News

Atoms v0.6 (NDS Game)

Each player takes it in turns to place an atom on the grid. Players can place additional atoms onto their own atoms.

If too many atoms are place on the same tile the atom goes critical and will explode and place additional atoms. When the atom goes critical it will send additional atoms horizontally and vertically away from it. If this atom lands on a square that has another atom on it, it will add to that atom. Also if the atom is another players it will be taken over by the atom that went critical.

Changes:

Basic AI added,
Atoms animate when its your turn,
Atoms also animate when they grow
Tutorial added
Players can now pick which professors they want
improved menus

http://palib-dev.com/forum/index.php/topic,463.0.html

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Lost Marbles (02-04-2010) (NDS Game)

Lost Marbles is based on the old Loose Your Marbles game for PC!

The objective is to make lines of 3+ balls with the same color vertically on the LineZone (White Stripes), and with that lines you’ll send balls to the opponent filling his board.

Sych, the author, looks for comments and suggestions!

http://palib-dev.com/forum/index.php/topic,478.0.html

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

TowerDefense v0.95 (Wii Game)

TowerDefense is an classic 2D action game. Protect your base with all kind of defense systems and kill all the waves of enemies. If ten enemies reach the base the game is over.

Changes:

GUI:
รขโ‚ฌโ€œ Update menu screen information.
Core:
รขโ‚ฌโ€œ WiiMote timeout increase from 60 to 300 seconds.
รขโ‚ฌโ€œ Improve stability.
รขโ‚ฌโ€œ Use libfat 1.0.7 as disk access engine.
รขโ‚ฌโ€œ Use libogc 1.8.3 as Wii interface engine
General:
รขโ‚ฌโ€œ Make source code compliant with r21 compiler.
รขโ‚ฌโ€œ Build game with devkitPPC r21 compiler.

http://wiibrew.org/wiki/TowerDefense

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

SpaceBubble v0.95 (Wii Game)

SpaceBubble is a classic board puzzle game based bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get.

Changes:

GUI:
รขโ‚ฌโ€œ Update menu screen information.
Core:
รขโ‚ฌโ€œ WiiMote timeout increase from 60 to 300 seconds.
รขโ‚ฌโ€œ Added local highscore position calculation.
รขโ‚ฌโ€œ Improve stability.
รขโ‚ฌโ€œ Use libfat 1.0.7 as disk access engine.
รขโ‚ฌโ€œ Use libogc 1.8.3 as Wii interface engine
General:
รขโ‚ฌโ€œ Make source code compliant with r21 compiler.
รขโ‚ฌโ€œ Improve source code documentation.
รขโ‚ฌโ€œ Added screenshots to source code documentation.
รขโ‚ฌโ€œ Build game with devkitPPC r21 compiler.

http://wiibrew.org/wiki/SpaceBubble

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

RedSquare v0.97 (Wii Game)

RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly!

Changes:

GUI:
รขโ‚ฌโ€œ Show played game level on high score screens.
รขโ‚ฌโ€œ Update menu screen information.
Core:
รขโ‚ฌโ€œ Improve stability.
รขโ‚ฌโ€œ WiiMote timeout increase from 60 to 300 seconds.
รขโ‚ฌโ€œ Use libfat 1.0.7 as disk access engine.
รขโ‚ฌโ€œ Use libogc 1.8.3 as Wii interface engine
General:
รขโ‚ฌโ€œ Make source code compliant with r21 compiler.
รขโ‚ฌโ€œ Build game with devkitPPC r21 compiler.

http://wiibrew.org/wiki/RedSquare

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.