Category: Wii
Added Jun 4, 2012, Under:
Wii
Quake Rev PAK is a collection of gaming engines, related to the Quake series of games by id Software, modified to run on the Nintendo Wii, using the popular devkitPPC toolchain for homebrew development.
The provided launcher will start the following games (provided that their respective game data files were copied into the installation folder):
* Quake (using the Q1Rev engine)
* QuakeWorld (using the QWRev engine)
* Quake II (using the Q2Rev engine)
* Quake II Threewave Capture The Flag (using the Q2CTFRev engine)
Changes:
* New GX-accelerated builds of Q2Rev and Q2CTFRev.
* Support for the official Quake and Quake II Mission Packs, now available in the Quake Rev PAK launcher.
* Lots of bug fixes, including an embarrasing one where left & right sound channels were inverted (oops!)
* Fixed a problem with Quake II savegame files, which were not compatible between releases. Starting from Release 4, all new savegame files will work as expected.
* Also starting from this release, it will be required that the game data folders be located inside folders called “Q1” and “Q2” at the engines folder level. This will help having Quake and Quake II data separated, and thus be able to play the “rogue” Mission Packs (Dissolution of Eternity, Ground Zero).
http://wiibrew.org/wiki/QRevPAK
Added May 14, 2012, Under:
Wii
FBZX is a ZX Spectrum emulator for FrameBuffer written by Sergio Costasand ported as FBZX Wii to Wii by Oibaf.
Main features:
* Emulates accurately the Original 48Kspectrum (both issue 2 and issue 3), the classic 128K, the Amstrad Plus 2, the Amstrad Plus 2A and the Spanish 128K. This includes screen, keyboard and sound (both speaker and AY-3-8912 chip).
* Screen emulation is extremely accurate, so it can emulate border effects and even attribute effects.
* Supports Z80 snapshots, both loading and saving, and loading .SNA snapshots.
* Supports TAP (both read and write) and TZX (only read) tape files, supporting normal speed loading and fast speed loading.
* Emulates up to 2 joysticks of types: kempston, cursor and sinclair1 and sinclair2.
* All the wiimote, nunchuck and classic controller buttons and joypads are fully configurable.
* Virtual keyboard support.
* Emulates the Interface I and Microdrive.
* Emulates the ULAPlus
* Based in a new, fully free, Z80 emulator (Z80Free).
Changes:
* Added SMB support
* Added USB disk support
* Added Joypad as joystick function
* Added saving of all configurations and buttons
* Improved virtual keyboard
* Fixed bug in sound emulation
* Fixed some other small bugs
http://wiibrew.org/wiki/FBZX_Wii
Added May 12, 2012, Under:
Wii
Pingus by Ingo Ruhnke is a free Lemmings-like game covered under the GNU GPL. It features currently 22 playable levels and runs under a wide variety of operating systems. Ported to Wii by r-win.
http://wiibrew.org/wiki/Pingus
Added May 12, 2012, Under:
Wii
Yabause Wii is a Sega Saturn emulator for Wii and is the first of its kind as emulating the complex processes of the Sega Saturn is much harder then it looks and now even harder to run it on the limited hardware of the Wii.
Changes:
* based on the original yabause r2888
* some minor fixes and changes
http://wiibrew.org/wiki/Yabause_Wii
Added May 12, 2012, Under:
Wii
FBZX is a ZX Spectrum emulator for FrameBuffer written by Sergio Costasand ported as FBZX Wii to Wii by Oibaf.
Main features:
* Emulates accurately the Original 48Kspectrum (both issue 2 and issue 3), the classic 128K, the Amstrad Plus 2, the Amstrad Plus 2A and the Spanish 128K. This includes screen, keyboard and sound (both speaker and AY-3-8912 chip).
* Screen emulation is extremely accurate, so it can emulate border effects and even attribute effects.
* Supports Z80 snapshots, both loading and saving, and loading .SNA snapshots.
* Supports TAP (both read and write) and TZX (only read) tape files, supporting normal speed loading and fast speed loading.
* Emulates up to 2 joysticks of types: kempston, cursor and sinclair1 and sinclair2.
* All the wiimote, nunchuck and classic controller buttons and joypads are fully configurable.
* Virtual keyboard support.
* Emulates the Interface I and Microdrive.
* Emulates the ULAPlus
* Based in a new, fully free, Z80 emulator (Z80Free).
http://wiibrew.org/wiki/FBZX_Wii
Added Apr 29, 2012, Under:
Wii
The Wii System Menu Player by Dimok and giantpune is a reconstruct of the System Menu with the original resource files of the System Menu. It loads the resource and animation files from the NAND and replicates the behavior of the System Menu.
Features:
* Use and demonstration of the Wii animation and layout system (brlan/brlyt)
* Main system menu layout
* Settings menu layout
* Home menu layout
* Game saves menu layout
* Channel edit menu layout
* Full screen animation banners
* Icon animation banners
* Several system animation banners (e.g. disc/gc channel)
* Gamecube/Classic/WiiMote controller support
* Playing “.bnr” and “.app” files from “sd:/banners/” (e.g. game opening.bnr)
* Widescreen detection
* Language detection
http://wiibrew.org/wiki/WiiSystemMenuPlayer
Added Apr 29, 2012, Under:
Wii
WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii written mainly by Tantric and rodies.
Changes:
* Fixed USB support
Thanks to http://nintendomax.com/viewtopic.php?t=14305&f=54 for the news.
http://www.wiimc.org/2012/04/20/version-1-2-6-released/
Added Apr 26, 2012, Under:
Wii
UAE Wii is a port of the famous Amiga emulator UAE and is based on the source code of E-UAE. The port uses SDL Wii.
Changes:
* Added dms and zip support
* Added drive sound
* (build) Compiled against libogc 1.8.9
http://wiibrew.org/wiki/UAE_Wii
Added Apr 19, 2012, Under:
Wii
Quake Rev PAK is a collection of gaming engines, related to the Quake series of games by id Software, modified to run on the Nintendo Wii, using the popular devkitPPC toolchain for homebrew development.
The provided launcher will start the following games (provided that their respective game data files were copied into the installation folder):
* Quake (using the Q1Rev engine)
* QuakeWorld (using the QWRev engine)
* Quake II (using the Q2Rev engine)
* Quake II Threewave Capture The Flag (using the Q2CTFRev engine)
Release notes:
This release introduces the first GX-accelerated builds of Q1Rev and QWRev. They run at 60fps (instead of the 30fps of the software-rendered ones), and look really gorgeous! To load them, be sure to check the new “Use GX-accelerated builds if available” option on the Quake Rev PAK launcher.
http://wiibrew.org/wiki/QRevPAK
The Scary Demo by CRTC is a demo for both, Wii and GameCube, released at Revision 2012. It ranked 3rd in the wild demo competition.
http://www.pouet.net/prod.php?which=59102