Category: Wii
Harmony’s Nightmare v1.1 (Wii Game)

Harmony’s Nightmare by Mr. Reaper is a multi-Genre platform, reflex, puzzle survival game with horror theme.

Harmony's Nightmare v1.0 www.nintendomax.com

Changes:

1.1 = Lots of behind-the-scenes code optimizations and small visual/animation tweaks/adjustments. Also, I thought level 3 was too easy compared to the other levels, so I MADE IT HARDER, Mwhahahaha! But the note placement on that level is better now, so maybe I need to make it harder still >:) I also tried to work around some random sound issues (it seems that gcmodplay and/or aesndlib have some problems…). Maybe at some point I’ll try converting everything to use asndlib and see if it fixes the random sound glitches completely.

http://wiibrew.org/wiki/Harmony's_Nightmare

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Wii Independent Rendering Engine 3D (Wire3D) v1.0.2 (Wii misc)

Wire3D (Wii Independent Rendering Engine 3D) is an open source, object oriented, multiplatform 3D engine written in C++, supporting homebrew Wii and Windows (DirectX). It provides a framework to developers for writing platform agnostic 3D applications (including physics using the Bullet Physics library) that run on Wii and Windows out of the box.

Wire3D: Demo

Changes:

Wire
* draw call batching of static and dynamic geometry
* text rendering
* skybox node
* VertexBuffer uses 32bit color (instead of 4 floats) now, so no more conversion at Bind() time. Note: Although interface changed, there are no changes for the user due to implicit conversion operators to/from ColorRGB(A).
* IndexBuffer only uses 16bit indices, as Wii does not support 32bit indices anyways. Note: Interface only changed on IndexBuffer::GetData(), if you are accessing index buffers via operator there are no changes necessary.
* (PC) fixed renderer statistics bug when ResetDevice()/DestroyAll() was issued.
* (PC) fixed NVIDIA PerfHUD getting stalled when pressing a key.
* (Wii) fixed anisotropic texture filtering

Importer
* tleaking vertex data fixed
* support for “Static” flagged transformations
* fixed missing Spotlight parameters

Tools
* freetype2 font engine added

Samples
* updated Sample3, Sample10 and Demo to showcase new features

http://wiibrew.org/wiki/Wire3D

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WiiMC v1.2.9 (Wii Application)

WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii written mainly by Tantric and rodies.

Changes:

* Fixed incompatibility with NAS devices

http://www.wiimc.org/2012/06/16/version-1-2-9-released/

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Newo Model Viewer v1.4 (Wii Application)

Newo Model Viewer by Owen is a is a basic Wavefront OBJ file viewer made specifically for the viewing and testing models created for Newo Shooter.

Changes:

* English, French, and Spanish (Google translator :p )
* Improved menu performance, location and appearance.
* New colour options, including model, ambient light, defuse and random colours (nice)
* Auto spin model on X and Y.
* Loading bug fix suggested by wilco2009 (of scenebeta)
* Language selection menu

http://wiibrew.org/wiki/Newo_Model_Viewer

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WiiMC v1.2.8 (Wii Application)

WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii written mainly by Tantric and rodies.

Changes:

* Synced to MPlayer r34991 and ffmpeg 44c10168cff4
* Greatly improved SMB file browsing speed

Thanks to http://nintendomax.com/viewtopic.php?t=14389&f=54 for the news.

http://www.wiimc.org/2012/06/10/version-1-2-8-released/

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Newo Model Viewer v1 (Wii Application)

Newo Model Viewer by Owen is a is a basic Wavefront OBJ file viewer made specifically for the viewing and testing models created for Newo Shooter.

http://wiibrew.org/wiki/Newo_Model_Viewer

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Yabause Wii UO (r2926) (Beta 26) (Saturn emu for Wii)

Yabause Wii is a Sega Saturn emulator for Wii and is the first of its kind as emulating the complex processes of the Sega Saturn is much harder then it looks and now even harder to run it on the limited hardware of the Wii.

Changes:

* based on the original yabause r2926
* support wiiflow mod plugin; autoloading with arguments

http://wiibrew.org/wiki/Yabause_Wii

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Harmony’s Nightmare v1.0 (Wii Game)

Harmony’s Nightmare by Mr. Reaper is a multi-Genre platform, reflex, puzzle survival game with horror theme.

Harmony's Nightmare v1.0 www.nintendomax.com

http://wiibrew.org/wiki/Harmony's_Nightmare

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Newo Runner v1.1 (Wii Game)

Newo Runner by Owen is a endless runner game. Jump to avoid obstacles and reach the end of the level.

Features:

* Endless running and jumping fun!
* 8 courses with 10 levels each
* Collect coins and go for the high score on each course
* Add custom courses to the game by putting images and mp3s into the levels folder
* In English, French, or Spanish depending on your wii settings.
* Challenging game play
* Use your favourite Wiimote, Classic Controller or Gamecube controller to play.

http://wiibrew.org/wiki/Newo_Runner

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FBZX Wii v3 (ZX Spectrum emu for Wii)

FBZX is a ZX Spectrum emulator for FrameBuffer written by Sergio Costasand ported as FBZX Wii to Wii by Oibaf.

Main features:

* Emulates accurately the Original 48Kspectrum (both issue 2 and issue 3), the classic 128K, the Amstrad Plus 2, the Amstrad Plus 2A and the Spanish 128K. This includes screen, keyboard and sound (both speaker and AY-3-8912 chip).
* Screen emulation is extremely accurate, so it can emulate border effects and even attribute effects.
* Supports Z80 snapshots, both loading and saving, and loading .SNA snapshots.
* Supports TAP (both read and write) and TZX (only read) tape files, supporting normal speed loading and fast speed loading.
* Emulates up to 2 joysticks of types: kempston, cursor and sinclair1 and sinclair2.
* All the wiimote, nunchuck and classic controller buttons and joypads are fully configurable.
* Virtual keyboard support.
* Emulates the Interface I and Microdrive.
* Emulates the ULAPlus
* Based in a new, fully free, Z80 emulator (Z80Free).

Changes:

* Added arrows keys binding to joysticks
* Added game configuration management
* Changed general configuration management
* Added ultraspeed turbo mode
* Added ULA+ contention
* Fixed bug in sound and increased volume
* Fixed some bugs in Z80 emulation. Ant Attack works now
* Fixed some other small bugs

http://wiibrew.org/wiki/FBZX_Wii

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