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ZXDS v0.8.1 (Beta 1) (Spectrum emu for NDS)

ZXDS is an emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is steadily reaching a mature stage of development, and it already has some noteworthy features, like accurate emulation of Spectrum 48k, 128k and Pentagon models (including sound), or support for TAP/TZX/PZX tape files, TRD/SCL disk files and RZX playback files.

Changes:

+ RZX playback (no SZX snapshot support yet, though).
+ Files stored in ZIP archives can be browsed and loaded directly.
+ Support for poke cheats in POK file format, including autoload.
+ Added log screen for better problem diagnostics, especially those RZX related.
+ Turn off the bottom screen backlight after configurable timeout.
+ Automatically save state and enter sleep mode when the lid is closed.
* Alternatively boot from saves/boot.z80 instead of last session state.
* Skip loading of either state upon startup when L/R buttons are held.
* Replaced few busy loops with inactive waits to further improve battery life.
* Improved the last menu action to cycle through all recently used views.
* Extended the range of both AY and speaker samples to make the sound louder.
* Tweaked the Z80 snapshot loading code to support some less conformant files.

Thanks to http://www.1emulation.com for the news.

http://zxds.raxoft.cz/

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Powernoid v2 (PSP Game)

Powernoid is a Breakout clone by Art.

Changes:

Change to multiball powerup behaviour, the ball now splits in two when a player gets this powerup.
Player no longer loses a life if the multiball powerup is active, and one of the two balls is lost.
Difficulty is increased by slightly speeding up the ball movement compared with the first version.
Program keeps track of highest score with an encrypted save file.
Added extra type of brick that causes bricks to move down every time the ball is hit with the bat.
Extra life can now be gained by passing stage 15, and any other 15 stages after that.
Changed some characteristics to give the bat some control of ball direction as in Windows DX_Ball.

http://forums.qj.net/showthread.php?t=146079

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