Atari 2600 News
Jack and the Beanstalk (Build 77) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes from atari2600land:

Added some more stuff to the ending. Here’s what happens now in chronological order:
+Jack climbs down the beanstalk
+He cuts the beanstalk down with an ax.
+The giant falls down and lands on his head.
Then everything is back to normal.

Added a new password to see the ending without having to play the whole game. It’s 33.

http://www.atariage.com/forums/index.php?showtopic=118991&st=275

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Jack and the Beanstalk (Build 75) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes from atari2600land:

Fixed bug #1. I put in some new notes in level 2, but if it still sounds off-key, i’ll just ditch the notes and it will go back to the way it sounded before i tried to improve it.

http://www.atariage.com/forums/index.php?showtopic=118991&st=275

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Tint 1k (08-02-2009) (A2600 Game)

Drive you car across the road, and pick up the wrenches for bonus points! But, make sure your car is the same color of the wrench, or the game will be over.

http://www.atariage.com/forums/index.php?showtopic=138865

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Jack and the Beanstalk (Build 73) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes from atari2600land:

+Added an “Aegis presents”-like screen before the title screen.
+The troll only goes away if you get the watermelon on the screen you’re on.
+Jack’s shirt changes from red to light red if you get the watermelon.

http://www.atariage.com/forums/index.php?showtopic=118991&st=275

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Doris 1k (04-02-2009) (A2600 Game)

Help Doris collect hearts, but watch out for the moving platforms! Also, don’t wait too much, or the heart will lose its energy and it will be game over!

Release notes:

Hi,

this version should fix the issue Vectorman0 had when running the binary on hardware. Also, I followed Nathan’s suggestion: the moving hearts change their horizontal position every pass.

Simone

http://www.atariage.com/forums/index.php?showtopic=138445&st=25

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Spider Game v0.4c (A2600 Game)

Spider game (prototype name) is a platform game, you play as spider and must walk around and climb platforms to collect goodies, while dodge all cast of dangerous enemies such scoprions, bats and others.

You can climb on upper platform, fix on it and walk in upside-down view, this is the novelty.

Please keep in mind this game is a work in progress and will improve over time.

Release notes:

This new beta shows the gravity system, a very small update. The spider can’t be damaged if fall, I never liked this on the old games.
The cutscene is more interesting, I want to use “hiper sprite” (composition of sprites and playfield pixels to draw one image)
as cutscenes between the levels. I think is a good usage of the graphic vcs hardware and don’t waste much rom ( I can store 9 images like that in 1kb).

My next step is a bit hard, I need to add the playfield colision code, this must be done by software because both, platforms and columns, are playfield and the spider must be free to walk horizontally on the platform but not to cross one column, or fall even touching one column but stop hitting a platform.

http://www.atariage.com/forums/index.php?showtopic=135482

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Doris 1k (03-02-2009) (A2600 Game)

Help Doris collect hearts, but watch out for the moving platforms! Also, don’t wait too much, or the heart will lose its energy and it will be game over!

Changes:

– the pitch of the note played when the heart is caught is now related to the hearts’s energy (more energy–>higher pitch–>more points)
– before starting a game, you can set the right difficulty switch to ‘A’ and the hearts will move… vertically (again, thanks Wickeycolumbus !)

http://www.atariage.com/forums/index.php?showtopic=138445

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Jack and the Beanstalk (Build 71) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes from atari2600land:

Now with the freed up space of banks 1 & 2, I can now make level 1 even larger. Right now, it’s at 32 screens, which is a nice round number, bB coding speaking. I definitely can’t fit 64 screens for level 1, but level 1 is now definitely a lot bigger.

88 bytes left in bank 1 (title screen/level 1)
1,390 bytes left in bank 2 (level 1)
23 bytes left in bank 3 (levels 2 & 4)
5 bytes left in bank 4 (level 3)
1,720 bytes left in bank 5 (ending, game over, giant’s room)
1,089 bytes left in bank 6 (minigame)
4,052 bytes left in bank 7 (empty)
1,630 bytes left in bank 8 (inline 6lives_statusbar.asm)

http://www.atariage.com/forums/index.php?showtopic=118991&st=275

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Doris 1k (02-02-2009) (A2600 Game)

Help Doris collect hearts, but watch out for the moving platforms! Also, don’t wait too much, or the heart will lose its energy and it will be game over!

Changes:

– the sound played when the heart is caught has been changed
– hearts loose their energy faster now (each level has its own rate)
– mirrored sprite when Doris faces left (thanks Wickeycolumbus )

http://www.atariage.com/forums/index.php?showtopic=138445

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Mimpy (Build 3) (A2600 Game)

The idea is this: Using Tetris-like blocks, fill in a square. To move the pieces around, use the joystick and to place one, use fire. To start over again, press the reset switch.

Release notes:

Added two new puzzles, #2 and #3, to get to them, at the title screen, press the select switch.

http://www.atariage.com/forums/index.php?showtopic=138400

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