At the recently held demoparty Assembly 2003 in Helsinki/Finnland there was a mobile demo competition. In total they had 3 submissions for GBA, and I recommend watching all three of them. The Entries:* Political Statement With a Well Hidden Message [GBA] by MATT CURRENT * Evol. [GBA] by Karillon&Komplex * Counting Clouds [GBA] by Brainwave Teamftp://ftp.scene.org
Shahzad Sahaib's Articles
Here are a few lines from the official homepage:For anyone who has been wondering, I have not abandoned NesterGP. I still plan to release new verions. First, I must find free time in order to work on it. All previous releases were done in a mad frenzy. Anything in my life that I could put on hold, I did. I'm like that; all or nothing. Not to mention that the last version of LittleJohn really blew me away. The reason I decided to port Nester in the first place was because the NES emulators at the time weren't up to par. That doesn't hold true anymore. Nevertheless, I still feel an obligation to finish what I started. I do have new projects that I am working on and plan to divide my time between them and NesterGP. Be patient and good things will happen.On another note, I have made my decision as to the winner of the splash screen competition. Unfortunately for everyone but me, no one will know who the winner is until I release the next version. Also, someone pointed out that Nester is under the GPL meaning that I have to release the source to NesterGP.I wasn't planning on doing this until I felt my work was done but I guess I have no choice. So expect the source to the most recent version to be released within a few days. When that happens, perhaps someone out there with more time will carry the project farther than I can right now. Who knows?http://www.sch3rz0.com/nestergp/
Regarding GP32spain rlyeh is on the way to port another emulator over to the GP32. A game called"Final Fantasy I"should allready run at fullspeed with just one frameskip. There is no download avaliable yet!http://www.gp32spain.com/
David Douglas released the second beta of his Spectrum emulator called ZXGP32. The changes in this version:Sound stablised and cleaned up slightly.True ULA timings implemented - can be toggled off as slightly slower.File Types Supported: SNA, Z80 and TAPYou can get the download from GP32emu as I do not host the file yet.http://www.gp32emu.com/
A slightly changed version of Atari800 GP32 is out. This version fixes input issues with the game"Rescue on Fractalus".http://www.scrameta.net/a800.html
A few days ago the 16th roundup of the"Third Creation Coding Competition"for PS2 has ended. All submitted entries are avaliable. Those are:* Mutha by Raizor* VU Harness by adresd* BlaBla by NiPPy* Goodbye by NoRecess* Colosseum by Nicolahttp://www.thethirdcreation.net/competitions.php
In case you are keen on a GP32 and want to get 10% discount at Lik-Sang please use this code: LS-AF25D696E826BEBB. Click on the banner which is on the top to get to Lik-Sang.
"Ah! Catsmanga Daioh"has been updated. This game is based on a japanese anime series. You can get the download from it's page at:http://taroya.net/gp32/az/manual.html
Giri Giri Walker has a new feature. It's an enemy search function. A new screenshot can be seen at Tailzone's homepage.http://www.tailzone.com/
CaSTaway has been updated and included following changes:NEW: Added new menu item to Configuration submenu; Adjust Clock Speed. You can now set the GP32 clock to 66, 99, 132, 150, 156, 160 or 166MHz. Everyone can run up to 132MHz, and hopefully you can get to 156 or so; some can run at 166MHz (including me! :). Your battery performance goes down the crapper though at that speed, but you can turn your framerate way down.o NOTE: Everything is very carefully cycle counted here.. including sound processing to the ST main CPU; so if you clock up and the emu is running mega fast, then sound will be higher pitched; so you can decrease frameskip until its just right. If setting frameskip to 0 and its still too fast, it means you're clocking too high so you might as well clock down a little to get it right and save some battery power.o NOTE: Now I need to add throttling code so that even if you clock too high it'll run the right speed; for now, you can fiddle with your clock and frameskip to get it right :)o NOTE: Most people probably do not need to run at 166.. Castaway/GP is already pretty fast!o NOTE: Don't blame us if you pop your unit, though evidence would suggest the worst that can happen is your unit crashes; just turn it off and you're good to go :)o Thanks [SoD]Thor! (Thor got me through a brief brainlapse :)http://www.codejedi.com/shadowplan/gp32.html