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RedSquare v0.60 (Wii Game)

RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly!

Changes:

– Added SDHC card support
– Added power button support
– Default effect volume adapted
– Improve screen title design
– Bugfix: IR pointer doesn’t disappear anymore
– Build game with new libogc 1.7.1 and devkitPPC r16 compiler

http://wiibrew.org/wiki/RedSquare

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Pong2 v0.94 (Wii Game)

Pong2 is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner.

Changes:

– Added SDHC card support
– Added power button support
– Added win screen if players wins all levels.
– Build game with new libogc 1.7.1 and devkitPPC r16 compiler

http://wiibrew.org/wiki/Pong2

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VAlert v1.20 (PPC Application)

This small program allows customizing vibration incoming call alerts. Windows based phones vibrate either before the ring or constantly during the ring. Having a short ringtone can possibly solve this problem, but with long mp3 ringtone the phone will constantly vibrate during the ring.

This program will enable Windows Mobile phones to produce short vibrations when the phone rings. Vibration patterns can be easily changed by the user. Possibly to match vibration patterns to the ringtone, so the phone will vibrate in a rhythm.

Changes:

– More devices support, including non-HTC
– The installer executes the program upon installation (no soft reset required)
– No vibration on waiting call
– Support for incoming call ring mute (stop vibration)
– Silent start
– Even lower memory footprint – ~4K on standby (was 11K before)

http://forum.xda-developers.com/showthread.php?t=437279

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TF3D StandBy v1.1a (PPC Application)

TF3D StandBy monitors powerstates like S2U2 does (thx A_C) and turns off or turns on TF3D which allows the device to go into standby.

It’s important to uninstall any previous versions, before installing the new one.

Changes:

– Timeouts are now configurable via register.
[HKEY_LOCAL_MACHINESOFTWARETf3dStandby]
TF3DShutdownTimeout -> Time in MS before suspend, when we shutdown TF3D.
AutoSuspendTimeout -> Time in MS after shutting down TF3D and suspending the device. (This gives TF3D some time to shutdown)
ResumeTimeout -> Timeout in MS to wait before starting TF3D after wakeup.

http://forum.xda-developers.com/showthread.php?t=460621

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