Nintendo DS News
Powder (Build 111) (NDS Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

Further Makefile clean up, using $(RM) and other niceties. (Zasenko Sergey)
Applied WinCE compatibility patches. (Ilya Kasnacheev)
Ibson the Grey’s tileset is now built into the SDL builds of POWDER rather than requiring you to use the From Disk… option. (It is not in the DS, GBA, WINCE versions)
Unique monsters have a ! badge to distinguish them before you engate in battle. (Andreas Bohm)
When fully charged spells will get a yellow glow so you can tell 99% charge from fully ready.
Tameness should no longer expire while you still live. (Tobias Pierce)
Tame creatures whose masters die will go wild after five turns and be also confused. You now have a good reason to go after the leaders of rooms first.
Kobold Assassins can inflict bleeding wounds, as was always intended. (Tobias Pierce)
Radius of the burst when bottles break is dependent on curse/blessed status.
Poisoned smoke potions are more useful. (Tobias Pierce)
Smashing potions will interact with existing smoke. (CYBER_Aeon)
Tridude on the keyboard is now a proper tridude. (Bunnyriffic)
Artifacts have an overlay to distinguish them and are always above mundane items in piles (Stefan O’Rear)
New POWDER icon thanks to Sam Goldfield!
Crash when you load the game on a level with more than 32 active smoke tiles fixed. (Lawrence T. Levine)
Iron Golems and Stone Golems have the proper second attack, and hence hit much harder. (Nicholas Young)
Spells and skills are listed even if you are amnesic in character dumps. (Meddyan)
Vampire bats should ignore bloodless targets. (CYBER_Aeon)
Vampire bats gain food when they suck blood. (Tobias Pierce)
Creatures will be more careful in what they eat, especially familiars. (Tobias Pierce)
Being poisoned by something more powerful will properly clear the weaker poison.

While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Thanks to http://www.nintendomax.com for the news.

http://www.zincland.com/powder/index.php?pagename=release

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Winex DS v1.0 (NDS Application)

Shell application for Nintendo DS.

Thanks to http://www.nintendomax.com for the news.

http://nds.scenebeta.com/noticia/winex-ds

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Touhou DS v0.8.1 (NDS Game)

Touhou DS by Spuzkaizer is a Shoot Em Up game for Nintendo DS.

Changes:

fixes:
– The score screen’s scrollpane didn’t start out showing the highest score.
– The game selection on the score screen didn’t work properly.
– Fixed a memory leak in the sound manager.
– Objects with hitbox=0 would still cause collisions.
improvements:
– Support for multiple/selfmade download repositories
– Deathbombing no longer requires 2 bombs and after dying there’s a small
period where bombing is disabled to avoid losing a bomb because you were
too late trying to deathbomb.
– Nicer character select screen
– Added a fifth stage + small improvements to older stages
– Added Sanae as a character
scripting language:
– Added _for, size, drawAngle commands

Thanks to www.nintendomax.com for the news!

http://www.weeaboo.nl/index.php?aid=25

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Green Beret DS v0.2 (Arcade emu for NDS)

FluBBa updated his Green Beret DS Test built, which emulates the arcade game Green Beret.

Changes:

*Added GUI including touch support.
*Added support for “Rush n’ Attack” & “Mr. Goemon”.
*Added support for (compressed) zip files.
*Added savestates.
*Added option for unscaled screen.
*Added optional powersave for 2nd screen.
*Added gamma correction.
*Fixed scaling.

http://www.ndsretro.com/

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Combating R4 Piracy On The DS (NDS misc)

Kris Graft over at Gamasutra conducted an interview with game developer Andrew Mclennan, CEO of Metaforic.

The article contains information about blocking R4 cards via code in commercial products, while keeping “homebrew users” out of this piracy circle. This sounds like a proper and clean solution, for those of us, who love to stick with homebrew and originals only.

Head over to Gamasutra for the full interview!

Thanks to http://www.gbatemp.net for the news hint.

http://www.gamasutra.com/php-bin/news_index.php?story=23529

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Digitory DS v0.1 (NDS Game)

cid2mizard came up with a new NDS homebrew, but due to lack of french language skills, we can’t report more right now.

As usual have a check at the screenshot for a first impression.

http://cid2mizard.dev-fr.org/p4149/2009-05-13-digitory-ds-v0-1.html

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Super Alarma (12-05-2009) (NDS Application)

Super Alarma is a Super Mario World themed alarm clock for your Nintendo DS.

http://forum.palib.info/index.php?topic=7188

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GameUP (11-05-2009) (NDS Application)

GameUP is a new utility for Nintendo DS that conclude the trilogy of Mik’s Up-Series homebrews (together with OsUp and SkinUP). This new program allows you to take ever your homebrew game archive up to date, giving the possibility to download all the best not-commercial games of the amateur scene. This homebrew works on all the flashcards that support the DLDI due to the direct access to the microSD that GameUP needs (for more info, check out the FAQ section).

http://gameup.supercard.fr/

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Brick Game DS v1.0 (NDS Game)

master sonic released a new Nintendo DS homebrew game. It’s called “Brick Game DS”. The screenshot speaks itself.

Thanks to http://www.nintendomax.com for the news.

http://nds.scenebeta.com/noticia/brick-game-ds

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Bombjack DS v1.02 (Arcade emu for NDS)

Coppers updated his single game arcade emulator for the classic “Bombjack”. It supports two different versions of the game.

As usual the commercial roms DO NOT come with the emulator and we do not know where to find those.

Thanks to http://www.nintendomax.com for the news.

http://www.dev-fr.org/index.php/topic,4229.0.html

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