News

APPSwitcher v1.1 (PSP Application)

APPSwitcher is a little VSH plugin that lets you categorize your homebrew for the XMB. By the press of a button combination you can then switch from category to category which then gets shown to you right on the XMB.

Changes:

ISO, GAME150 etc. directories now work
The content of the memorystick gets automatically refreshed (no need for the workaround of activating/deactivating the USB mode anymore)
The standard XMB functionality should now work correctly

Thanks to the author MK2k himself for the news.

http://www.mk2k.net/serendipity/index.php?/archives/24-APPSwitcher-PSP-1.1-New-Updated-Version.html

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DS-Me (Beta 1) (NDS Application)

Plata and Mikau are working on an operating system for Nintendo DS named DS-Me. DS-Me is optimized to use a minimum of resources.

Release notes:

Beta 1:
Displays of the interpreter acting, posivilidad events on. Function of windows, buttons and text. Not adapted to the user.

In future versions, with this so you can do whatever you want as if it were your computer, but with something very important … You can do several tasks at once! Imagine being able to listen to while you read an mp3 file. With DS-I is possible!

Thanks to www.nintendomax.com for the news!

http://www.elotrolado.net/hilo_ds-me-el-so-definitivo-para-ds_1127767

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PSPIRC v1.1.6 (PSP Application)

PSPIRC is a basic IRC client for the PSP.

Changes:

– Finally fix issue with “Home -> Exit” !
– Add a built-in editor to edit commands & words list
(command.txt and word.txt files)
– Add eboot music from NeXuS
( see http://www.jamendo.com/en/artist/nexus )
– Can now return back to Wifi menu
(No need to restart pspirc to connect to another hotspot)
– Bug fix in battery level display

http://zx81.zx81.free.fr/serendipity/index.php?/archives/352-PSPIRC-IRC-Client-for-PSP-v1.1.6.html

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PSPSSH v1.2.0 (PSP Application)

PSPSSH is a port of Dropbear, a small SSH2 Server and Client running on a variety of POSIX-based platforms.

Changes:

– Multi-session support !
(No need to restart pspssh to connect to another server)
– Add a built-in editor to edit commands & words list
(command.txt and word.txt files)
– Add eboot music from NeXuS
( see http://www.jamendo.com/en/artist/nexus )
– Finally fix issue with “Home -> Exit” !
– Tested on firmware 5.0 M33
– Bug fix in battery level display

http://zx81.zx81.free.fr/serendipity/index.php?/archives/351-PSPSSH-SSH2-Client-for-PSP-v1.2.0.html

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iWeather v0.2 (PPC Application)

iWeather uses the weather feed from yahoo (or weather.com). When you run iWeather, you need to connect to the internet. Same for the Settings.exe.

Changes:

– Battery-Bug removed
– Settings will work without pushing “Enter”, just wait until validating has finished and press “Done”
– iWeather now caches the last update, so you don’t have to stay online the whole time
– refresh iWeather by tapping on the signal-strength in the upper left corner
– still no VGA support, sorry

http://forum.xda-developers.com/showthread.php?t=441825

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Powder (Build 108) (PS3 Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait, the PS3 port comes from Bill Blake.

Changes:

The mouse will work again for the onscreen keyboard in SDL builds. (Ilya, Teun Peelen)
Description when wearing necro dress code spells servant right. (David Damerell, Andreas Bohm)
Vacuum correctly spelled in death message. (David Damerell)
“Click on your self to search” rather than Clicking. (Narius Varigor)
Starting as cultist will immediately tell you ><0|V|'s whim. (hotpoo) Loading a save game worshiping ><0|V| will likewise report the whim. Zapping a hostile wand of create monster will have a chance of the creature turning on you. (hotpoo) New boon from gods: hostile creatures surrounding you can be smitten. (Indirectly Ambvai) Earth hammers can be forged into artifact earth hammers with the proper setup. (David Damerell) Level up hitpoints and magic points are now 2d2+1 rather than 1d4+1, giving a tighter distribution and slight boost to the average. (Teun Peelen) Earth hammers have an encyclopedia entry. (David Damerell) When you can move in diagonals you can use the diagonals of the numberpad. (Andreas Bohm) There is now a SafeWalk mode which stops you from attacking when walking about. You can toggle this by pressing Ctrl when using the arrow keys or binding the Safe Walk command to a button in GBA mode. (Andreas Bohm) The delete key works the same as the backspace key, a useful feature on Macs whose keyboards lack a backspace. (Roger Bolton) Wishing for a level teleport no longer uses atoi() so hopefully works on gpsphone. (Roger Bolton) We now promote room flags to map flags when loading. This way loading the game on the final levels will not turn the levels into floor-diggable and hence suddenly create holes to short-circuit the levels. (Ambvai, debugged by Andreas Bohm) A case where you could achieve barbarian dress code despite not wearing armour is fixed. (Malte Helmert) You now gain piety for the barbarian and necro dress codes. (Malte Helmert) You can no longer move diagonally if both orthogonal directions are blocked by walls. Spells cast when you have the can dig intrinsic will no longer disintegrate earth elementals. (SparroHawc) Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Other release notes from Jeff:

