Hexxagon is a classic DOS board game. The object of the game is to have the majority of your colour discs on the board at the end of the game. This release demonstrates using DOSBox Wii to directly load a DOS game.
They Do Not Die is top down zombie game!
Release notes:
I know its been over a week and I sorta ruined that streak I had going of frequent posts. I wasn’t really in the mood for programing and replaying Deus Ex is a constant timesink. But I got back into working on They Do Not Die (the Wii version) yesterday and did a bit more today.
You now have a set amount of health which you obviously lose whenever your harmed by zombies. You also have energy which you can use to move faster (just hold down the A button) but if you don’t have any energy left then running will instead consume health. Both your health and energy regenerate.
The camera zooms in and out based on how much remaining health you have. There is some darkness around the borders of the screen which turns red when your losing health.
The iconic arrow sprites from the PC version are now in the game and they rotate and everything. There are now also corpses that get left behind when you kill someone.
When your health hits zero then your sent back to the new start menu from which you can can choose to begin playing again with everything reset.
Thanks to http://www.nintendomax.com/viewtopic.php?t=11982&f=54 for the news.
OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage.
Beats of Rage is a freeware open source video game and moddable game engine made by Senile Team ( http://www.senileteam.com/beatsofrage.html ) and inspired by Sega’s classic Streets of Rage series. The term “moddable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.
Beats of Rage was first made available for download November 2003. It was not advertised in any way other than by word of mouth, yet it soon gained enormous popularity.
Changes:
Significantly improved performance due to further video optimizations by Plombo.
You can now choose in the video options whether to preserve the aspect ratio (using black bars) or stretch the picture to the screen ignoring aspect ratio.
Riivolution is an on-the-fly game patcher for use with retail discs. It allows users to place content on their SD or USB devices, which will be read by the game during regular play.
It can be used for custom textures, music, levels, memory patches, game translations, and more!
Changes:
System Menu 4.3 compatibility
Wii slot light filesystem indicator
Stability fixes for all filesystems
Files close after a few seconds to allow them to be replaced over RiiFS
Improved channel install
No longer requires SD/USB
RiiFS improvements
Native C++ Server
Connects automatically on a LAN without needing SD/USB
Thanks to http://www.nintendomax.com/viewtopic.php?t=11976&f=54 for the news.
WiiSCU by Wack0 (updated by Illinialex24) (mod of IOS51+shop by tona) – powered by PatchMii. The application gives you the option to install new versions of channels and IOSes without touching the system menu.
Remember to be careful with IOS60 if you are on 4.0-4.1, the new version (0.22) fixes the stub issue but it still can be dangerous if your internet or power goes off.
Changes:
Allows choice of Shop Channel version
FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development. FreeTypeGX is written in C++ and makes use of a selectable pre-buffered or buffer-on-demand methodology to allow fast and efficient printing of text to the EFB.
Note: As of version 0.2.1 FreeTypeGX has forked into two disparate projects and now relies upon the Metaphrasis library.
This library was developed in-full by Armin Tamzarian with the support of developers in #wiidev on EFnet, Chaosteil of libwiisprite, and DrTwox of GRRLIB.
Full Doxygen API documentation is included within the download archive for assistance with program integration.
Metaphrasis is a static conversion class for transforming RGBA image buffers into various GX texture formats for Wii homebrew development. Metaphrasis is written in C++ and makes use of a community standard and newly developed algorithms for conversion of 32-bit RGBA data buffers into various GX texture formats common to both the Gamecube and Wii platforms.
This library was developed in-full by Armin Tamzarian with the support of developers in #wiidev on EFnet, Chaosteil of libwiisprite, and DrTwox of GRRLIB.
Full Doxygen API documentation is included within the download archive for assistance with program integration.
WiiBuilder is a Windows software to use for Wii homebrew development. This tool can do what wiiload and raw2c are doing, plus all sort of other things. All that in one single executable file.
Changes:
Windows 7 taskbar shows the progress when uploading a file to the Wii
Real preview for fonts
Start and end position of characters to generate
Choice of the text color in the Font Generator Section
Choice of the compression level when sending a file to the Wii
S3M, XM, and IT files converted to C array
Eke-Eke has once again updated one of his many emulators he maintains at Tehskeen. This time around he’s rolled out a new version of SMS-Plus GX a Sega Mastersystem and Gamegear emulator for both the Nintendo Wii and Nintendo Gamecube.
Changes:
– added SMB Support
– added XML Settings
Thanks to http://www.nintendomax.com/viewtopic.php?t=11953&f=54 for the news.
They Do Not Die is top down zombie game!
Release notes:
Its like the PC game but different and even more incomplete.
The frame rate is pretty great and unlike the PC version which I’m throttling at 30 frames per second (which my PC doesn’t even always reach) this version of the game runs near (and at times above if I wasn’t throttling it) 60 frames even on Wii. it dips a bit when your shooting but there is tons of room for improvement and optimization.
Use the nunchuk analog stick to move, the wiimote to aim and the B button to shoot. You can kill zombies but at this point there is no way to win or be injured.
Thanks to http://www.nintendomax.com/viewtopic.php?t=11952&f=54 for the news.
http://thatotherdev.wordpress.com/2010/06/15/they-do-not-die-v0-1-wii/