba.html
ADIC 2003 is over and the organizers made a screenshot page of all submissions.http://adic2003.gp32news.com/games/games.html