Zufolek, the author of “The Tin Man” describes this game as “huge game with a lot of items and enemies”.
Guide your ship between the two towers. it gets faster and faster really quick.
atari2600land updated his “Video Poker” game.
Release notes:
Now it plays more like it’s supposed to: you can pick cards to keep and redeal. I haven’t added any pair, flush or straight recognition yet. You’ll notice when you start a new game, the score briefly turns red for a frame or so. Is there any way to tell what that number that is? I can’t seem to time it right to pause it in Stella.
A nuclear reactor core stabilizer and containment field has failed unexpectedly and you, the technician, have to manually stabilize the atomic matter until containment field can be initialized. The containment walls will start enclosing around the atomic matter as the containment field is brought back online. However because the containment field is down, other random atomic matter is being project around the reactor core. The manual stabilizers have not been calibrated on schedule so they do not stabilize the atomic matter correctly which has resulted in the atomic matter to jitter around. If two pieces of atomic matter collide or if the atomic matter collides with the walls before the containment field has been initialized, then the whole nuclear reactor wild explode.
Quote by Disjaukifa:
Hey Guys,
New .bin file. I think I have fixed everything, I don’t ever seem to go into the red one the score, its always stays white!!! I have restored the store to its usual, I think I have the cycles worked out, I’ll keep you update!!
Thanks
Disjaukifa
http://www.atariage.com/forums/topic/150941-atomic-meltdown-my-new-homebrew-game/page__st__50
Name: Noice #2600
Platform: Atari VCS/2600, 4kb ROM
Release Date: 2009-09-28
Code: Andreas Gustafsson aka. Shadow/Noice
Music and replay routine: Paul Slocum
Quote:
History behind this demo
I started messing around a bit with VCS coding in January 2009, and soon I had created this little intro. However, considering the other amazing demoproductions that had been
released on the platform by others, I thought it was of too poor quality to release it at all. Then Sundown announced that they would have the “BITS” competition, and I thought that would be a good excuse to unleash it on the world. However, the compo was canceled, but now I’ve decided to release it anyway.How to run it
Run the .bin file in your VCS-emulator of choice, or put it on a 4kb EPROM cart and run it on the real thing!Additional info
Created with Kick Assembler.
A nuclear reactor core stabilizer and containment field has failed unexpectedly and you, the technician, have to manually stabilize the atomic matter until containment field can be initialized. The containment walls will start enclosing around the atomic matter as the containment field is brought back online. However because the containment field is down, other random atomic matter is being project around the reactor core. The manual stabilizers have not been calibrated on schedule so they do not stabilize the atomic matter correctly which has resulted in the atomic matter to jitter around. If two pieces of atomic matter collide or if the atomic matter collides with the walls before the containment field has been initialized, then the whole nuclear reactor wild explode.
Quote by Disjaukifa:
WOW
Ok Hello,
Decided to see if I could implement 2 Player VS and I was able t0o !!! Even better because of the way I programmed 2 Player Coop (read previous post about how frustrating it was) I was able to implement 2 Player VS extremely easily and quickly!!! Also I have shuffled the code around so it fits better in the banks except for bank 2 which I am just going to leave alone. Here is what the compiler readout is (If no one cares about this let me know and I will stop posting it, I just seem to find it interesting)
1250 bytes of ROM space left in bank 1
0254 bytes of ROM space left in bank 2
2142 bytes of ROM space left in bank 3
2206 bytes of ROM space left in bank 4Means I’ve got about 5852 bytes of my original 16384 bytes to work with. And I really need about that much for well endings (I have the hard one already programmed just not called), sounds (I have no idea how much space that is going to take up) and for clean-up and refinement.
Ok for the 2 Player VS I am too tired to even try to control two players at once, so I saw that it came up and I could move each players atomic matter. I have not checked yet to see if the level gets smaller as time goes on. If someone can check that out, it would be fantastic. Also the VS Levels might need to be tweaked. I literally made them in like 5 minutes!!!
Download it and try it out, let me know what you think!!!
Thanks
Disjaukifa*UPDATE* I have updated the atomic_meltdown.bin. I just realized how I wanted to change my “other” atomic matter aka ball that flies through that you need to avoid. *UDPATE*
http://www.atariage.com/forums/topic/150941-atomic-meltdown-my-new-homebrew-game/
Shoot the Duck!
atari2600land is working on a game similar to M&Ms: Break ‘Em for the GBA and DS.
The game itself is in early stages.
A nuclear reactor core stabilizer and containment field has failed unexpectedly and you, the technician, have to manually stabilize the atomic matter until containment field can be initialized. The containment walls will start enclosing around the atomic matter as the containment field is brought back online. However because the containment field is down, other random atomic matter is being project around the reactor core. The manual stabilizers have not been calibrated on schedule so they do not stabilize the atomic matter correctly which has resulted in the atomic matter to jitter around. If two pieces of atomic matter collide or if the atomic matter collides with the walls before the containment field has been initialized, then the whole nuclear reactor wild explode.
http://www.atariage.com/forums/topic/150941-atomic-meltdown-my-new-homebrew-game/
atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.
Release notes from atari2600land:
I was frantically going through my old computer for a completed version and I found this. Looking through the BASIC code, it looks like all the levels for level 1 have been designed. I guess I just never bothered to post this update, so here it goes now.
http://www.atariage.com/forums/topic/118991-2600-idea-jack-and-the-beanstalk/page__st__300