Gameboy Advance News
BITS2007-GBA (GBA Demo)

BITS2007-GBA by BITS is a Gameboy Advance Demo (or rather Intro) released at Icons 2012.

http://pouet.net/prod.php?which=58505

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Powder (Build 117) (Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

* True aim is now in the book of blades, so you can learn it without an extra skill book. (Robert Barber)
* Forgetting a spell while wielding a staff that imbues it will now properly fail. (Paul Strickland)
* Failing to forget no longer uses a turn.
* Unenchanted weapons and armor which you have found the enchantment of now report +0. (Mike Ratzlaff)
* Objects collapsing into meatballs now properly state if the result is multiple meatballs. (Nathan Bogue)
* Tutorial for signpost for kiwis now mentions the hostile tag on the look description. (Claudio)
* Signpost added to surace world. (SilverAnalyst)
* Someone to greet you on the surface world. (Andrew Walker)
* Unequippable item slots say No Item slot rather than Empty slot. Empty body slots report the appendage name (left hand, radula, etc) + and * by the god reports when praying lets you know how much they like your fashion sense. (hotpoo)
* Frogs have a bonus to attack vs insects. (Robert Barber)
* Silver and gold weapons will occasionally dull if used against non-vulnerable targets.
* Finally added the cute and cuddly triceratops!
* If you id the enchantment of an item by throwing it, now the stack you threw it from wil also be ided. (Mike Ratzlaff)
* Sleeping creatures have a visual indication. (Mike Ratzlaff)
* Swapping worn armor with wielded sword no longer causes you to wear the sword. (Mike Ratzlaff)
* Rolling boulder works on some monsters.
* Fix minor spelling errors (Gurkan Sengun)
* Full AI state was being cleared when nothing was edible rather than just the single edible bit. (Don Collins)
* Dipping nothing into a potion no longer crashes, provided you figured a way to do that in the first place. (Richard Quirk)
* Two or more equipped items with extra attacks now properly stack the chance of invoking the attacks, rather than jumping straight to a 99% chance. (Richard Quirk)
* One new room type.
* Mountain and Hills in Ibson The Grey’s tile-set are now in their correct positions.

While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Thanks to Nintendomax for the news!

http://www.zincland.com/powder/index.php?pagename=release

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Rick Dangerous I (WIP 1) (GBA Game)

Less text, more video: Here we go -> Rick Dangerous I soon for Gameboy Advance! Blame Alekmaul for this πŸ™‚

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Holy Hell v2.2 (Final) (GBA Game)

Holy Hell is a puzzle game with shmup elements. The goal of the game is to reach the end of every level trying to chain more blocks of the same color together.

You guide a little ship powered with four different colored weapons. Every weapon can destroy only blocks of its same color, so you must switch between them to blow up everything…

Brown blocks cannot be destroyed and must be dodged…

Release notes:

Hi guys there’s online the FINAL version of HOLY HELL GBA. It probably still contain some bugs but i think it’s time to stop with this project. Thanks a lot to all gbadev community for helping me in these years.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13987&f=27 for the news.

http://forum.gbadev.org/viewtopic.php?t=16917

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Shake Your Lawnmower (GBA Demo)

Kindergarden 2011 is over. This demoparty held in Haga, Norway, is a yearly meeting of demosceners for productivity but also fun. Shake Your Lawnmower by Darklite is possibly a perfect example of how to combine both elements.

http://pouet.net/prod.php?which=57998

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Rick Dangerous II (WIP 1) (GBA Game)

Alekmaul just released a Nintendo DS remake of Rick Dangerous II and already works on a Gameboy Advance version. The game code is based on Foxy‘s Rick Dangerous II disassembly from the commercial Atari ST version, but also features enhancements to it. Gameboy Lovers, Alekmaul is back! πŸ™‚

Thanks to Alekmaul himself for the information.

http://www.facebook.com/profile.php?id=100000452629706

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Tic-Tac-Toe GBA v0.1 (GBA Game)

danmcgoo released his Gameboy Advance homebrew Tic-Tac-Toe to the public last summer, but it has remained undiscovered for a while.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13963&f=27 for finding this little game.

http://sourceforge.net/projects/tictactoegba/

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PocketNES (05-10-2011) (NES emu for GBA)

After more than two years Dwedit updated PocketNES, a NES emulator for Gameboy Advance.

Changes:

Seamless sound, no more crackling on square wave channels.
Correct frequency sweeps and triangle wave volume.
Completely automatic speedhacks that just work, so there’s no menu for them anymore.
FAST. Turn off VSYNC and watch the games zoom.
Many parts are are more accurate than before.
Working Savestates
Fixed many bugs

Thanks to http://www.nintendomax.com/viewtopic.php?t=13919&f=27 and http://gbatemp.net/t310827-pocketnes-10-5-2011 for the news.

http://www.pocketheaven.com/ph/boards/viewtopic.php?t=7385

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Powder (Build 116) (Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

* MSVC Express Edition 2008 project files and instructions added, created by Andreas Bohm.
* Tower shields are large. (Claudio)
* “You cannot hide from I!” is now “You cannot hide from Me!” (B. Perry)
* Looking at a square will also describe any smoke there.
* The dig spell now has the side effect of spraying the excavated rock shards, damaging those around you.
* Create Pit spell is now 10 MP rather than 15.
* Blizzards fill the air with sleet and snow, not sleet and slow. Though the latter does describe their special effect nicely.
* New spell: Sandstorm
* If a god decides to flamestrike you, you now get a few turns warning to prepare yourself.
* Monsters properly check safety of squares before stepping on them.
* If trapped inside a wall without Phase or Breathess, you will suffocate. (Strange Child, Julian Agloro)
* Helmets should be sorted together now. (Aapo)
* Empty bottles will be filled by down pour now. (Aapo)
* Entomb has a better message when blocked. (Aapo)
* Rocks are created when rocks fall on your head. (Aapo)
* Spells you can’t cast have (!) after them in the zap list (Aapo)
* Saving when out of disk space should no longer corrupt your last save game. (Aapo)
* Tossing an item hand to hand no longer takes a turn. (Aapo)
* Spears, knives, and daggers no longer let you equip stacks. (Aapo)
* You are only prompted to throw one spear of a stack. (Aapo)
* The animate forest spell now has its own icon.

While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13872&f=27 and http://www.nintendomax.com/viewtopic.php?t=13871&f=19 and http://gbatemp.net/t309833-powder-v116 for the news!

http://www.zincland.com/powder/index.php?pagename=release

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Lost Marbles (GBA misc)

Lost Marbles by Vantage is a 4k huge (or we rather say tiny) binary for Gameboy Advance generating a procedural graphic / picture on the fly.

http://pouet.net/prod.php?which=57630

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