Category: Wii
WiiVNC v1.3 (Wii Application)

Paul Wagener updated his VNC Viewer WiiVNC for the Nintendo Wii.

Changes:

* Added ‘-‘ character to keyboard in first screen
* Compiled with latest libogc

http://wiibrew.org/wiki/WiiVNC

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c64-network.org v2.4.1 (C64 emu for Wii)

c64-network.org is a networked port of the Frodo C64 emulator by Simon Kagstrom and Oibaf.

Changes:

* Compiled against libogc 1.8.11 and SDL-Wii r101
* Fixed full resolution in 576i video mode
* Fixed Restore key

http://wiibrew.org/wiki/C64-network.org

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FBZX Wii v7 (ZX Spectrum emu for Wii)

FBZX is a ZX Spectrum emulator for FrameBuffer written by Sergio Costasand ported as FBZX Wii to Wii by Oibaf.

Main features:

* Emulates accurately the Original 48Kspectrum (both issue 2 and issue 3), the classic 128K, the Amstrad Plus 2, the Amstrad Plus 2A and the Spanish 128K. This includes screen, keyboard and sound (both speaker and AY-3-8912 chip).
* Screen emulation is extremely accurate, so it can emulate border effects and even attribute effects.
* Supports Z80 snapshots, both loading and saving, and loading .SNA snapshots.
* Supports TAP (both read and write) and TZX (only read) tape files, supporting normal speed loading and fast speed loading.
* Emulates up to 2 joysticks of types: kempston, cursor and sinclair1 and sinclair2.
* All the wiimote, nunchuck and classic controller buttons and joypads are fully configurable.
* Virtual keyboard support.
* Emulates the Interface I and Microdrive.
* Emulates the ULAPlus
* Based in a new, fully free, Z80 emulator (Z80Free).

Changes:

* Added auto turbo mode
* Added graphical virtual keyboard using wii pointer
* Added B button as escape
* Fixed bug in file list management

http://wiibrew.org/wiki/FBZX_Wii

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UAE Wii v9.1 (Amiga emu for Wii)

UAE Wii is a port of the famous Amiga emulator UAE and is based on the source code of E-UAE. The port uses SDL Wii.

Changes:

* Compiled against libogc 1.8.11 and SDL-Wii r101
* Fixed full resolution in 576i video mode

http://wiibrew.org/wiki/UAE_Wii

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Epic Realtime (Wii Demo)

Epic Realtime released by Genesis Project at tUM 2012.

Epic Realtime (Wii)

http://www.pouet.net/prod.php?which=60883

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WiiEarth v2.3 (Wii Application)

WiiEarth by Paul Wagener allows you to use your Wiimote to navigate (and zoom-in on) the Earth, using Google Maps and similar services. You can switch between viewing with OpenStreetMap, Live (Maps, Satellite) and Google (Maps, Satellite, Terrain).

Changes:

* New logo
* Removed non-working OpenStreetMap
* Added ‘1’ button functionality which switches the image source back
* Compiled with latest libogc

http://www.wiibrew.org/wiki/WiiEarth

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Bolt Thrower v0.71 (Wii Game)

Bolt Thrower is a single player Space Shoot ‘Em Up. It’s development has seem to come to an end with this release.

Bolt Thrower v0.60 www.nintendomax.com

Changes:

* Final release – nothing big, decided to submit remaining changes into release
* Optimized probe mines code using spatial grid (you can now have far more probe mines!)
* The Probe mine’s interaction behavior has change as part of the optimize
* Reworked credits screen
* Shield level now remains at zero when you are killed
* Tune loading is now on it’s own thread
* Tune loading now uses a pop up

http://wiibrew.org/wiki/BoltThrower

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Texttris v1.2 (Wii Game)

Texttris by toddy is basically the same as Toddtris but with ASCII graphics, for those of you who love minimalism.

http://wiibrew.org/wiki/Texttris

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Toddtris v1.2 (Wii Game)

Toddtris by toddy is a one or two player Tetris style game for Wii. Soundtrack is courtesy of Pete.

The graphics and sounds are customisable to an extent. All the images and the soundtrack can be changed by swapping the files in the images / sounds directory. The background JPEG can be swapped no problem, the PNGs for the blocks and so on need to be in the format required by GRRLib.

http://wiibrew.org/wiki/Toddtris

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TailTale v1.1 (Wii Game Port)

TailTale is a tile-matching puzzle video game developed for open video game consoles. Rikku2000 updated his Wii port, which now features full classic controller support.

http://u-ac.net/tailtale/index.php?id=0

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