TowerDefense is an classic 2D action game. Protect your base with all kind of defense systems and kill all the waves of enemies. If ten enemies reach the base the game is over.
Changes:
* GUI:
o Update menu screen information.
* Core:
o Improve wave release time calculation.
o Solve random freeze problem during startup of game.
* General:
o Build game with devkitPPC r21 compiler.
SpaceBubble is a classic board puzzle game based bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get.
Changes:
* GUI:
o Update menu screen information.
* Core:
o Solve random freeze problem during startup of game.
* General:
o Build game with devkitPPC r21 compiler.
RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly!
Changes:
* GUI:
o Update menu screen information.
* Core:
o Solve random freeze problem during startup of game.
* General:
o Build game with devkitPPC r21 compiler.
CleanRip is a Gamecube and Wii optical disc backup tool for the Nintendo Wii.
The “Clean” in CleanRip comes from the fact that this tool does not require nor utilize any custom IOS (cIOS). It simply requires that you have the latest Homebrew Channel (HBC) installed. Also, if it finds that IOS58 is installed, you will be able to rip discs at USB 2.0 speeds.
TetWiis is a Nintendo Wii Tetris clone, shamelessly based on the Nintendo DS version of Tetris. The more lines you get, the higher the score rewarded, but the faster the game gets! More score can be gained by going for double triple or quad clearances, and you are rewarded highly if you successfully attempt the back to back quad clearance! This is the classic ‘marathon’ mode of Tetris – play till you drop or run out of luck!
Changes:
Implemented clockwise/anticlockwise rotation of the blocks. Button (1) on the wiimote and (b) on the classic controller now rotate anticlockwise.
Adjusted the key repeat timings for improved control
Fixed the DOWN press release timer to give you a small amount of time before the key repeat kicks in again.
Implemented a pause menu (Pressing Home Button in game) where you can return to the game menu, or exit to the loader
Added a graphical reminder on the high score entry screen that the wiimote should be vertical
Resolved a few minor bugs.
WiiWars is a tactical game which is still in a very early stage of development. Later in time, you will be able to choose more maps, more units, classes of units, buildings and you’ll even be able to use plugins and extensions for the game.
Jewels is a puzzle game where you have to get 3 of the same jewel in a row by swapping neighboring jewels. The game features 3D solid color objects, anti-aliased fonts, textures rendered with varying transparency and colorization, multiple concurrent sound effects, Wii pointer control.
TowerDefense is an classic 2D action game. Protect your base with all kind of defense systems and kill all the waves of enemies. If ten enemies reach the base the game is over.
Changes:
GUI:
– Update menu screen information.
Core:
– Use GRRLIB 4.3.0 as graphical engine.
– libpng was updated to version 1.4.2
– libjpeg was updated to version 8b
– zlib was updated to version 1.2.5
– FreeType was updated to 2.3.12
General:
– Maintenance release.
– Build game with devkitPPC r21 compiler.
SpaceBubble is a classic board puzzle game based bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get.
Changes:
GUI:
– Update menu screen information.
– Overall FPS has improved 50 percent. Thanks Crayon
Core:
– Use GRRLIB 4.3.0 as graphical engine.
– libpng was updated to version 1.4.2
– libjpeg was updated to version 8b
– zlib was updated to version 1.2.5
– FreeType was updated to 2.3.12
General:
– Maintenance release.
– Build game with devkitPPC r21 compiler.
RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly!
Changes:
GUI:
– Update menu screen information.
– Overall FPS has improved 50 percent. Thanks Crayon
Core:
– Use GRRLIB 4.3.0 as graphical engine.
– libpng was updated to version 1.4.2
– libjpeg was updated to version 8b
– zlib was updated to version 1.2.5
– FreeType was updated to 2.3.12
General:
– Maintenance release.
– Build game with devkitPPC r21 compiler.