libNoise generates coherent noise.
Gravitii is a puzzle game with a simple objective. All you have to do is shoot the ball at the target. The only problem is there are planets in the way. You must use the gravitii of the planets to curve your ball and hit the target, but be careful because every planet’s gravity level is different.
Changes:
change planets so that they are darker the more dense they are.
added extra ingame controls
added a screen when the game is completed
They Do Not Die is a 2D Zombie shooter with abstract visuals and a focus on customization plus level editor.
Changes:
Here is a long overdue update for They Do Not Die. It doesn’t do everything I was planning but has a few additions.
The level viewer has officially become WYSIWYG level editor. You can edit levels but not create them so if you want to make a new level without overwriting one of the preexisting ones you will need to go copy one of them in the “Maps†folder. I would love to see any new levels that anybody makes so post links in the comments.
There is single screen co-op play now. You can have up to four players and you all share the same health and energy bar. When playing with multiple people the camera stops repositioning itself based on where your pointing and instead places itself in the middle of all the players. There are invisible walls keeping you from getting too far away from each other.
There is also a Windows version now. Yeah, that’s right, I made a PC game then restarted making the game and then started again on Wii only to then port its incomplete Wii version back to PC. Give me a few more years and I’ll have an even more incomplete build of it available for PC that will have been designed for xbox 720. The PC version is single player only.
v0.4 – September 25, 2010
* Added Co-Op modes for up to four players.
* The level viewer has been replaced with a level editor.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12481&f=54 for the news.
http://thatotherdev.wordpress.com/2010/09/25/they-do-not-die-v0-4-%E2%80%93-wii-windows/
Ping… Pong…!
Quote:
totally rewrote the game. Got rid of its dependency on Box2D (the game was originally pretty much made just to mess around with Box2D on Wii which was giving me trouble for reasons that I don’t want to get into which is what really led me to actually remake They Do Not Die instead of doing more of a direct port) and used my own self made collision and bouncing system in its place.
It has a two player mode now. Single player is still available as an option. There is obviously also a menu now to allow you to select how many people will be playing.
Instead of using the directional pad the gameplay is now motion controlled. You hold the controller sideways like a NES controller and tilt it forward and back to move the on screen paddle up or down.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12483&f=54 for the news.
http://thatotherdev.wordpress.com/2010/09/27/that-other-pong-v2-0-%E2%80%93-wii-windows/
Banana Saves applies patches to the System Menu on-the-fly to allow you to copy your protected savegames to your SD card within the System Menu. It doesn’t modify the NAND and has no risk. It’s partially based on Waninkoko’s Menu Patcher.
Banana Saves needs an IOS with NAND permissions (any cIOS will work).
Changes:
Banana Patcher is now known as Banana Saves (users were only using it for copying savegames)
added HBC 1.0.7 parameters support for automatizing boot
added rebooter patches for 4.3 on all regions
future version may include AHBPROT support
CleanRip is a Gamecube and Wii optical disc backup tool for the Nintendo Wii.
The “Clean” in CleanRip comes from the fact that this tool does not require nor utilize any custom IOS (cIOS). It simply requires that you have the latest Homebrew Channel (HBC) installed. Also, if it finds that IOS58 is installed, you will be able to rip discs at USB 2.0 speeds.
Changes:
Added redump.org DAT file downloading
Added more info to the dumpinfo.txt
Fixed rip completion time not showing up
Fixed NTFS issues (failed to create file/etc)
Yabause Wii is a Sega Saturn emulator for Wii and is the first of its kind as emulating the complex processes of the Sega Saturn is much harder then it looks and now even harder to run it on the limited hardware of the Wii.
Changes:
improve processing vdp1 (fix some unvisiblities and flickers of vdp1)
fix path name of ROM 16M-bit cartridge (maybe affect KOF95 etc.)
some minor fixes and changes
Lopan is a clone of Shanghai where the goal is to click on pairs of matching tiles to make them go away to eventually clear the board. Tiles can only be clicked on if they’re not blocked sideways or above by another tile. Most tiles only match identical ones, but any two flowers match (ORC, PLUM, BAM or MUM) and any two seasons match (SPR, SUM, AUT or WIN).
Fire is a very small SDL demo program that simulates a fireworks display with plasma effects. ‘-‘ and ‘+’ cycle through different color palettes. ‘Home’ exits. ‘A’ button paints. ‘B’ button ignites the atmosphere. ‘2’ takes a screenshot.
Inkpoly is a screensaver for Wii homebrew. It’s kind of like a spirograph but with overlapping regions that fill with the even/odd fill rule. It makes use of the ftgrays anti-aliasing rendering engine from the FreeType library. It is all done in software, no 3D at all, making use of the 4:2:2 YCrCb bitmapped screenbuffer for the display. It’s using cubic bezier curves to define the shape to render.