News

Sketch v0.22 (PPC Application)

Sketch allows to draw different kinds of sketches for different topics.

For example electric sketches or network sketches, others are possible and configurable by the user. The network symbols are those of mamuen. The electric symbols are not finished yet, just a few of them are included at the moment.

The program is almost finished, but needs testing and fine tuning.

http://www.basic4ppc.com/forum/share-your-creations/3227-sketch-drawing-program.html

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Juno First (RC3) (A2600 Game)

Juno First is intended to be an Atari 2600 port of the arcade game of the same name. Naturally the Atari 2600 version requires some significant simplifications, but the main elements are there. The visual style of the game is similar to Beamrider, but it plays quite differently.

The awesome sprite graphics were created by Nathan Strum, and the the excellent title music was created by Erik Ehrling (moderntimes99).

Release notes:

This release candidate should fix an elusive screen jumping issue. If no further bugs are found, then this version will be the final one. I will be grateful for any final testing of this game. To check for screen jumps in Stella, press the back-tick key ‘ and type breakif {_scan>#262} at the debugger prompt, followed by run. If the game returns to be debugger at any point then let me know.

Many thanks,
Chris

http://www.atariage.com/forums/index.php?showtopic=125269&st=275

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Thrust Inspired Game (27-10-2008) (NES Game)

News from smkd:

My small thrust inspired game is mostly complete. Can’t think of anything major to add to it at the moment, except for the horrible lack of a title. Five levels with a mostly introductory first level and a few additional enemies. It’s not much on presentation or audio but I think it’s reasonably playable. What do you think?

There was a randomly occurring bug (good god I hate these) where it would glitch on loading a strip of graphics in the level, but I think I’ve patched that up.

http://smkdan.eludevisibility.org/other/rom.zip

Thanks for reading

http://nesdev.parodius.com/bbs/viewtopic.php?t=4505

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Bricks-OS WIP (GBA OS)

Maximus32 got combined 2D/3D rendering and texture mapping working on a GameBoy Advance!!

Notes from Maximus32:

Looks cool doesn’t it? But since I can’t get this one to work on all supported consoles yet, I’m not going to release it.

http://bricks-os.org/

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