Atari 2600 News
KITE (WIP) (A2600 Game)

Simon started his second VCS game project. This time it’s about kiting! Find out more at the work in progress thread.

http://www.atariage.com/forums/index.php?showtopic=140228

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K.O. Cruiser (RC3) (A2600 Game)

Devin updated his Punch Out style Atari 2600 homebrew game K.O. Cruiser.

Changes:

Fixed a bug that occurred when the player was TKO’d.
I combined the color schemes for the “human knockdown” and “computer knockdown” for all the characters. The color schemes control the colors at the top of the fight screen – in particular, the clock and health bars. The new versions contain the same blue and red text. The health bars are grayed out. This also saved some bytes, though I don’t need them.
I decreased the amount of health the computer loses when hit. This makes it a tad more fun since you can’t knock the computer out in 30 seconds. Before the average hit damage was about 18. Now it is about 12.
I changed how the computer regains health after been knocked down. The game maintains a “spirit” variable for the computer and player. When the either lands a punch, it increases. It drops when hit. This all depends on a percentage of the punch power. Before, the computer recovered to this value alone. The game also used a “recovery bonus” to make it easier for the computer to recover – depending on the character. In this new version, the computer also gains the bonus as part of their spirit – and therefore their recovered health. The result is that the computer recovers just as it did before – but with more health.
The input system was revised slightly. Before you had to hold the button before hitting left, right, or down. The new version allows you to hit them at the same time.

http://www.atariage.com/forums/index.php?showtopic=121541&st=225

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K.O. Cruiser (23-02-2009) (A2600 Game)

Devin updated his Punch Out style Atari 2600 homebrew game K.O. Cruiser.

http://www.atariage.com/forums/index.php?showtopic=121541&st=200

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K.O. Cruiser v22022009c (A2600 Game)

Devin updated his Punch Out style Atari 2600 homebrew game K.O. Cruiser.

http://www.atariage.com/forums/index.php?showtopic=121541&st=200

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K.O. Cruiser (RC1) (A2600 Game)

Devin updated his Punch Out style Atari 2600 homebrew game K.O. Cruiser.

Changes:

Added theme songs for both K.C. Nova (#2) and Russ Tick (#5). Nova’s song uses the first verse from Malguena. Russ uses the song “Home of the Range” which is the official anthem of Kansas.
Added some more sound effects – mostly just slight modifications
K.C. Nova now has a different disco song.
I made some internal changes to allow each “stance” to have a different flash glove color. Now, unblockable punches have a different color. I made it yellow in most cases.
Fixed the end-of-round health recovery logic. I actually had this working in a prior betas, but left it disabled in the last one.
Added rematch logic. Basically, you get one rematch per game. This is similar to being able to keep fighting after being defeated in Punch-out. Given there are only 6 boxers, I don’t currently bump you down the ladder if you lose.
Created a Rematch Screen.
Redid the graphics for the Game Over screen. The new version is far simplify than the last. I needed the bytes.
Revamped many of the boxer scripts so the difficulty does not jump dramatically as you advance through boxers.
The difficulty feature was modified. Level 1 is now the default and is equivalent to to Level 2 in the last version. In the new level 2, the effect of hits is halfed and the computer combo speed doubles. Level 3 also doubles movement speed and computer punch power.

http://www.atariage.com/forums/index.php?showtopic=121541&st=175

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256 Byte Pong (16-02-200) (A2600 Game)

Wickeycolumbus who was working on a Pong in 256 byte Pong for Atari 2600, really managed to squeeze the game down and reached his goal.

Check out the linked page for full information!

http://www.atariage.com/forums/index.php?showtopic=139216

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Jack and the Beanstalk (Build 78a) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes from atari2600land:

I managed to fit both in. By the way, the hidden screen has my name on it, so it’s kind of an Easter egg. Right now, the game is 24,924 bytes big, with 7,844 bytes left to do stuff with.

http://www.atariage.com/forums/index.php?showtopic=118991&st=300

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256 Byte Pong (A2600 Game)

Wickeycolumbus released 256 Byte Pong for Atari 2600.

Release notes:

After compleating Pong 512 Bytes, I decided I would attempt to cut the ROM size in half to a measly 256 Bytes. It is not down to 256 bytes yet, but it is getting there at only 343 Bytes. Some features had to be cut to slim it down like scoring and sound. This version was tested (and works) on real hardware. Here is the latest binary/source code.

http://www.atariage.com/forums/index.php?showtopic=139216

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Solar Nexus (Build 9) (A2600 Game)

This is an unofficial sequel to the first bB game released on cartridge, Solar Plexus.

http://www.atariage.com/forums/index.php?showtopic=139188

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512 Byte Pong (A2600 Game)

Wickeycolumbus has seen a lot of 1k games for Atari 2600 recently, so he thought to make one up the half size.

Release notes:

I’ve been seeing a lot of 1K mini games lately, and I wanted to take a stab at making a game with a small amount of ROM. I managed to squeze Pong into only 511 bytes (one byte to spare!). It is 2 player only (no room for AI) and uses joysticks and no sound (no room for that either). It took me a couple of hours to complete. Here is the Binary and Source. Enjoy!

http://www.atariage.com/forums/index.php?showtopic=139160

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