Category: Wii
Bermuda Syndrome Wii v0.2 (Wii misc)

Bermuda Syndrome Wii is a port of the Bermuda Syndrome game engine. You need the original data files of the game.

Changes:

* Better usb support(ios58).
* Use BMP instead of PNG for background menu(libpng issue with latest SDL-Wii).

http://wiibrew.org/wiki/Bermuda_Syndrome_Wii

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Yabause Wii UO (r2858) (Beta 24) (Saturn emu for Wii)

Yabause Wii is a Sega Saturn emulator for Wii and is the first of its kind as emulating the complex processes of the Sega Saturn is much harder then it looks and now even harder to run it on the limited hardware of the Wii.

Changes:

* compile with devkitPPC r25 and recent libogc (support new remote plus)
* based on the original yabause r2858 (including mainly improvements of VIDSOFT & SCSP drivers)
* branch software video driver to two drivers: old one and new one
* some minor fixes and changes

http://wiibrew.org/wiki/Yabause_Wii

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Wii Casino v3.1 (Wii Game)

Wii Casino by mdbrim and Mr_Nick666 is a Casino game complete with blackjack and craps for the Wii. More games are in the works. This is an update to the popular Wii Double Down game.

Wii Casino [Wii Homebrew - V3.1]

Changes:

* Renamed “Wii Casino”
* Added Craps with 3d physics
* Added Bank with ability to save three accounts
* Compiled with latest libogc and GRRLIB
* Fully animated Assistant and Miis

http://wiibrew.org/wiki/WiiCasino

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Wii Independent Rendering Engine 3D (Wire3D) v1.0.1 (Wii misc)

Wire3D (Wii Independent Rendering Engine 3D) is an open source, object oriented, multiplatform 3D engine written in C++, supporting homebrew Wii and Windows (DirectX). It provides a framework to developers for writing platform agnostic 3D applications (including physics using the Bullet Physics library) that run on Wii and Windows out of the box.

Wire3D: Demo

Changes:

Wire
* debug build uses custom operator new/delete
* unified handling of platform dependent index buffers
* fixed ResetDevice issue when D3DPOOL_DEFAULT objects are used
Importer
* turned importer into lib
* handle render states that are defined per material (additionally to per node/leaf defined render states)
* handle vertex and index buffer access usage types
* keep record of number of imported materials, textures, nodes, geometries, vertex buffers, index buffers
* fixed memory leak
Tools
* added Bullet Physics lib to solution for wii and win
* added Unity3D exporter
* fixed 3rd party lib gcc warnings

http://wiibrew.org/wiki/Wire3D

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WiiMC v1.2.3 (Wii Application)

WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii written mainly by Tantric and rodies.

Changes:

* Synced to MPlayer r34780 and ffmpeg 83c418e68ee5
* Compiled with latest libogc and devkitPPC r25
* Improved network initialization
* Improved music playlist sorting – now it is per-folder (patch by entropy)
* Added playlist reset with minus key (patch by entropy)
* Added a new “Through” setting for music playlists (patch by entropy)

Thanks to http://nintendomax.com/viewtopic.php?t=14231&f=54 for the news.

http://www.wiimc.org/2012/03/03/version-1-2-3-released/

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Calibrator v1.0.1 (Wii Application)

Calibrator by Extrems displays test patterns recognized by DScaler to assist with the calibration of capture devices. It is available for both Wii and GameCube.

Changes:

* Added 576p50 video mode.
* OSD indicates if signal is progressive or interlaced.

http://wiibrew.org/wiki/Calibrator

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libntfs (15-02-2012) (misc)

libntfs is a port of the NTFS-3G driver to the Nintendo GameCube/Wii, modeled on the libfat interface.

http://wiibrew.org/wiki/Libntfs

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Blacks Dash v1.86 (Wii Game)

Black´s Dash by BlackWhiteEagle is a Boulder Dash Clone for Wii.

Changes:

* 1.81-1.86 highscorefile for each gamemode bomberdash: ITEM: invulnerable (for some seconds) player looses points if he dies… betatests, bugfixes, small changes and release…

http://wiibrew.org/wiki/User:Blackwhiteeagle

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WiiMednafen v0.1.1(Multiple emus for Wii)

Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator with many advanced features. The Atari Lynx, GameBoy (Color), GameBoy Advance, NES, PC Engine(TurboGrafx 16), SuperGrafx, Neo Geo Pocket (Color), PC-FX, and WonderSwan (Color) are emulated. Mednafen has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously. Save states are supported, as is real-time game rewinding. Screen snapshots may be taken at the press of a button, and are saved in the popular PNG file format. Mednafen is distributed under the terms of the GNU GPL.

http://wiibrew.org/wiki/WiiMednafen

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Snake v1.0 (Wii Game)

In Snake by LS you are a Snake eating dots that make you bigger and faster.

http://wiibrew.org/wiki/User:LS

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