News

Jack and the Beanstalk (Build 34a) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes:

I put in the beginnings of a scoring system with bonus points for completing screens, etc. I can’t figure out how to keep track of highest/lowest screens in levels 2 & 4, and if nobody can help me out, i may scrap the scores altogether. If you’d like to help me out, the variables you can use are listed right after the level_2 thing in the second bank in the .bas file. Also, I don’t know what should happen if you run out of time in the castle (which you have 2 minutes. I’d like to make it longer, but i don’t know how), should you lose a life or have it be game over? right now, if the time runs out in the castle, you just don’t get any bonus points.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

XPMCK (27-12-2008) (Genesis misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Added support for default parameters for macros.
Added support for patterns.
Added support for detuning to the C64 playback library.
Added support for EP and MP to the C64 playback library.
Updated the GUI.

Thanks to the author, mic, himself for the news via ICQ.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

XPMCK (27-12-2008) (GG misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Added support for default parameters for macros.
Added support for patterns.
Added support for detuning to the C64 playback library.
Added support for EP and MP to the C64 playback library.
Updated the GUI.

Thanks to the author, mic, himself for the news via ICQ.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

XPMCK (27-12-2008) (SMS misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Added support for default parameters for macros.
Added support for patterns.
Added support for detuning to the C64 playback library.
Added support for EP and MP to the C64 playback library.
Updated the GUI.

Thanks to the author, mic, himself for the news via ICQ.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

XPMCK (27-12-2008) (Arcade misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Added support for default parameters for macros.
Added support for patterns.
Added support for detuning to the C64 playback library.
Added support for EP and MP to the C64 playback library.
Updated the GUI.

Thanks to the author, mic, himself for the news via ICQ.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

XPMCK (27-12-2008) (GBC misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Added support for default parameters for macros.
Added support for patterns.
Added support for detuning to the C64 playback library.
Added support for EP and MP to the C64 playback library.
Updated the GUI.

Thanks to the author, mic, himself for the news via ICQ.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

iPlay TicTacToe v4 (PSP Game)

j3r3miedev updated his Tic Tac Toe game.

Changes:

– Completely redesigned by me (Code and Design)
– Most innovations are found in game (New menus, new pieces, new cursor)
– Adding a music player accessible at all times with R + L (Ci you’re in the middle part, it will be paused while you’re in the music player)
– Now in English and French
– Added benchmarks for the cursor. Press Square to switch

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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Fuse PSP v0.10.0.1 (Spectrum emu for PSP)

Akop Karapetyan updated his Spectrum emulator Fuse PSP.

Changes:

– Fuse updated to version 0.10.0.1
– Miscellaneous bug fixes
– Support for compressed disks (see documentation)
– Option to enable/disable sound while tape is loading (only works with Fastloading disabled)
– Option to enable/disable รขโ‚ฌล“Issue 2รขโ‚ฌย keyboard support
– Extra button options รขโ‚ฌโ€œ Square/Cross/Circle/Triangle with L or R trigger held down
– Option to enable/disable tape fastloading (some games do not load correctly when enabled)
– Virtual keyboard: emulation should not lag as much when virtual keyboard is displayed
– Virtual keyboard: classic display mode (show when R held down), or toggle mode (show/hide when R is pressed)
– Added state exporting to other versions of Fuse รขโ‚ฌโ€œ press Start while the รขโ‚ฌหœSave/Loadรขโ‚ฌโ„ข tab is selectedรขโ‚ฌโ€an SNA file will be written to the snapshot directory
– Tape autoloading (not to be confused with save state autoloading, already in the previous release)
– Snapshots are now saved into PSPรขโ‚ฌโ„ขs own PHOTO directory (/PSP/PHOTO), and can be viewed in PSPรขโ‚ฌโ„ขs image viewer
– File selector snapshots รขโ‚ฌโ€œ while browsing for games with the file selector, pause momentarily to display the first snapshot for the game

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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WiiApple v0.0.1 (Apple II emu for Wii)

yohanes released an Apple II emulator for Nintendo Wii.

Quote:

This is an Apple II emulator for the Wii based on the AppleWin/LinApple. You must have a USB keyboard to be able to use this application.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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