Keeping with POWDER tradition, a long time between releases does not mean there was some huge secret code being worked on that took this long to get ready. It means I was busy with other stuff. That said, there are a good number of fixes in this version. Most important is likely the Safe Walk ability, derived from a patch by Andreas Bohm, which lets non-DS users the ability to avoid accidentally attacking kiwis when they go careening through the hallways. The intent is you can bind it to, say, [L], and then hold that when you want to move safely. If you want [L] to attack, you can change the global option. SDL users may use the ctrl key. Unless they are using vi-keys in which case I’m afraid they are out of luck for now. I can only hope those players believe that Safe Walk is for weaklings.

Official page: http://www.zincland.com/powder/index.php?pagename=release

Thanks to http://www.nintendomax.com for the news.

http://pleasantfiction.ipower.com/bodega/viewtopic.php?f=6&t=124

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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Powder (Build 108) (PSP Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

The mouse will work again for the onscreen keyboard in SDL builds. (Ilya, Teun Peelen)
Description when wearing necro dress code spells servant right. (David Damerell, Andreas Bohm)
Vacuum correctly spelled in death message. (David Damerell)
“Click on your self to search” rather than Clicking. (Narius Varigor)
Starting as cultist will immediately tell you ><0|V|'s whim. (hotpoo) Loading a save game worshiping ><0|V| will likewise report the whim. Zapping a hostile wand of create monster will have a chance of the creature turning on you. (hotpoo) New boon from gods: hostile creatures surrounding you can be smitten. (Indirectly Ambvai) Earth hammers can be forged into artifact earth hammers with the proper setup. (David Damerell) Level up hitpoints and magic points are now 2d2+1 rather than 1d4+1, giving a tighter distribution and slight boost to the average. (Teun Peelen) Earth hammers have an encyclopedia entry. (David Damerell) When you can move in diagonals you can use the diagonals of the numberpad. (Andreas Bohm) There is now a SafeWalk mode which stops you from attacking when walking about. You can toggle this by pressing Ctrl when using the arrow keys or binding the Safe Walk command to a button in GBA mode. (Andreas Bohm) The delete key works the same as the backspace key, a useful feature on Macs whose keyboards lack a backspace. (Roger Bolton) Wishing for a level teleport no longer uses atoi() so hopefully works on gpsphone. (Roger Bolton) We now promote room flags to map flags when loading. This way loading the game on the final levels will not turn the levels into floor-diggable and hence suddenly create holes to short-circuit the levels. (Ambvai, debugged by Andreas Bohm) A case where you could achieve barbarian dress code despite not wearing armour is fixed. (Malte Helmert) You now gain piety for the barbarian and necro dress codes. (Malte Helmert) You can no longer move diagonally if both orthogonal directions are blocked by walls. Spells cast when you have the can dig intrinsic will no longer disintegrate earth elementals. (SparroHawc) Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Other release notes from Jeff:

Keeping with POWDER tradition, a long time between releases does not mean there was some huge secret code being worked on that took this long to get ready. It means I was busy with other stuff. That said, there are a good number of fixes in this version. Most important is likely the Safe Walk ability, derived from a patch by Andreas Bohm, which lets non-DS users the ability to avoid accidentally attacking kiwis when they go careening through the hallways. The intent is you can bind it to, say, [L], and then hold that when you want to move safely. If you want [L] to attack, you can change the global option. SDL users may use the ctrl key. Unless they are using vi-keys in which case I’m afraid they are out of luck for now. I can only hope those players believe that Safe Walk is for weaklings.

Thanks to http://www.nintendomax.com for the news.

http://www.zincland.com/powder/index.php?pagename=release

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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Powder (Build 108) (NDS Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

The mouse will work again for the onscreen keyboard in SDL builds. (Ilya, Teun Peelen)
Description when wearing necro dress code spells servant right. (David Damerell, Andreas Bohm)
Vacuum correctly spelled in death message. (David Damerell)
“Click on your self to search” rather than Clicking. (Narius Varigor)
Starting as cultist will immediately tell you ><0|V|'s whim. (hotpoo) Loading a save game worshiping ><0|V| will likewise report the whim. Zapping a hostile wand of create monster will have a chance of the creature turning on you. (hotpoo) New boon from gods: hostile creatures surrounding you can be smitten. (Indirectly Ambvai) Earth hammers can be forged into artifact earth hammers with the proper setup. (David Damerell) Level up hitpoints and magic points are now 2d2+1 rather than 1d4+1, giving a tighter distribution and slight boost to the average. (Teun Peelen) Earth hammers have an encyclopedia entry. (David Damerell) When you can move in diagonals you can use the diagonals of the numberpad. (Andreas Bohm) There is now a SafeWalk mode which stops you from attacking when walking about. You can toggle this by pressing Ctrl when using the arrow keys or binding the Safe Walk command to a button in GBA mode. (Andreas Bohm) The delete key works the same as the backspace key, a useful feature on Macs whose keyboards lack a backspace. (Roger Bolton) Wishing for a level teleport no longer uses atoi() so hopefully works on gpsphone. (Roger Bolton) We now promote room flags to map flags when loading. This way loading the game on the final levels will not turn the levels into floor-diggable and hence suddenly create holes to short-circuit the levels. (Ambvai, debugged by Andreas Bohm) A case where you could achieve barbarian dress code despite not wearing armour is fixed. (Malte Helmert) You now gain piety for the barbarian and necro dress codes. (Malte Helmert) You can no longer move diagonally if both orthogonal directions are blocked by walls. Spells cast when you have the can dig intrinsic will no longer disintegrate earth elementals. (SparroHawc) Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Other release notes from Jeff:

Keeping with POWDER tradition, a long time between releases does not mean there was some huge secret code being worked on that took this long to get ready. It means I was busy with other stuff. That said, there are a good number of fixes in this version. Most important is likely the Safe Walk ability, derived from a patch by Andreas Bohm, which lets non-DS users the ability to avoid accidentally attacking kiwis when they go careening through the hallways. The intent is you can bind it to, say, [L], and then hold that when you want to move safely. If you want [L] to attack, you can change the global option. SDL users may use the ctrl key. Unless they are using vi-keys in which case I’m afraid they are out of luck for now. I can only hope those players believe that Safe Walk is for weaklings.

Thanks to http://www.nintendomax.com for the news.

http://www.zincland.com/powder/index.php?pagename=release

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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Powder (Build 108) (GBA Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

The mouse will work again for the onscreen keyboard in SDL builds. (Ilya, Teun Peelen)
Description when wearing necro dress code spells servant right. (David Damerell, Andreas Bohm)
Vacuum correctly spelled in death message. (David Damerell)
“Click on your self to search” rather than Clicking. (Narius Varigor)
Starting as cultist will immediately tell you ><0|V|'s whim. (hotpoo) Loading a save game worshiping ><0|V| will likewise report the whim. Zapping a hostile wand of create monster will have a chance of the creature turning on you. (hotpoo) New boon from gods: hostile creatures surrounding you can be smitten. (Indirectly Ambvai) Earth hammers can be forged into artifact earth hammers with the proper setup. (David Damerell) Level up hitpoints and magic points are now 2d2+1 rather than 1d4+1, giving a tighter distribution and slight boost to the average. (Teun Peelen) Earth hammers have an encyclopedia entry. (David Damerell) When you can move in diagonals you can use the diagonals of the numberpad. (Andreas Bohm) There is now a SafeWalk mode which stops you from attacking when walking about. You can toggle this by pressing Ctrl when using the arrow keys or binding the Safe Walk command to a button in GBA mode. (Andreas Bohm) The delete key works the same as the backspace key, a useful feature on Macs whose keyboards lack a backspace. (Roger Bolton) Wishing for a level teleport no longer uses atoi() so hopefully works on gpsphone. (Roger Bolton) We now promote room flags to map flags when loading. This way loading the game on the final levels will not turn the levels into floor-diggable and hence suddenly create holes to short-circuit the levels. (Ambvai, debugged by Andreas Bohm) A case where you could achieve barbarian dress code despite not wearing armour is fixed. (Malte Helmert) You now gain piety for the barbarian and necro dress codes. (Malte Helmert) You can no longer move diagonally if both orthogonal directions are blocked by walls. Spells cast when you have the can dig intrinsic will no longer disintegrate earth elementals. (SparroHawc) Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Other release notes from Jeff:

Keeping with POWDER tradition, a long time between releases does not mean there was some huge secret code being worked on that took this long to get ready. It means I was busy with other stuff. That said, there are a good number of fixes in this version. Most important is likely the Safe Walk ability, derived from a patch by Andreas Bohm, which lets non-DS users the ability to avoid accidentally attacking kiwis when they go careening through the hallways. The intent is you can bind it to, say, [L], and then hold that when you want to move safely. If you want [L] to attack, you can change the global option. SDL users may use the ctrl key. Unless they are using vi-keys in which case I’m afraid they are out of luck for now. I can only hope those players believe that Safe Walk is for weaklings.

Thanks to http://www.nintendomax.com for the news.

http://www.zincland.com/powder/index.php?pagename=release

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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Jack Turtle WIP (05-11-2008) (NDS Game)

Some of you might remember kiswa who was developing a platform game named “Jack Turtle” ( http://forum.palib.info/index.php?topic=3531 ). The last demo has been released more than one year ago, but kiswa has NOT given up the game yet.

Quote:

Anyway, I just wanted to post so the two or three people who check this blog would know that I’m still working on my game, and it’s not going to die any time soon. they are not likely to work right.

This has been caused by a lack of motivation and also the fact that kiswa is now part of the PAlib development team.

http://jackturtle.kiswa.com/posts/motivation-and-palib-svn

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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